Remove the player locations from the map?

General discussion of the Project Reality: BF2 modification.

Would you support removing ALL player/vehicle locations from the map?

Yes
37
27%
No
99
73%
 
Total votes: 136

Heskey
Posts: 1509
Joined: 2007-02-18 03:30

Post by Heskey »

I support removing all markers except squad members.

It means teams will be forced to communicate via chat to know where each squad is attacking, and also makes it more fun when doing things like extractions... "Approaching B4 now, Squad 2... Are those bodi-" *BOOM* Ambush ;)
hx.bjoffe
Posts: 1062
Joined: 2007-02-26 15:05

Post by hx.bjoffe »

Absolutely not.
i spoke for removal of minimap in advance, but this would be overdoing it.
On the opposite, i would like squadmembers even being able to (ghost)spot for their squad, while only SL spot for team.
SGT.JOKER
Posts: 1014
Joined: 2007-03-18 17:35

Post by SGT.JOKER »

no.....
SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game :mrgreen:
Riflemen, SAW Gunner, Grenaider.
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Warmagi
Posts: 299
Joined: 2007-09-17 12:14

Post by Warmagi »

yes... and no.... I cant DECIDE!!!! For me you could remove it but... as okita and terranova said commander should be able to see all his team. Furthermore SL should see only SL of other teams and everyone from the squad 1 sees everyone from a squad 1.

Or SL sees everyone as well but for example spec ops and sniper sees SL's of other squads as well.

As for complete removal Im for NO!!! I usually play with squads that are using voip a lot keeping together and most of the time can see each other, but as other said there are times when you just need to know...
[R-MOD]Mongolian_dude: ...remember to show as much respect to the new players as the veteran players. Todays 'noob' is tomorrow's 'Vet'.

Reddish_Red: We're fine...

Random.. ehmmm... "player": Give me the chopper. No. I want to fly. No. But I want to, get out from it now or I TK you. ... ... ... No
kilroy0097
Posts: 433
Joined: 2008-01-02 12:57

Post by kilroy0097 »

Communication on the battlefield involves more than simply one person. Radio communication between Squads in a Platoon or Platoons in a Company happen through a dispatch or through GPS location. It is through these means that a Company Commander may know where his troops are on the field and by the wonders of modern technology so would the Battalion commander and on up the line. Command center is staffed with numbers of people all tracking troop movement, enemy location and the such. Having a single CO coordinate all of this by themselves in the game would mean constant chatter on the radio and superb teamwork on the part of the team. i.e. this would only work on a closed private server with private members who understand how it works. "Commander Squad 2. Sighting troops from my position NNW. Identify. - Squad 2, Comm. No friendlies at those coordinates. Engage at will." Also I would have to request a map distance key so that distance to friendlies could also be said. Any server open to the public would be horrible with this sort of thing.

Is it realistic? Overly so.
Do I think it would be neat to attempt? Sure.
Do I think it would work. Absolutely not.

The general PR public just doesn't have the teamwork, communication skills and coordination for this to really work. At least not in my opinion.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

I use the blue mob to indicate the situation, so please keep solo spec ops and snipers visible to everyone, so I know when they get killed and there's an enemy coming, while they type "omfgzorz, i haz een pwned but a r teh sniperz, dis sux"

:p
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buk
Posts: 26
Joined: 2008-01-04 11:14

Post by buk »

i like this idea.. but then we would need to add zoom to the map.. or smaller grid on the map.. so it would be easier to determine location :)
SleepyHe4d
Posts: 221
Joined: 2008-02-11 10:25

Post by SleepyHe4d »

$kelet0r wrote:this is for all intents and purposes a combat sim limited by the anchor that is the DICE engine. A topographical map and the in-vehicle GPS which only shows other vehicles would be great imo.
Agreed 100%, please make this happen! :( Forget the nay-sayers! 8-) Seriously, I don't think the goal of this mod is to be mainstream and make those people like it. This is simply how it should be even if most of the current community disagrees. :lol:
Salah ad Din
Posts: 560
Joined: 2007-01-03 15:15

Post by Salah ad Din »

No need for that, really. Since BF2 is located slightly in the future, we can simply assume that each soldiers has a little PDA with him, that transmits regularly (continusouly?) it's position to the "Friendly Forces Locator Network" that every soldier can access with his PDA.
This is even possible with current technology, so let's leave it at that.
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Salah ad Din
Posts: 560
Joined: 2007-01-03 15:15

Post by Salah ad Din »

double post
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fludblud
Posts: 1197
Joined: 2007-10-07 07:35

Post by fludblud »

i can now imagine the increased teamkilling now that you have no idea where your enemies or your friends are.
mrmong
Posts: 1214
Joined: 2006-01-14 14:48

Post by mrmong »

this is more of a game design issue than a realism one, the game just wouldnt work if nobody knows where anyone else is.
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-=x0(GHOST)0x=-
Posts: 51
Joined: 2007-06-11 13:27

Post by -=x0(GHOST)0x=- »

Salah ad Din wrote:No need for that, really. Since BF2 is located slightly in the future, we can simply assume that each soldiers has a little PDA with him, that transmits regularly (continusouly?) it's position to the "Friendly Forces Locator Network" that every soldier can access with his PDA.
This is even possible with current technology, so let's leave it at that.
You are absolutely right. The actual battlefield technology currently exists. Check out this link to a Future Weapons episode. Apparently, it's not all that unrealistic to see the location of other soldiers on a GPS HUD.

http://www.youtube.com/watch?v=cFGsmjeOYi8[/youtube]
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Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Post by Spec »

Its unrealistic to think that would work well, especialy on public servers. Imagine an A10 pilot not knowing where anything is. The SL -> CO -> SL communication doesnt always work perfect on public servers. Seriously, it would ruin the fun.
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

-=x0(GHOST)0x=- wrote:You are absolutely right. The actual battlefield technology currently exists. Check out this link to a Future Weapons episode. Apparently, it's not all that unrealistic to see the location of other soldiers on a GPS HUD.

http://www.youtube.com/watch?v=cFGsmjeOYi8[/youtube]
Oh no you didn't......

You did....

Future weapons posts on PR are like using Star Wars as support for RL. ;)

not as extreme, but really...

:)
-=x0(GHOST)0x=-
Posts: 51
Joined: 2007-06-11 13:27

Post by -=x0(GHOST)0x=- »

;-)
[R-CON]OkitaMakoto wrote:Oh no you didn't......

You did....

Future weapons posts on PR are like using Star Wars as support for RL. ;)

not as extreme, but really...

:)
I'm not saying that Future Weapons is not the most reliable source of information, but do you think they're just making this stuff up? I'd take it all with a grain of salt, but I wouldn't dismiss it out of hand.

Also, are you trying to say that Star Wars isn't realistic? I would have to argue with you on that point, my friend. ;)
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OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

Heheh, nooo no... Star Wars is...the most realistic universe ever, in fact, its where PR is headed eventually[.8 or .9 probably] ;)
-=x0(GHOST)0x=-
Posts: 51
Joined: 2007-06-11 13:27

Post by -=x0(GHOST)0x=- »

Personnally I'd like to see some laser guns, an X-wing, and maybe an Ewok or two. I think it would really spice things up. Totally realistic. We already had the Star Wars music on the suicide cars in .6, why not take it to the next level?
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OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

Heh, Im sorry, Im responsible for the offtopicness :)

to get back on track:
I am severely opposed to removing ALL markers. Im somewhat, maybe, almost, for removing all bu your squad, and leaving everyone on the map for the commander...

There are too many difficulties that come with a game to be able to do that, as cool as it might be in theory. Lack of resolution/easy identification, lack of communication[no matter how much there is] blah blah blah :)
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