Template wrote:I don't see any reason to force squads. Squadless player is always in such disadvantage that there is very little reasons to not to join squad.
This isn't about giving the lone wolves a disadvantage, no one arguing that lone wolves don't get enough of a disadvantage.
The disadvantage occurs for the team. If the game is 32 vs 32 and the first team has 5 loners then it's really 27 vs 32 -- a disadvantage for the first team.
By forcing people to join in squads you are:
1) Cleaning out loners from the server.
2) Encouraging loners to play as a team.
3) Pushing new players into the squad play that is PR.
There is no disadvantage to forcing people in a squad. There
is a disadvantage to allowing loners run free.
The only reasonable argument I have seen in this thread is people complaining that they don't want to play in a squad with loners. If the squad leader is a loner, create another squad. If the squad leader is a team player and one of the team members is a loner, kick the loner from the squad and if they don't get their act together they will eventually be kicked from the server for being squadless.
When loners make their own squads they gain no advantages because they have no squad members anyway. And if they do get other loner squad members then there's no difference between the way it is now.
Regarding loners creating one man squads and locking them - this can easily be prevented by not allowing squad lock
if there is only one person in the squad. If you're waiting for friends and you created the squad then politely tell the squad members that aren't your friends that you are going to kick them because your friends are joining up. Once your first friend joins the squad, lock it.