Automatic sniper(AKA tank)
-
Top_Cat_AxJnAt
- Posts: 3215
- Joined: 2006-02-02 17:13
"Groups" - are you refearing to other vehicles. Well the purpose of tanks is to destroy other tanks, therefore they specifically designed to be very powerful. While at the same time, the purpose of vehicles like APCs and IFVs is too provide transport and destroy enemy infantry and other APCS, IFCs and in PR they are pretty bloody brilliant at doing that! So in comparison, and in direct respects to each vehicles purpose, all the vehicles are pretty "buff".Emnyron wrote:Altho I admit that the tanks are seriously buffed over any other group in PR.
No one is going to be reducing the capability of armored vehicles, particularly tanks and there is a strong probability if anything, they will be made more capable.
As you like to put it, "seriously buffed" tanks and APCs is one of major features that makes PR utterly original and by George, the one of the best games ever!
-
LeadMagnet
- Retired PR Developer
- Posts: 1372
- Joined: 2007-02-09 20:11
Welcome to the forums. This has already been discussed to death so I'll summarize some of the points you may have missed;
1. It's a tank
2. It's a 60ton benchrest for the coax
3. It's tied in to a fire control computer
4. It's optics are *that good* if not better irl
5. It rules the ground (aka It's a tank)
6. Learn the difference between "cover" and "concealment" it'll save your life.
7. See #1
1. It's a tank
2. It's a 60ton benchrest for the coax
3. It's tied in to a fire control computer
4. It's optics are *that good* if not better irl
5. It rules the ground (aka It's a tank)
6. Learn the difference between "cover" and "concealment" it'll save your life.
7. See #1
“Without Warning, Sans Remorse”
-
Ace42
- Posts: 600
- Joined: 2007-07-26 23:12
"As you like to put it, "seriously buffed" tanks and APCs is one of major features that makes PR utterly original and by George, the one of the best games ever!"
Let me rephrase that for you:
"One of the major features that makes Kashan so utterly unplayable."
Seriously, on maps like that it is a game-breaker.
IRL there's no way a tank, irrespective of optics and fire-control computer, will see me at that range if I don't want to get seen. I'd be just a hole in the air. Yes they can zoom in, etc. But they can't be scanning 360 degrees focused on every single angle constantly, and they wouldn't be. In PR even a casual observer in a tank will spot you as soon as you spot him (often before!) and blast you. Now, please tell me again that a massive dominating tank churning out fumes and shells can be harder to pinpoint than infantry hiding in the sand...
Give tanks their thermals, then maybe, but it's still ridiculous.
"6. Learn the difference between "cover" and "concealment" it'll save your life."
Urm, no it won't. Concealment doesn't work against tanks. I get sniped from them from vast distances (IE out of SOFLAM marking range) while I'm doing my best impersonation of a shrub. Partly this is because a lot of "cover" doesn't get rendered beyond a certain distance, and the low-detail models most players use are incredibly sparse in comparison to the beautiful (and handicapping) luxury my uber-box turns out.
Cover is great, right up until the tank nukes it into rubble, or hits you with splash damage.
It's also ridiculous that when you've got a gun in your hand any sort of aim makes your deviation go through the roof, but crewmen aren't "on the sauce", so when they're manning jeremy-joystick they don't have any sort of DTs whatsover. Seriously, I want to get the crewman out of the tanks and put some guns in their hands, as they are steady as a rock by comparison!
Incidently, accuracy of tank guns:
"But a later investigation revealed he was hit by a gunner in a British Challenger tank 20 metres away, who was unaware that the L94 machinegun he used was known to be inaccurate at short-range."
British soldier killed by friendly fire - Telegraph
What a brilliant fire-control computer! Sniper-like accuracy!
<eyeroll>
Let me rephrase that for you:
"One of the major features that makes Kashan so utterly unplayable."
Seriously, on maps like that it is a game-breaker.
IRL there's no way a tank, irrespective of optics and fire-control computer, will see me at that range if I don't want to get seen. I'd be just a hole in the air. Yes they can zoom in, etc. But they can't be scanning 360 degrees focused on every single angle constantly, and they wouldn't be. In PR even a casual observer in a tank will spot you as soon as you spot him (often before!) and blast you. Now, please tell me again that a massive dominating tank churning out fumes and shells can be harder to pinpoint than infantry hiding in the sand...
Give tanks their thermals, then maybe, but it's still ridiculous.
"6. Learn the difference between "cover" and "concealment" it'll save your life."
Urm, no it won't. Concealment doesn't work against tanks. I get sniped from them from vast distances (IE out of SOFLAM marking range) while I'm doing my best impersonation of a shrub. Partly this is because a lot of "cover" doesn't get rendered beyond a certain distance, and the low-detail models most players use are incredibly sparse in comparison to the beautiful (and handicapping) luxury my uber-box turns out.
Cover is great, right up until the tank nukes it into rubble, or hits you with splash damage.
It's also ridiculous that when you've got a gun in your hand any sort of aim makes your deviation go through the roof, but crewmen aren't "on the sauce", so when they're manning jeremy-joystick they don't have any sort of DTs whatsover. Seriously, I want to get the crewman out of the tanks and put some guns in their hands, as they are steady as a rock by comparison!
Incidently, accuracy of tank guns:
"But a later investigation revealed he was hit by a gunner in a British Challenger tank 20 metres away, who was unaware that the L94 machinegun he used was known to be inaccurate at short-range."
British soldier killed by friendly fire - Telegraph
What a brilliant fire-control computer! Sniper-like accuracy!
<eyeroll>
-
ReaperMAC
- Posts: 3055
- Joined: 2007-02-11 19:16
LeadMagnet wrote:Welcome to the forums. This has already been discussed to death so I'll summarize some of the points you may have missed;
1. It's a tank
2. It's a 60ton benchrest for the coax
3. It's tied in to a fire control computer
4. It's optics are *that good* if not better irl
5. It rules the ground (aka It's a tank)
6. Learn the difference between "cover" and "concealment" it'll save your life.
7. See #1

PR Test Team: [COLOR="Black"]Serious Business[/COLOR]
[R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head
[R-DEV]Rhino - If you want to spam do it in the tester area please.
Control the Media, Control the Mind.
-
Epim3theus
- Posts: 1110
- Joined: 2007-01-03 13:23
[QUOTE='Tanks are powerful in real life. As an infantryman you don't try to fight them generally. Instead, you let your jets, tanks and artillery do most of the work for you. If you see an enemy tank, make sure it can't see you and then relay it's position to forces who can deal with it.[/QUOTE]
IRL who knows what would happen when two equally trained and equiped armies would fight, but a tank would probably would be the last place you would like to be. Are they still powerfull, it hasn't been put to the test for a long time now.
IRL who knows what would happen when two equally trained and equiped armies would fight, but a tank would probably would be the last place you would like to be. Are they still powerfull, it hasn't been put to the test for a long time now.
If you can read this the ***** fell off.
-
BloodBane611
- Posts: 6576
- Joined: 2007-11-14 23:31
-
Ragni<RangersPL>
- Posts: 1319
- Joined: 2007-08-13 10:44
Tanks are good as they are right now. Even on Kashan Desert there are ways to avoid being sniped by a tank. Don't try to fight with a tank as an infantry on long ranges, standing right in front of him. Try to find a way around and avoid him.
Use your most dangerous weapon... and I'm not talking about HAT, other tank or attack helicopter. I'm talking about you BRAIN. Come on people, act smart.
Kashan Desert is one of my favourite maps. Why? Because on an open terrain cooperation between vehicles and infantry is a MUST.... and that's what PR is all about, TEAMWORK.
Use your most dangerous weapon... and I'm not talking about HAT, other tank or attack helicopter. I'm talking about you BRAIN. Come on people, act smart.
Kashan Desert is one of my favourite maps. Why? Because on an open terrain cooperation between vehicles and infantry is a MUST.... and that's what PR is all about, TEAMWORK.
RANGERS LEAD THE WAY!!!
Do not post stupid suggestions just because you had a bad round in PR 
-
motherdear
- Retired PR Developer
- Posts: 2637
- Joined: 2007-03-20 14:09
-
Smellyelly
- Posts: 13
- Joined: 2007-05-13 02:30
Come on...
Tanks are the most unrealistic score whores in PR they camp the hill over looking bunker in kashan. They dont put suppression down, they put kill fire down.
There is no fucking camoflage in bf2, you lay on the ground your dead. You can't say tanks are fine the way they are, they are just Snipers who fire automatic.
Tanks are the most unrealistic score whores in PR they camp the hill over looking bunker in kashan. They dont put suppression down, they put kill fire down.
There is no fucking camoflage in bf2, you lay on the ground your dead. You can't say tanks are fine the way they are, they are just Snipers who fire automatic.
-
Smegburt_funkledink
- Posts: 4080
- Joined: 2007-11-29 00:29
Snipers that fire automatic with a few tonnes of armour and an engine up its arse. Yes, this is a tank.
You can't walk up to an enemy tank and expect to have a balanced battle unless you are a sniper with automatic fire, a few tonnes of armour and an engine up your arse now can you? Unless you bomb/jdam/c4/mine/zook/... damn there are lots of ways to kill those automatic snipers aren't there?
Come on...
You can't walk up to an enemy tank and expect to have a balanced battle unless you are a sniper with automatic fire, a few tonnes of armour and an engine up your arse now can you? Unless you bomb/jdam/c4/mine/zook/... damn there are lots of ways to kill those automatic snipers aren't there?
Come on...
-
Cp
- Posts: 2225
- Joined: 2006-04-17 18:21
A bush is not cover, its concealment. In reality they have thermal sights and can fire alot longer than 1000 meters.
Also, why they can put down "kill fire" is because people are too stupid to stay out of sight and behind real cover. people dont value their virtual avatars life enought to stay behind cover and instead they tard rush to where they want to go and hope that the tank wont notice them.
Also, why they can put down "kill fire" is because people are too stupid to stay out of sight and behind real cover. people dont value their virtual avatars life enought to stay behind cover and instead they tard rush to where they want to go and hope that the tank wont notice them.

-
Ragni<RangersPL>
- Posts: 1319
- Joined: 2007-08-13 10:44
Tanks were not designed to "put suppression fire". They are design to KILL.Smellyelly wrote:They dont put suppression down, they put kill fire down.
It's obvious, so don't do itSmellyelly wrote:There is no fucking camoflage in bf2, you lay on the ground your dead.
RANGERS LEAD THE WAY!!!
Do not post stupid suggestions just because you had a bad round in PR 
-
LeadMagnet
- Retired PR Developer
- Posts: 1372
- Joined: 2007-02-09 20:11
If you would be so kind as to point out where I advocated concealment over cover? Also, anything that can be seen and/or destroyed by a tank is not cover. Looks like you need to brush up on the definition yourself.Ace42 wrote: "6. Learn the difference between "cover" and "concealment" it'll save your life."
Urm, no it won't. Concealment doesn't work against tanks....
Cover is great, right up until the tank nukes it into rubble, or hits you with splash damage.
In short, get behind a physical landmass (hill, sand dune, rock etc), a shipping container or anything that can keep you both out of sight and away from direct fire.
As to the coax being wildly inaccurate at close range, good job, you've just described having a gunfight in a phonebooth with a sniper rifle.
“Without Warning, Sans Remorse”
-
VipersGhost
- Posts: 1171
- Joined: 2007-03-27 18:34
The battle is won or lost by the armor many times. If you have pushed into territory that is still open to opposing armor then expect to be nailed by a tank or two. This is the nature of the game. If opposing armor is up and running that means you can't go making your move willy nilly and just do what you want. You, as an infantry man have to sit tight and wait behind a ridge and talk to your CO or chat with the other armor, Airsupport to get things taken out. Have the SL spot the armor etc. A lot of these tactics are counter-intuitive to most gamers thinking process "Sit and wait?? I'm playing a game...rambo hoooooo". Eitherway PR is unforgiving to guys who get caught in a bad position. Kashan has bunkers...go in them and stay there until you can spot the armor etc.
Now I do think the tanks have a little to much free reign on some maps due to the attack helos being crippled compared to their RL counter parts in regards to engagement ranges. This allows tanks to not need AA buddies as much, sit like eagles on the ridges and generally be OK. I don't think its a tank issue, I think its that the tanks natural predator isn't as effective as it should be. I'm not saying you can't kill tanks with a chopper...don't jump to any extremes, it's just that the AH's aren't as effective as they should be. *doesn't apply to 64pl kashan*.
As the grass argues with the Oak, do not argue with the Lead
Now I do think the tanks have a little to much free reign on some maps due to the attack helos being crippled compared to their RL counter parts in regards to engagement ranges. This allows tanks to not need AA buddies as much, sit like eagles on the ridges and generally be OK. I don't think its a tank issue, I think its that the tanks natural predator isn't as effective as it should be. I'm not saying you can't kill tanks with a chopper...don't jump to any extremes, it's just that the AH's aren't as effective as they should be. *doesn't apply to 64pl kashan*.
As the grass argues with the Oak, do not argue with the Lead
All you twats starting said threads "WTFBBQSAUCE 0.7 BLOWS" - R-Dev Jaymz
-
Human Shield
- Posts: 31
- Joined: 2007-12-26 22:57
The thing is that to cap a point like south village in the wide open you need to bring up your tanks to kill their tanks. Then it only takes 4 infantry to cap the point with friendly tanks killing everything else. That means with one squad of infantry (once you leave the bunkers you don't need more then one), you have 26 players fighting over vehicles and once the vehicles at outpost run out you have unneeded infantry sitting around. If Kashan is supposed to be for large games, it needs a lot more assets because infantry becomes redundant. It already takes a long time for tanks to drive across the map, why not have them spawn much faster.

