Weapon position/origin
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OkitaMakoto
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DeadboyUSMC
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OkitaMakoto
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You could try editing the animations, but youd have to totally redo them all. Even for one weapon you have the hold position, you have the sway of walking, the sway of running, proning, etc. All of these would have to be redone to match the new position.
THEN, these would all need to be redone for all rifles[rifles, snipers, DM, etc] of every faction
THEN, these would all need to be redone for all rifles[rifles, snipers, DM, etc] of every faction
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Rico11b
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Yeah, Roger that.DeadboyUSMC wrote:Like it was mentioned before, he may be left handed. If not, then he's the only one in the photograph actually adhering to proper MOUT procedures.
Wall, body, weapon!
That first guy is left-handed. You can see that his rifle sling is over his left shoulder allowing the rifle to be cross-slung to the right side when hanging. He could be posted at the corner of the building, but we can't tell that from the pic.
No matter though, as this thread is silly anyway
Note: I can't believe that the original poster is using Counter-Strike as his source of realism. I find that kind of laughable really. The point of view you have is with the weapon seated in the pocket of the shoulder, not at the hip. When your player model zooms in all he is really doing is leaning his head to the side and looking (with his right eye) through the sights/scope. Just watch the animations of the players zooming and unzooming and you will see what I mean.
R
Last edited by Rico11b on 2008-02-19 19:20, edited 1 time in total.
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OkitaMakoto
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ReaperMAC
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Only game I've seen the "gun position" in the correct angle (or rather the way I like it) would probably be Rainbow Six 3: Raven Shield.

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BloodBane611
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