Supply System: How do you/would you like it?

General discussion of the Project Reality: BF2 modification.

Supply System, how do you like it?

Trucks/Choppers should get more then 1 crate
21
36%
Trucks/Jeeps should be ammo stations
29
50%
My own reason.........
8
14%
 
Total votes: 58

HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Supply System: How do you/would you like it?

Post by HughJass »

Well ever since the tought of actually removing the ammo bag i have been wondering, what can balance this out? So i made up a couple different new ways to do so.


1. Give Transport Choppers/Trucks more then one ammo crate

2. Make the Trucks/Heavy Jeeps portable ammo stations

3. Your own reason?

What do you guys think, if the ammo bag was removed in .8, what would you like to have done to the supply system? Maybe if the ammo bag stayed, would you want any changes?

Discuss
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Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Post by Expendable Grunt »

If ammo bag is removed, give trucks two boxes and choppers one. Also, give them parachutes. It's hard to resupply by air in Kashan.
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hx.bjoffe
Posts: 1062
Joined: 2007-02-26 15:05

Post by hx.bjoffe »

Give ammo back to jeeps/APCs/Supplytrucks, but much less then 0.6.
Keep dropping crates as they are. Or follow EGs suggestion, give them chutes if dropped over 300m.
Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Post by Ragni<RangersPL> »

I like the present system. If you use single shot, probably you will die before your ammo runs out, and if you still make it to survive then pickup your enemies weapon and keep on fighting.
If you'll be lucky enough then you'll be able to find enemies kit with ammo bag, throw it on the ground, resupply and keep on fighting...

The only situation when I run out of ammo is when I use suppresion fire, but even then I try to save my ammo.
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Expendable Grunt
Posts: 4730
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Post by Expendable Grunt »

Yeah, removing the ammo bag will remove the "universal ammo type" being carried by all troops.

EDIT: In VBF2, enemy support guys in their vehicles would not rearm you. Perhaps it is time to apply this logic to enemy ammo caches, bunkers, fire bases, etc?
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hx.bjoffe
Posts: 1062
Joined: 2007-02-26 15:05

Post by hx.bjoffe »

Ragni<RangersPL> wrote: The only situation when I run out of ammo is when I use suppresion fire, but even then I try to save my ammo.
Well, bullets are not the main problem. Mines, rockets etc need ressuplying more pressingly then other types of ammo.
Pluizert
Posts: 146
Joined: 2007-08-29 15:03

Post by Pluizert »

Exactly Bjoffe! For new bulllets we need the support gunner with his ammo bag. For new mines, rockets, smoke, slams, c4 and nades you need to move back to your own territory. (bunker, fb, supplies or main)

As if an support gunner can carry al that stuff in one little bag. I guess this is hardcoded though, is it not?
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SuperTimo
Posts: 2079
Joined: 2007-07-31 09:25

Post by SuperTimo »

Give 1337 Snip7ors ammo!
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Sayton
Posts: 19
Joined: 2008-01-18 12:07

Post by Sayton »

Bringing ammo in the HMMWV sounds good to me.

Example:
LiveLeak.com - US Marines ambush insurgents in a building.
jOHNNYdOUBE
Posts: 637
Joined: 2007-09-13 21:28

Post by jOHNNYdOUBE »

There should be heavy and light ammo loadouts given.
Light = small arms clips, frag and smoke grenades,grenadier nades, and the medic AED recharge. dunno bandaids ,too?

HEAVY = Mines,C-4, Slams, AT and AA rockets,
The heavy should be at where vehicles rearm plus those crates.

Something like that.
dunno if its hardcoded kinda problem .either.
jOHNNY
Onil
Posts: 1232
Joined: 2007-08-19 09:50

Post by Onil »

we have some good ideas on this topic but i advise you to wait for the new patch and then think about it again.

New options are always being explored ;)
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hx.bjoffe
Posts: 1062
Joined: 2007-02-26 15:05

Post by hx.bjoffe »

Ammo is ammo, catagorizing is hardcoding.
CyC_AnD
Posts: 59
Joined: 2006-11-12 11:47

Post by CyC_AnD »

At least maybe nade and granade spam would be reduced a bit... Need ammo ? build bunkers, firebases etc.
I think some kits need to be rethink tho. Like give 2 rockets to LAT guys.
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Post by =Romagnolo= »

More ammo stations, less magazines.
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jOHNNYdOUBE
Posts: 637
Joined: 2007-09-13 21:28

Post by jOHNNYdOUBE »

OK, i'm waiting for the patch.
muddy
Posts: 12
Joined: 2007-09-13 13:16

Post by muddy »

I think one supply create usually lasts longer than the helo or truck that it came from. Seems fine the way it is.
Symplify
Posts: 207
Joined: 2007-03-24 22:05

Post by Symplify »

What I don't understand is why the ammo system was removed in the first place.

What was so unrealistic about grabbing a magazine or two from the boxes you can see (at least in the HMMWV) in the back of your car? And what about rallies? What are those bags full of? Cotton balls? It certainly can't be ammunition for the squad, no way. That would be, like, unrealistic, right?
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BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

Waiting for the patch.... :roll: not here yet....*twiddles thumbs*

I know the DEVs are working hard, but I'm sure a lot of the 0.708 problems have been addressed but not released yet, and I'm chomping at the bit here.
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SuperTimo
Posts: 2079
Joined: 2007-07-31 09:25

Post by SuperTimo »

Symplify wrote:What I don't understand is why the ammo system was removed in the first place.

What was so unrealistic about grabbing a magazine or two from the boxes you can see (at least in the HMMWV) in the back of your car? And what about rallies? What are those bags full of? Cotton balls? It certainly can't be ammunition for the squad, no way. That would be, like, unrealistic, right?
very good point.

look at the inurgents and milita rallies.

apart from the boze there are also several RPG rounds and im sure there must be ammo there.

or are these forces too retarded to use it or somthing?
Last edited by SuperTimo on 2008-02-21 12:07, edited 1 time in total.
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