just try it....zangoo wrote:why, would it not work. it is really just the soflam shooting a bullet like any other gun, and bullets on dedicated servers draw effects so i dont see why it would not draw a effect with a laser target on it, unless laser target does not work on effects in a dedicated server, but it works on tanks and everything else. please explain i would really like to learn how i messed up.
[Coding] Small changes to aircraft private patch by CAS_117 & killerzangoo
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Rhino
- Retired PR Developer
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zangoo
- Posts: 978
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ok so me and cas have started again, we are going to add a batch size to the black hawk gun to get a fire rate above 1800, we are also doing this from some other planes like the a10, f16, ect. i have also finished my effect for the guided bomb. me and cas should have a video out soon. i am also finishing a bomb vest for the insurgent part of this mod.
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=Romagnolo=
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zangoo, you have my xfire 
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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Sabre_tooth_tigger
- Posts: 1922
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I've noticed in 0.7 that AA rockets will shoot down the littlebirds. They dont ever hit but the proximity damage kills them, fire in the general direction and it kills quite easily
http://i32.tinypic.com/24meqa9.jpg
http://i32.tinypic.com/24meqa9.jpg
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zangoo
- Posts: 978
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well the rockets need to detonate like that if you want the missile to kill the plane, if i remember correctly cas said with a 100ms ping the plane would be 100m from where you see it or something like that and so he gave it a 100m radius so it could kill the plane without having to hit it, cus that almost never happens.
also cas has been working on the planes, giving them many little interesting new things, but it looks like the planes are some what hard coded, he said to me that he removed all wing lift and the plane still would take off and fly, so there is somefile that is setting lift, drag and other values. it kinda looks like the planes wont be getting too much better untill we get our hands on the source code for the refractor 2 engine.
also cas has been working on the planes, giving them many little interesting new things, but it looks like the planes are some what hard coded, he said to me that he removed all wing lift and the plane still would take off and fly, so there is somefile that is setting lift, drag and other values. it kinda looks like the planes wont be getting too much better untill we get our hands on the source code for the refractor 2 engine.
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Sabre_tooth_tigger
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Sabre_tooth_tigger
- Posts: 1922
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The rocket is exploding with the target though, I dont think they have a timed self destruct in the game.
If its intentional then fair enough. I cant record any videos to show it at the moment or I would
If its intentional then fair enough. I cant record any videos to show it at the moment or I would
Last edited by Sabre_tooth_tigger on 2008-02-23 14:29, edited 1 time in total.
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Eddiereyes909
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anything going on with this since .7
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
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zangoo
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i was talking to clivewil and he is a dev for the aix mod, now i have suggested using a effect with a laser target for the soflam, but the devs have said that it is not possible, yet it is used in the aix mod. i am just wondering if we could do the same thing as the aix mod, it would make the soflam more realistic and also allow people to lase targets easyer at longer distances due to the increased projectile speed. this would also make it easyer for pilots as right now if someone keeps shooting the soflam the pilot will see flying boxes. now if this was implemented into pr it would be as simple as point and hold.
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zangoo
- Posts: 978
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ok if you want to do it by effect you
1)make the simrad shoot a bullet at 2000m/sec(engine max speed is about 1320m/sec from my tests)
2)give the soflam a rof of about 600 and make it full auto
3)add this to the projectile code
rem ---BeginComp
efaultDetonationComp 762 ---
ObjectTemplate.createComponent DefaultDetonationComp
ObjectTemplate.detonation.detonateOnWaterCollision 1
ObjectTemplate.detonation.endEffectTemplate e_exp_lasertarget
ObjectTemplate.detonation.explosionMaterial 0
ObjectTemplate.detonation.explosionRadius 0
ObjectTemplate.detonation.explosionForce 0
ObjectTemplate.detonation.explosionDamage 0
ObjectTemplate.detonation.detectionRadius 0
rem ---EndComp ---
this will allow the projectile to use a set effect on impact.
4)make the material for everything 0
5)make a effect with nothing on it, like this one
rem *** Generated with Bf2Editor.exe [created: 2005/3/24 14:57]
ObjectTemplate.activeSafe EffectBundle e_exp_lasertarget
ObjectTemplate.modifiedByUser killer_zangoo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.createdInEditor 1
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
rem -------------------------------------
ObjectTemplate.addTemplate LaserTarget_vehicle
rem -------------------------------------
ObjectTemplate.setStartOnEffects 0
ObjectTemplate.setStopOnEffects 0
ObjectTemplate.timeToLive CRD_NONE/0.1/0/0
ObjectTemplate.randomAgeFactor CRD_NONE/0/0/0
ObjectTemplate.startAtCreation 0
ObjectTemplate.speedFromPhysics 1
now the soflam will shoot a projectile every 0.1sec, and the effect will only last for 0.1 sec , so by the time the next projectile hits the other effect is gone, so there will only be one laser target.
1)make the simrad shoot a bullet at 2000m/sec(engine max speed is about 1320m/sec from my tests)
2)give the soflam a rof of about 600 and make it full auto
3)add this to the projectile code
rem ---BeginComp
ObjectTemplate.createComponent DefaultDetonationComp
ObjectTemplate.detonation.detonateOnWaterCollision 1
ObjectTemplate.detonation.endEffectTemplate e_exp_lasertarget
ObjectTemplate.detonation.explosionMaterial 0
ObjectTemplate.detonation.explosionRadius 0
ObjectTemplate.detonation.explosionForce 0
ObjectTemplate.detonation.explosionDamage 0
ObjectTemplate.detonation.detectionRadius 0
rem ---EndComp ---
this will allow the projectile to use a set effect on impact.
4)make the material for everything 0
5)make a effect with nothing on it, like this one
rem *** Generated with Bf2Editor.exe [created: 2005/3/24 14:57]
ObjectTemplate.activeSafe EffectBundle e_exp_lasertarget
ObjectTemplate.modifiedByUser killer_zangoo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.createdInEditor 1
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
rem -------------------------------------
ObjectTemplate.addTemplate LaserTarget_vehicle
rem -------------------------------------
ObjectTemplate.setStartOnEffects 0
ObjectTemplate.setStopOnEffects 0
ObjectTemplate.timeToLive CRD_NONE/0.1/0/0
ObjectTemplate.randomAgeFactor CRD_NONE/0/0/0
ObjectTemplate.startAtCreation 0
ObjectTemplate.speedFromPhysics 1
now the soflam will shoot a projectile every 0.1sec, and the effect will only last for 0.1 sec , so by the time the next projectile hits the other effect is gone, so there will only be one laser target.


