Driver/Commander view

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DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Driver/Commander view

Post by DeltaFart »

Ok, any possiblity of getting a driver's view in the next release. Truth be told, even with a good gunner telling you where to go, it's hard as heck to see past the turret.
My idea is this: Using C, you can toggle between the driver's position for good visibilty to teh front, but not as good a situational awareness, and a commander cam for the 360 view, but like it is already, not easy to see wher you're going.
Kinda like BGF
LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Post by LtSoucy »

I wish we could switch from the views now to the one's we have have now.
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SleepyHe4d
Posts: 221
Joined: 2008-02-11 10:25

Post by SleepyHe4d »

Isn't necessary, I can see fine. o.O
$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Post by $kelet0r »

TBH I like it as it is - the only time I have problems driving a tank is when the gunner is facing the other way and I can't see because the hatch is inexplicably open ... :cussing:
Other than that, I don't think the op's idea is a necessary change
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Post by DeltaFart »

Usually my ideas aren'y necessary, just small details(mostly)
GrayeKnight
Posts: 900
Joined: 2007-04-01 21:22

Post by GrayeKnight »

Do you mean see past the turret when its turned around? Because i think the driver view is ace aside from that small thing, and even then you could always turn the tank...

Maybe i'm misunderstanding the OP's intentions...
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kilroy0097
Posts: 433
Joined: 2008-01-02 12:57

Post by kilroy0097 »

The OP I believe is asking for a heads up position for driving the tank or an explicitly driver view for maximum vision driving the tank. The driver view would be under the turret and not blocked by it and would very much like the APC view but only lower. Strictly for moving the tank and maneuvering.

The Driver's current view seems to be more of a Tank Commander view position and can be blocked by either the gun barrel depending on how it's turned or can be blocked by the non-buttoned up position of the MG gunner's hatch.

I know it's not possible for the engine but if I could shut that damn MG turret position I would so the door wouldn't be in the way.

At any rate, there are times that I wish there was a direct driver view port for just driving but that's just a minor inconvenience I feel.
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Post by DeltaFart »

You could, just need to get the CROWS on it instead
EDit:I cannot make my usual long drawn out statements, because I am at school, and do not have such luxury.
Tef
Posts: 632
Joined: 2008-02-13 01:40

Post by Tef »

kilroy0097 wrote:The OP I believe is asking for a heads up position for driving the tank or an explicitly driver view for maximum vision driving the tank. The driver view would be under the turret and not blocked by it and would very much like the APC view but only lower. Strictly for moving the tank and maneuvering.

The Driver's current view seems to be more of a Tank Commander view position and can be blocked by either the gun barrel depending on how it's turned or can be blocked by the non-buttoned up position of the MG gunner's hatch.

I know it's not possible for the engine but if I could shut that damn MG turret position I would so the door wouldn't be in the way.

At any rate, there are times that I wish there was a direct driver view port for just driving but that's just a minor inconvenience I feel.
Hey if they can do opening hatches on the merlin they should be able to do a closing hatch on the tank, but what if their is a mg gunner in the tank how would you close the hatch? Would he just have to hold ctrl or will he get moved to some other position where he won't die from bullets but rather from tank shells?
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

Model would need to be changed on the hatch issue. But it should be!

No .50 cal on the outside, or make it a 4th position, with a 3rd protected but not crewman required position. But I'm totally off topic at this point.

I think a driver view is kinda pointless, but I'm not particularly against it.
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DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Post by DeltaFart »

Didn't they have a driver, gunner and commander in and older version? Cause I think that would be better, so the driver only had to worry about driving
kilroy0097
Posts: 433
Joined: 2008-01-02 12:57

Post by kilroy0097 »

I for one would like to see the return of the Commander controlled MG and optical turret. A buttoned up and motorized controlled MG on top that follows the Commander optical siting. That way a Driver could drive, a Commander could spot and take out infantry incoming and the Gunner could shoot the main cannon. You still have 3 man crews but none are exposed. It also means however that none of them could be an engy and so you have to call in Engy support to repair.
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