Iron-sight on grenade launcher
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Siberian
- Posts: 23
- Joined: 2005-06-14 02:48
Iron-sight on grenade launcher
Are you guys planning to implement an actual usage for the grenade launcher iron-sight? Now he just lifts the sight up, but it doesn't really do anything useful as long as it isn't looked through. The animation is just for show. Joint Operations made use of this sight, which was indeed cool.
You can't hide, for Siberian is everywhere!
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angus
- Posts: 24
- Joined: 2005-10-01 13:46
Joint Operations also had elevation adjustable sights. NovaLogic added them way back in Delta Force2 (circa 1999). They were great for the long distance combat and the bullet trajectory of the DF series. I didn't like the change because I felt it took the skill out of sniping. Learning the holdover at 1000m I though was a skill that had to be developed. I guess I had just played DF1 where the crosshairs didnt meet in the middle and sniping was hard.
I would like to see ironsights dont on the grenade launchers. It would have to be a ladder with a scale marked on it. I doubt it could be made adjustable like JO.
Wouldnt bother with trying to calibrate the trajectory with a distance scale, just evenly spaced lines that you would have to figure out yourself. If the time was taken to calibrate it, any changes made in the grenade would require the scale to be recalibrated.
I would like to see ironsights dont on the grenade launchers. It would have to be a ladder with a scale marked on it. I doubt it could be made adjustable like JO.
Wouldnt bother with trying to calibrate the trajectory with a distance scale, just evenly spaced lines that you would have to figure out yourself. If the time was taken to calibrate it, any changes made in the grenade would require the scale to be recalibrated.
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SiN|ScarFace
- Posts: 5818
- Joined: 2005-09-08 19:59
I played the **** outta DF1. Yea hitting a running target at 800m+ with a 300ping took some serious practice. lolangus wrote:Joint Operations also had elevation adjustable sights. NovaLogic added them way back in Delta Force2 (circa 1999). They were great for the long distance combat and the bullet trajectory of the DF series. I didn't like the change because I felt it took the skill out of sniping. Learning the holdover at 1000m I though was a skill that had to be developed. I guess I had just played DF1 where the crosshairs didnt meet in the middle and sniping was hard.
Were you in any clans in DF1?

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Hitperson
- Retired PR Developer
- Posts: 6733
- Joined: 2005-11-08 08:09
i think Da.Spawn was saying that it is in the game just not implemented like the m82.
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Rifleman
- Posts: 290
- Joined: 2006-02-02 10:22
I've been voteing for this in PRMM.. .but no luck so far ;]Joint Operations also had elevation adjustable sights. NovaLogic added them way back in Delta Force2 (circa 1999). They were great for the long distance combat and the bullet trajectory of the DF series. I didn't like the change because I felt it took the skill out of sniping. Learning the holdover at 1000m I though was a skill that had to be developed. I guess I had just played DF1 where the crosshairs didnt meet in the middle and sniping was hard.
Chuck Norris has counted to infinity. Twice.
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InGame: H2HSupport
Kits: Sniper/Medic/SpecOps
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Eglaerinion
- Posts: 136
- Joined: 2004-07-25 16:00
1. make it so that the grenade launcher can only be fired standing still (necessary to have a decent aim)
2. make it so that the grenade launcher can only be fired in IS mode (takes more time to set up)
3. make the damage area as large or abit larger than a regular grenade
4. give people mutliple sorts of grenades (AT, HE etc.)
It's a very hard weapon to be proficient with in real conflict, or so I've read. So it should be reflected in game like that.
2. make it so that the grenade launcher can only be fired in IS mode (takes more time to set up)
3. make the damage area as large or abit larger than a regular grenade
4. give people mutliple sorts of grenades (AT, HE etc.)
It's a very hard weapon to be proficient with in real conflict, or so I've read. So it should be reflected in game like that.

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angus
- Posts: 24
- Joined: 2005-10-01 13:46
IRT ScarFace > Wasn't in any clans. My connection was really bad back then. Only played in 16 player servers because of my bad lag. And then only played as sniper because anyone up close would kill my laggy ***.
Most of the time I was in the official server "Outpost". Everyone was pretty well a regular in there and everyone said "hi" when you joined. Almost like a chat room where you killed each other.
All the new guys got initiated with the "flying cheat". Tell them you can fly if you look at your feet, spin clockwise twice, press 9, and fire really fast. 9 was grenade. Got them every time.
Enough nostalgia.
My PhotoChopped genade sight. Simple. No markings. Just a simple scale.

Most of the time I was in the official server "Outpost". Everyone was pretty well a regular in there and everyone said "hi" when you joined. Almost like a chat room where you killed each other.
All the new guys got initiated with the "flying cheat". Tell them you can fly if you look at your feet, spin clockwise twice, press 9, and fire really fast. 9 was grenade. Got them every time.
Enough nostalgia.
My PhotoChopped genade sight. Simple. No markings. Just a simple scale.

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Gran
- Posts: 265
- Joined: 2006-02-10 23:29
Something like this should be done right or not at all. Make nade launcher as real as possible. What is with the goofy thing they have in the game now anyway? Did they even research this weapon? I agree that the accuracy should drop dramaticly if moving while fireing this weapon in particuliar. In vanilla people are all like in the matrix fireing a perfect hit at 200m while flying through air... just ridiculous. It also needs to have the damage increased and splash damage adjusted. Make it a little harder, yet more realistic to use, and make it more powerfull.
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21B Combat Engineer US ARMY
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RikiRude
- Retired PR Developer
- Posts: 3819
- Joined: 2006-02-12 08:57
Gran wrote:Something like this should be done right or not at all. Make nade launcher as real as possible. What is with the goofy thing they have in the game now anyway? Did they even research this weapon? I agree that the accuracy should drop dramaticly if moving while fireing this weapon in particuliar. In vanilla people are all like in the matrix fireing a perfect hit at 200m while flying through air... just ridiculous. It also needs to have the damage increased and splash damage adjusted. Make it a little harder, yet more realistic to use, and make it more powerfull.
i agree in full on this, if its harder to use and more realistic, i wont feel the urge to yell "f_ckin N00btub3r A$$hole!!!!!" when i get killed


