Iron-sight on grenade launcher

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Siberian
Posts: 23
Joined: 2005-06-14 02:48

Iron-sight on grenade launcher

Post by Siberian »

Are you guys planning to implement an actual usage for the grenade launcher iron-sight? Now he just lifts the sight up, but it doesn't really do anything useful as long as it isn't looked through. The animation is just for show. Joint Operations made use of this sight, which was indeed cool.
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Campez
Posts: 510
Joined: 2005-10-29 13:51

Post by Campez »

ironsigt for nade laucer vote YES!
angus
Posts: 24
Joined: 2005-10-01 13:46

Post by angus »

Joint Operations also had elevation adjustable sights. NovaLogic added them way back in Delta Force2 (circa 1999). They were great for the long distance combat and the bullet trajectory of the DF series. I didn't like the change because I felt it took the skill out of sniping. Learning the holdover at 1000m I though was a skill that had to be developed. I guess I had just played DF1 where the crosshairs didnt meet in the middle and sniping was hard.

I would like to see ironsights dont on the grenade launchers. It would have to be a ladder with a scale marked on it. I doubt it could be made adjustable like JO.
Wouldnt bother with trying to calibrate the trajectory with a distance scale, just evenly spaced lines that you would have to figure out yourself. If the time was taken to calibrate it, any changes made in the grenade would require the scale to be recalibrated.
SiN|ScarFace
Posts: 5818
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Post by SiN|ScarFace »

angus wrote:Joint Operations also had elevation adjustable sights. NovaLogic added them way back in Delta Force2 (circa 1999). They were great for the long distance combat and the bullet trajectory of the DF series. I didn't like the change because I felt it took the skill out of sniping. Learning the holdover at 1000m I though was a skill that had to be developed. I guess I had just played DF1 where the crosshairs didnt meet in the middle and sniping was hard.
I played the **** outta DF1. Yea hitting a running target at 800m+ with a 300ping took some serious practice. lol

Were you in any clans in DF1?
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Wraith
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Post by Wraith »

Man, I loved the adjustable sites in JO...
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da.SPAWN
Posts: 276
Joined: 2005-12-18 11:54

Post by da.SPAWN »

ironsight is allready in the game
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Wraith
Retired PR Developer
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Post by Wraith »

I think the point is it would be nice to have an Ironsight you can actually aim down like in JO... Not the aimer like it has now.
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Hitperson
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Post by Hitperson »

i think Da.Spawn was saying that it is in the game just not implemented like the m82.
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Rifleman
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Post by Rifleman »

Joint Operations also had elevation adjustable sights. NovaLogic added them way back in Delta Force2 (circa 1999). They were great for the long distance combat and the bullet trajectory of the DF series. I didn't like the change because I felt it took the skill out of sniping. Learning the holdover at 1000m I though was a skill that had to be developed. I guess I had just played DF1 where the crosshairs didnt meet in the middle and sniping was hard.
I've been voteing for this in PRMM.. .but no luck so far ;]
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da.SPAWN
Posts: 276
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Post by da.SPAWN »

Hitperson wrote:i think Da.Spawn was saying that it is in the game just not implemented like the m82.
THX for reading my mind 8-)
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Eglaerinion
Posts: 136
Joined: 2004-07-25 16:00

Post by Eglaerinion »

1. make it so that the grenade launcher can only be fired standing still (necessary to have a decent aim)
2. make it so that the grenade launcher can only be fired in IS mode (takes more time to set up)
3. make the damage area as large or abit larger than a regular grenade
4. give people mutliple sorts of grenades (AT, HE etc.)

It's a very hard weapon to be proficient with in real conflict, or so I've read. So it should be reflected in game like that.
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angus
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Joined: 2005-10-01 13:46

Post by angus »

IRT ScarFace > Wasn't in any clans. My connection was really bad back then. Only played in 16 player servers because of my bad lag. And then only played as sniper because anyone up close would kill my laggy ***.
Most of the time I was in the official server "Outpost". Everyone was pretty well a regular in there and everyone said "hi" when you joined. Almost like a chat room where you killed each other.
All the new guys got initiated with the "flying cheat". Tell them you can fly if you look at your feet, spin clockwise twice, press 9, and fire really fast. 9 was grenade. Got them every time.

Enough nostalgia.
My PhotoChopped genade sight. Simple. No markings. Just a simple scale.
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Gran
Posts: 265
Joined: 2006-02-10 23:29

Post by Gran »

Something like this should be done right or not at all. Make nade launcher as real as possible. What is with the goofy thing they have in the game now anyway? Did they even research this weapon? I agree that the accuracy should drop dramaticly if moving while fireing this weapon in particuliar. In vanilla people are all like in the matrix fireing a perfect hit at 200m while flying through air... just ridiculous. It also needs to have the damage increased and splash damage adjusted. Make it a little harder, yet more realistic to use, and make it more powerfull.
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RikiRude
Retired PR Developer
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Post by RikiRude »

Gran wrote:Something like this should be done right or not at all. Make nade launcher as real as possible. What is with the goofy thing they have in the game now anyway? Did they even research this weapon? I agree that the accuracy should drop dramaticly if moving while fireing this weapon in particuliar. In vanilla people are all like in the matrix fireing a perfect hit at 200m while flying through air... just ridiculous. It also needs to have the damage increased and splash damage adjusted. Make it a little harder, yet more realistic to use, and make it more powerfull.

i agree in full on this, if its harder to use and more realistic, i wont feel the urge to yell "f_ckin N00btub3r A$$hole!!!!!" when i get killed :lol: , instead ill think "wow nice shot!!"
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