Adding a stamina penalty for going prone.

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Billy_Crook_Foot
Posts: 112
Joined: 2006-12-05 11:35

Post by Billy_Crook_Foot »

I realise that it is a poor suggestion to really influence close range proning but I was under the impression that it was possibly the only way.

I would have thought that other (better) solutions would have already been discussed and discarded as **** and/or impossible. Especially since we had this problem already with the support gunners in 0.5 (or 0.4).

I don't quite believe that the best tactic is to always prone on contact. I imagine that it would be a really bad idea to go prone if you ran into an enemy at say 20 metres. I would be firing like and idiot while backing off or just trying to stay mobile. Maybe even drop to one knee and win solely on volume of fire.

Clearly, going prone is the only thing intelligent to do at long range with the exception of maybe sprinting to cover (ambush situation).

Anyway, if the devs can come up with the said firing/accuracy delays for the proning player, we may find a better use for the crouched stance. As it is, crouching only seems to be used to look over obstacles or grass! Having a stamina penalty was only suggested as a poor alternative to the delays discussed above.
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Post by Jaymz »

DarthDisco wrote: To Jay: I keep hearing various "it can be done," "it can't be done," comments. Can you or another DEV clarify? Is it possible with the BF2 engine, to simply lock the firing of a weapon when assuming a prone stance? Perhaps using a manner similar to the current Tank/APC weapon lockouts?
Coding Wise

I've been able to add firing delays from going from prone to crouch/stand (EA added this in one of the patches), but the option just isn't there to set one for going to prone.

Animation Wise

I know nothing about animation but from what I've gazed at, there pretty much is no such thing as a first person prone animation in BF2 so it can't be tweaked/modified. In fact, there isn't even any prone movement animations in BF2, if you watch a guy crawling along the ground in third person the animation is actually quite realistic. But in first person when you crawl there is no animation.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
Epim3theus
Posts: 1110
Joined: 2007-01-03 13:23

Post by Epim3theus »

RCmoonpie
Let me get this straight....you want people punished for shooting accurately?
When they prone dive 10 meters in front of me, that would include myself also.

Why do you want it to be undesireable to shoot accurately?
Ask that to the Devs who made it so in the last release. There has been a rather large discussion over it on here also. But it would seem to me when you are diving to the ground you would have a hard time aiming and controlling your gun at the same time wouldn't you agree?B]
Why wouldnt you be able to get to your feet so soon IRL?
I was merely trying to suggest some ways to make pronediving less desireable and effective in game, at least at short ranges. Because they have tried to make it not possible to shoot while going prone but haven't been able to.
And the best quote ever....

So basically you are upset by people that have better skills or are faster than you for whatever reason, be it faster reflexes, faster system, faster connection or whatever?
Yes, it's real skill to hit prone when you run into someone and shoot at the very same time. There has been a time long discusion on this forum over the lame-ness of prone diving but they haven't been able to mend it yet. There for i used, still getting killed. I can whore up the Saw with ease and assure you little skill is involved in that.
It sounds like to me that a few of you here need to spend some time doing some target practice!
Irl would be nice, if you mean in game then LOL.
Going prone is one of the most natural and learned basic instict movements used in combat tactics.
It is taught in basic, and it is practiced and drilled over and over.
I happen to know from experience it is taught at Marine Corps Recruit Depot, Parris Island.
It is taught as movement under fire.
The mantra:
"Im up...
They see me...
Im down...
Knee...
Butt...
Prone...
Roll..."

Im up.....walking, moving, patrolling
They see me.....enemy has made contact or may have seen me
Im down.....I am lowering my profile and becoming less of a target
Knee.....I drop to my knees
Butt.....I place the butt weapon on the ground while falling
Prone.....I am now prone and facing my enemy's direction
Roll.....if under fire I roll to a side in hopes of surviving my enemy's fire and having the drop on me.
I'm missing the part of the instant return of accurate fire when going prone in a blink of an eye, wich was our whole point. :roll:
Does this aply also when you meet an enemy close range BTW?
It is also taught that of the 3 basic firing positions; standing, kneeling, and prone....prone is the most accurate of all
If you can read this the ***** fell off.
RCMoonPie
Posts: 471
Joined: 2007-10-02 12:52

Post by RCMoonPie »

Psykogundam wrote:No. if your being fired upon, you can hit the dirt. if your worried about manouverability whilst in prone, perhapse it would be benifisial for the prone movement speed to be increased. it would emulate rolling side to side, and wouldnt take so long to get back behind cover. taking a knee is the american method of sweeping rooms, corridors, and street corners. but when your out in the open (in trenches, against rampards and ditches, and behind short scenery) you would defenitly be spending most of your day on your *** pressed against somthing, or on your belly with only your head and shoulders exposed.

realisticly, guys only do lots of movement in rapid succession when they get a major adreniline rush because they are being shot at, and after 30 seconds they are exausted to the point where they have to take a breather for a couple of minutes, not seconds, and you dont have to be a heafty gentleman to be effected by the effects of exaustion. so dolphin diving, and going from prone to crouch and prone and crouch is too energy consuming in reality.
Um...im in areement.....My question was asking....nevermind....reread my posts
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Post by Psyko »

oh ok, soz.

Right so you cant lock the gun when you go prone. what about some sort of intence inaccurasy. because if i had my finger on the trigger when i hit the dirt i could still spray. but depending on how slowly i go prone my accurasy would be hindered. (if i hit the ground too hard while trying to aim, obviously i get an eye full of optical sight, and thus i am injured.

So make some sort of bind so that when you hit the ground the deviation goes mental and it is impossible to make an accurate shot. there ya go.
thanks for reading.
Anderson29
Posts: 891
Joined: 2005-12-19 04:44

Post by Anderson29 »

is there a way to simulate getting a face full of dirt when diving prone from standing...or getting the wind knock out when u land on an unsuspection pointy rock....lets face it...not all surfaces are soft prone diveable surfaces
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Post by HughJass »

this is really intresting. I am all for this
Image
DarthDisco
Posts: 155
Joined: 2007-07-25 18:02

How about this...

Post by DarthDisco »

'[R-DEV wrote:Jaymz;619336']Coding Wise

I've been able to add firing delays from going from prone to crouch/stand (EA added this in one of the patches), but the option just isn't there to set one for going to prone.
Ok, so it looks like the option to simply add a firing delay for dolphin diving is not there. What about a delay for going from prone to crouch/stand then? It would still serve a realistic effect: namely the time it takes you to pick yourself up off the deck and get into a good firing position. Again, we are not talking about a long delay, only 1 to 2 seconds at maximum. And lastly, it would serve to give dolphin divers pause, as this way they would have to take into account that they will be momentarily helpless when they get back on their feet to move.
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gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Post by gclark03 »

Psykogundam, that's exactly the conclusion I came to earlier.

Combined with the prone -> standing delay, added deviation would be nice for dispelling those insta-proners.
RCMoonPie
Posts: 471
Joined: 2007-10-02 12:52

Post by RCMoonPie »

Diving to the prone position and "dolphin diving" are not the same thing.

Dolphin diving isnt possible any longer.
Back in the early days of the game....someone could set a key bind or if they were quick enough they could pull it off.....but it consists of jumping....going prone....and the way the animation used to render was that one would be mid air in the prone position while firing giving a minimal target to fire back at.
Im not sure which one but this was fixed by one of the vanilla patches.
Which ever it was it made it where you cant jump and fire at the same time.
You cant in PR either.

I really dont see the benefit of delaying the ability to fire or decreased accuracy when going prone whether it be from a run or from a stand still.
Now....if you wanted to delay firing while going from prone to standing.....I could understand that.
I dont see anyone being able to snap in accuarately while getting off their belly.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
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