AirDroped Troops

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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aanersiieaaoa
Posts: 35
Joined: 2007-07-20 18:13

AirDroped Troops

Post by aanersiieaaoa »

Ok my idea would to have a timed rally point flying in a circle (on a trigger) with a sound of a large plane (and maybe model too) and a spawner (at the back of the plane if the model exists).
But also have it dissapear after 37 seconds or so.
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WNxLT7
Posts: 351
Joined: 2007-03-27 13:59

Post by WNxLT7 »

Would this be a commander deployable asset?
SGT.JOKER
Posts: 1014
Joined: 2007-03-18 17:35

Post by SGT.JOKER »

I thought this was just another "add airborne troops" thread for a second lol, you actually seem to have a good idea on how to have it done. However, it should be commander deployable and last longer then 30 seconds, a full minute minute and a half AT LEAST or there would be no point in having it what so ever
SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game :mrgreen:
Riflemen, SAW Gunner, Grenaider.
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Tef
Posts: 632
Joined: 2008-02-13 01:40

Post by Tef »

SGT.JOKER wrote:I thought this was just another "add airborne troops" thread for a second lol, you actually seem to have a good idea on how to have it done. However, it should be commander deployable and last longer then 30 seconds, a full minute minute and a half AT LEAST or there would be no point in having it what so ever
1337 parachute insertion over the bunkers on kashan anybody. 1337 like what kenway, jaymz and carebear did.
Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Post by Dunehunter »

Locking for resuggestion, please make use of the Already Suggested Suggestions thread and the Search function.

[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. :|
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