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Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Post by Maxfragg »

would be to cool if the ships would make it ingame as statics 8-)
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Post by Chuc »

I agree, not as functioning craft, but as scuttled ships? I'd be pretty damn awesome fighting and exploring a wrecked cruiser.
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Personal Folio - http://www.studioash.net
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Post by Maxfragg »

simply to have a base to start with F-18s on, starting them from the Essex was simply overkill in BF2v
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

[R-DEV]jarleif wrote:the carrier is an old model of mine that will prob never make it into the game
Then show us some renders of stuff that will :wink:
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Post by Ironcomatose »

Maxfragg wrote:simply to have a base to start with F-18s on, starting them from the Essex was simply overkill in BF2v
Yeah exactly. It wouldnt move or anything, it would just fill the same roll as the AAS/mini-carrier we have now.

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Post by ice_killer »

i have some things to ad a Ducati WIP

119.962 poly :mrgreen:

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I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
callumh
Posts: 331
Joined: 2007-03-20 16:06

Post by callumh »

wow i like that
"please dont compare the queen to the admins please" - some guy on the tg server.
Clypp
Posts: 2148
Joined: 2006-07-17 18:36

Post by Clypp »

jarleif, is that 50 cal going to be in PR? It might be a naval one, but it is pretty damn nice.
Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

Nice Ice. Where did you get the blueprints?
jarleif
Retired PR Developer
Posts: 331
Joined: 2005-05-03 13:56

Post by jarleif »

the M2 is very high poly and would not work in PR. As for the carrier, it was made in Maya, and i started to convert it to max, but i am to busy. Also it needs to be unwrapped and that is a huge process. If someone wants to try to unwrap the carrier as a static, send me a PM and we can talk about it.
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callumh
Posts: 331
Joined: 2007-03-20 16:06

Post by callumh »

my first gun, baretta 9000
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"please dont compare the queen to the admins please" - some guy on the tg server.
LekyIRL
Posts: 1345
Joined: 2007-06-23 16:34

Post by LekyIRL »

^ I'm doing that tutorial too at the moment. It's brillant,I reccommend it to anyone starting out modelling. ;)
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[R-MOD]Dunehunter-Freedom? This...is...The PR Forum! *kicks LekyIRL down the well on Basrah*
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

The SV-98 in desktop-size render:

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And yes, I realise that the butt of one of them isn't touching the ground. Didn't notice it before I uploaded the render...
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Post by Maxfragg »

never the less it is an awsome rifle, hope it gehts skinned fast, btw who will skin it? fist?
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Don't know yet. Have to get all the AK versions finished first, I reckon. Besides, FIST is pretty busy with the IDF at the moment.
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Post by Maxfragg »

hm, k, i wonder what happend to the 0.75 patch, is it on the way, or is there still a bit of time to finish the russians ?
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Still some time, AFAIK. It won't be before .8 methinks.
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

I imagine testing the russians will take a while, and while they might use that time to add more fixes and gameplay changes to the patch, I hope not.

That ducati is awesome, definitely put that up here when it's finished. One fine model.
[R-CON]creepin - "because on the internet 0=1"
Surround
Posts: 609
Joined: 2006-12-10 23:49

Post by Surround »

I have been using some time to test 3ds max, mocap systems and motionbuilder. Aand here are the first results.

YouTube - Shreekki
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Post by DeltaFart »

If KP and Jerleif had a baby, it would be like the messiah of modelling :D
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