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Maxfragg
Posts: 2122 Joined: 2007-01-02 22:10
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by Maxfragg » 2008-03-03 12:59
would be to cool if the ships would make it ingame as statics
Chuc
Retired PR Developer
Posts: 7016 Joined: 2007-02-11 03:14
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by Chuc » 2008-03-03 13:04
I agree, not as functioning craft, but as scuttled ships? I'd be pretty damn awesome fighting and exploring a wrecked cruiser.
Maxfragg
Posts: 2122 Joined: 2007-01-02 22:10
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by Maxfragg » 2008-03-03 14:13
simply to have a base to start with F-18s on, starting them from the Essex was simply overkill in BF2v
KP
Posts: 7863 Joined: 2006-11-04 17:20
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by KP » 2008-03-03 15:59
[R-DEV]jarleif wrote: the carrier is an old model of mine that will prob never make it into the game
Then show us some renders of stuff that will
More guns and bullets make bad guys go away faster, which in turn makes everyone in the area safer.
-Paul Howe
Ironcomatose
Posts: 3471 Joined: 2007-02-21 06:07
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by Ironcomatose » 2008-03-03 18:02
Maxfragg wrote: simply to have a base to start with F-18s on, starting them from the Essex was simply overkill in BF2v
Yeah exactly. It wouldnt move or anything, it would just fill the same roll as the AAS/mini-carrier we have now.
[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
ice_killer
Posts: 2361 Joined: 2007-02-15 16:20
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by ice_killer » 2008-03-03 20:58
i have some things to ad a Ducati WIP
119.962 poly
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW
callumh
Posts: 331 Joined: 2007-03-20 16:06
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by callumh » 2008-03-03 22:13
wow i like that
"please dont compare the queen to the admins please" - some guy on the tg server.
Clypp
Posts: 2148 Joined: 2006-07-17 18:36
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by Clypp » 2008-03-04 00:31
jarleif, is that 50 cal going to be in PR? It might be a naval one, but it is pretty damn nice.
Dylan
Posts: 3798 Joined: 2006-05-29 00:41
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by Dylan » 2008-03-04 01:15
Nice Ice. Where did you get the blueprints?
jarleif
Retired PR Developer
Posts: 331 Joined: 2005-05-03 13:56
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by jarleif » 2008-03-04 02:54
the M2 is very high poly and would not work in PR. As for the carrier, it was made in Maya, and i started to convert it to max, but i am to busy. Also it needs to be unwrapped and that is a huge process. If someone wants to try to unwrap the carrier as a static, send me a PM and we can talk about it.
callumh
Posts: 331 Joined: 2007-03-20 16:06
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by callumh » 2008-03-04 17:57
my first gun, baretta 9000
"please dont compare the queen to the admins please" - some guy on the tg server.
LekyIRL
Posts: 1345 Joined: 2007-06-23 16:34
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by LekyIRL » 2008-03-08 10:34
^ I'm doing that tutorial too at the moment. It's brillant,I reccommend it to anyone starting out modelling.
[R-MOD]Dunehunter- Freedom? This...is...The PR Forum! *kicks LekyIRL down the well on Basrah*
KP
Posts: 7863 Joined: 2006-11-04 17:20
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by KP » 2008-03-08 11:29
The SV-98 in desktop-size render:
And yes, I realise that the butt of one of them isn't touching the ground. Didn't notice it before I uploaded the render...
More guns and bullets make bad guys go away faster, which in turn makes everyone in the area safer.
-Paul Howe
Maxfragg
Posts: 2122 Joined: 2007-01-02 22:10
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by Maxfragg » 2008-03-08 11:34
never the less it is an awsome rifle, hope it gehts skinned fast, btw who will skin it? fist?
KP
Posts: 7863 Joined: 2006-11-04 17:20
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by KP » 2008-03-08 11:36
Don't know yet. Have to get all the AK versions finished first, I reckon. Besides, FIST is pretty busy with the IDF at the moment.
More guns and bullets make bad guys go away faster, which in turn makes everyone in the area safer.
-Paul Howe
Maxfragg
Posts: 2122 Joined: 2007-01-02 22:10
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by Maxfragg » 2008-03-08 12:09
hm, k, i wonder what happend to the 0.75 patch, is it on the way, or is there still a bit of time to finish the russians ?
KP
Posts: 7863 Joined: 2006-11-04 17:20
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by KP » 2008-03-08 12:40
Still some time, AFAIK. It won't be before .8 methinks.
More guns and bullets make bad guys go away faster, which in turn makes everyone in the area safer.
-Paul Howe
BloodBane611
Posts: 6576 Joined: 2007-11-14 23:31
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by BloodBane611 » 2008-03-08 12:45
I imagine testing the russians will take a while, and while they might use that time to add more fixes and gameplay changes to the patch, I hope not.
That ducati is awesome, definitely put that up here when it's finished. One fine model.
[R-CON]creepin - "because on the internet 0=1"
Surround
Posts: 609 Joined: 2006-12-10 23:49
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by Surround » 2008-03-18 17:48
I have been using some time to test 3ds max, mocap systems and motionbuilder. Aand here are the first results.
YouTube - Shreekki
DeltaFart
Posts: 2409 Joined: 2008-02-12 20:36
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by DeltaFart » 2008-03-18 22:41
If KP and Jerleif had a baby, it would be like the messiah of modelling