IED Deployment Method + Explosion Effect

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[T]Terranova7
Posts: 1073
Joined: 2005-06-19 20:28

IED Deployment Method + Explosion Effect

Post by [T]Terranova7 »

I read up on IEDs a bit and realized that PR's portrayal of them is a little off. In most cases, IEDs (Improvised Explosive Devices) come from old munitions, be it old artillery rounds to bombs, etc. In PR however, all we do is throw down a small pack of explosives that packs one hell of a punch.

In the current form too, it's a little gamey having players run up behind vehicles, up to houses etc. and blowing the hell out of them.

My idea is this.

Have a truck (Like the toyata trucks or possibly just use the BM-21) with some munitions latched on the back of it. Have several of these around the Insurgent map. Players drive these things around to the location they choose. They hop out, and similar to the CO asset deployment, players within 50 meters of this truck will be able to request a variety of explosive munitions to be deployed. Should definitely be a limit though as to how many can be deployed.

(A truck like so)
Image

In any case, once the munition is deployed, it for the most part will bury itself. The player will have to place the discharge device in order to trigger the explosion.

And bam!, you have your IED.

The truck can alternatively be used as a VBIED. Or upon loss of full health by enemy (or friendly) fire it will create a massive explosion.

Coalition/NATO/ISAF/Allied forces will also have the opportunity to safely detonate the IEDs as well. A single engineer could walk up to the IED, place some C4 of his own and detonate it, could even possibly use it against the Insurgents.

__________

On another note, I was wondering if the IEDs could get an actual explosion effect? Something like the JDAM's effect, with basically lots of smoke and dust kicking up after detonation. Every video I've seen of an IED going off looks something like that.
Last edited by [T]Terranova7 on 2008-03-03 21:42, edited 1 time in total.
Sgt_Canadian_Floss
Posts: 260
Joined: 2007-09-16 15:11

Post by Sgt_Canadian_Floss »

Really like it, but mkae the explosive you deploy really blend in with the environement.

Maybe add roadkills everywere on the map, and make the EID look like a roadkill.
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Expendable Grunt
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Post by Expendable Grunt »

I like it.
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DarthDisco
Posts: 155
Joined: 2007-07-25 18:02

Post by DarthDisco »

I have to admit the core concept has promise. The idea of making IED's a deployable asset for the insurgents is both innovative, and realistic. Still needs some more thought, but +1 to this.
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SleepyHe4d
Posts: 221
Joined: 2008-02-11 10:25

Post by SleepyHe4d »

Whatever they do they need to change the retards driving around on dirtbikes dropping IEDs, how the devs allowed this to happen I have no clue.
RCMoonPie
Posts: 471
Joined: 2007-10-02 12:52

Post by RCMoonPie »

I think this has potential.

But I would make it so you had to get out of the vehicle....select the IED kit....USE the kit for a given time by left clicking it(similar to like you use the med kit or the wrench)....causing the IED to be planted in a position directly under the truck.
Instead of having anything "buried"...the "burial" could be simulated by not having any placeholder at all, represented in game. You would know the IED was deployed when you couldnt USE the kit anymore. Then the player who placed the IED, could drive away....plant the car as a decoy maybe.....or maybe even just leave the car where it is....then hide and remotely detonate the IED.
Or they would also have the option of leaving the explosives in the car for the current in-game VBIED.

This teak would be better I think since it would add the realistic concept of the IED being hidden or buried...and also simulate the time it takes to do so.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
RCMoonPie
Posts: 471
Joined: 2007-10-02 12:52

Post by RCMoonPie »

Just a friendly bump...
Hoping someone with more knowledge than I about development can let me know if this is even possible.

What does anyone else think?
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
snotmaster0
Posts: 241
Joined: 2007-12-25 02:15

Post by snotmaster0 »

RCMoonPie- I don't like not being able to use your kit after placing an IED, this would mean you could only remove your IED by detonating it (say if you wanted to move to a new spot). Thus giving away your position... Otherwise I love all the ideas.
RCMoonPie
Posts: 471
Joined: 2007-10-02 12:52

Post by RCMoonPie »

snotmaster0 wrote:RCMoonPie- I don't like not being able to use your kit after placing an IED, this would mean you could only remove your IED by detonating it (say if you wanted to move to a new spot). Thus giving away your position... Otherwise I love all the ideas.
Why not.....thats what the ambusher class does right now.
Currently you cant pick up your IED's after you set them.

Currently you CAN go back to a cache and reload your IEDs.....and placing the new IEDs makes the old ones diappear....but how the hell is this realistic?

When you set an IED....make sure that the position is one that is well traveled....plain and simple. Being able to place an IED and pick it up and move...and place it again and pick it up again....to me is a bit arcady, and doesnt transfer well in a realism mod.
Ghost1800 wrote:Ya, except that after about a week people will basically memorize which ones are normally there or not... 2 weeks if you randomize it like caches.
Thats why they should be deployable...nothing is more random than being controled by a live player.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
RCMoonPie
Posts: 471
Joined: 2007-10-02 12:52

Post by RCMoonPie »

Ghost1800 wrote:wait... your suggesting player deployed roadkill? Eww...
Please quote where I said deploy "roadkill". :roll:

My suggestion would not deploy anything except the IED....and even with my suggestion....nothing is visibly deployed......simulating the burial and disguising of the IED.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
RCMoonPie
Posts: 471
Joined: 2007-10-02 12:52

Post by RCMoonPie »

At the time there was no way of knowing which one you were referring to....you didnt quote anyone in your response that I had quoted.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Post by Rudd »

Really good idea, though the current IED should be kept in some form. Yes alot of IEDs are old munitions, but they are so varied that this simple model works fine.

Fully support smoke effect as well, good suggestions all round
Image
RCMoonPie
Posts: 471
Joined: 2007-10-02 12:52

Post by RCMoonPie »

Dr2B Rudd wrote:Really good idea, though the current IED should be kept in some form. Yes alot of IEDs are old munitions, but they are so varied that this simple model works fine.

Fully support smoke effect as well, good suggestions all round
I agree as well....the current demo pack should still be kept in the kit.
I would however change the current rifle out for the AK. It just seems like a more logical carry.
I would also add binos....these too would seem logical for the IED attack as the attacker is most likely detonating from a distance.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
[T]Terranova7
Posts: 1073
Joined: 2005-06-19 20:28

Post by [T]Terranova7 »

Well if we keep the current IED, I'd say nerf it. Right now, I find it relatively gamey that an Insurgent can run up to an APC or something, throw an IED next to it, run back and earn himself a kill. If anything, the current IED in the Ambusher's inventory should be nothing more than a small bomb with the destructive power of a SLAM or C4, something the Insurgents would use more often for anti-infantry purposes.

Tanks & APCs might actually be able to patrol the streets without worrying about the lone Ambusher with his awesome IEDs.
RCMoonPie
Posts: 471
Joined: 2007-10-02 12:52

Post by RCMoonPie »

Terranova wrote:Well if we keep the current IED, I'd say nerf it. Right now, I find it relatively gamey that an Insurgent can run up to an APC or something, throw an IED next to it, run back and earn himself a kill. If anything, the current IED in the Ambusher's inventory should be nothing more than a small bomb with the destructive power of a SLAM or C4, something the Insurgents would use more often for anti-infantry purposes.

Tanks & APCs might actually be able to patrol the streets without worrying about the lone Ambusher with his awesome IEDs.
I disagree to the extent that I believe the current IED and its strength and blast are adequate as in game currently.

I do disagree with the methods they are currently sometimes employed...as in what is described above.

However....this behavior is possible to do realisticly speaking.
I dont like it...and I hate how its used sometime....but it is a valid and realistic tactic.....and it is used IRL
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
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