[Question] Getting GB kit geometry onto US soldier geo?

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Chuc
Retired PR Developer
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[Question] Getting GB kit geometry onto US soldier geo?

Post by Chuc »

I want a straight up answer.. is it possible? I've run through and edited the .con files and only ended up with crashes in bf2editor.
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Rhino
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Post by Rhino »

the geom like hats, gillie suits, HAT on there back etc is all part of the player model, so no you cant.
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ZZEZ
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Post by ZZEZ »

You want US soldiers with GB kit geomtry?
Inside map Init.con, change the kits to GB and soldier to US..done.. :)
Chuc
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Post by Chuc »

Righto, the same applies to the webbing?
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Rhino
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Post by Rhino »

ah I thought you meant just get a british hat or something onto a US player model :p

ye in the maps init.con file has a list of the kits, and the player mesh each kit spawns with.
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Chuc
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Post by Chuc »

Hmm.. unfortunately its not working, the US guys keep spawning with US meshes.. It doesn't work either in editor, however MEC, insurgents and militia seem to be able to equip kit meshes from other factions. Everyone else is locked to their own respective faction's kits..
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ZZEZ
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Post by ZZEZ »

Chuc that doesnt work that way.
Soldier model is just soldier model, no hat no backpack no helmet.
All these things are decided by kit geomtry - for example IDF soldiers are EU soldiers using MEC kits.
So to achieve what you want you need to use the GB kits[clone & modify as needed] on us soldiers[again clone & modify as needed].
What soldier gets what kit is decided by the mapper
Heres how you edit it in the Init.con of map
gameLogic.setKit 1 2 "KIT NAME" "SOLDIER NAME"

gameLogic.setKit 1 3 "HAMAS_Demolition_Expert" "demolition_expert"
gameLogic.setKit 2 3 "IDF_Medic" "IDF_soldier"
Chuc
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Post by Chuc »

Thanks! it works, however.. serious alignment/clipping issues and the pure fact that the brit bowl helmets don't suit the adf, that I'm not gonna go on with this :P

Unless there's a way to edit the meshes.

Here's the craziness that resulted.

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Last edited by Chuc on 2008-03-07 13:06, edited 1 time in total.
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[uBp]Irish
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Post by [uBp]Irish »

that doesnt look half bad. you pretty much outlined what doesnt look right (clipping/alignment), but are there also lightmap issues? it seems like the models have no shadows?
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Chuc
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Post by Chuc »

Well I do have lighting on low and shadows turned off.. but atm the general consensus is not to go any further without any modelling intevention.
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[uBp]Irish
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Post by [uBp]Irish »

still doesnt look that bad. it's playable imo.
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Rhino
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Post by Rhino »

what? from what I knew that wasn't possible hehe, or maybe who ever said it meant its not possible to mix stuff.

ye alot of it dont seem too fit too well :p

would look into other options would be probaly best.
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-CJ-
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Post by -CJ- »

Nice ! I didn't know that we can switch geometry of the team. I want a US soldier with a shemagh ! :p

Seriously, I will try it. Just want to know how you edit theses code line
gameLogic.setKit 1 2 "KIT NAME" "SOLDIER NAME"

gameLogic.setKit 1 3 "HAMAS_Demolition_Expert" "demolition_expert"
gameLogic.setKit 2 3 "IDF_Medic" "IDF_soldier"
Sorry for my english :o ops:

#!
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SGT.JOKER
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Joined: 2007-03-18 17:35

Post by SGT.JOKER »

A little tweaking and I'm sure they'll b looking really good.
I dont suppose there would be any way to give the all of the SL/Commander kits that little head set is there?
SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game :mrgreen:
Riflemen, SAW Gunner, Grenaider.
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Maxfragg
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Post by Maxfragg »

no, it isn't possibe to fiy there anything, because the Kit is a undividable set, you can not simbly take the hat of.
ZZEZ
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Post by ZZEZ »

You can't tweak them to fit your soldier unless you have access to the 3DS file of the kit, basically its just mix & match till you find a kit that fits your soldier models, on IDF it took us allot of time to find that EU soldiers + MEC kits is the best fit, we even had SEAL soldiers + EU kits at some point but the helmet had some serious clipping issues.
Expendable Grunt
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Post by Expendable Grunt »

Any chance of removing the medkit bag and defibs from the UK SAW gunner / grenadier?
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ghost_dog
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Australian Forces do not wear British Helmets

Post by ghost_dog »

'[R-CON wrote:Chuc;623807']Thanks! it works, however.. serious alignment/clipping issues and the pure fact that the brit bowl helmets don't suit the adf, that I'm not gonna go on with this :P

Unless there's a way to edit the meshes.

Here's the craziness that resulted.

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They have Amercian helmets, other wise every body playing the PR will not know the difference between England and Australia, we wouldnt want that to happen lol.
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