Why do you think civies are killed?

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Why do you think civies are killed in game?

Civies look too much like insurgents/ need a distinctive look
106
18%
Draw distance doesnt allow weapons to be seen.
83
14%
Penalties arent severe enogh to curb shooting civies
104
18%
People do not hold fire long enough to correctly ID targets by their actions and game-play
194
34%
I think it is for multiple/different reasons for which I will post...
53
9%
There are civies in the game?
33
6%
 
Total votes: 573

RCMoonPie
Posts: 471
Joined: 2007-10-02 12:52

Why do you think civies are killed?

Post by RCMoonPie »

Why do you think civies are killed?
Be honest, and support your answers please.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Post by gclark03 »

They're killed because they're moving targets for foolish players with impatient trigger fingers.
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

It's easy, and you know they're telling someone with a gun where you are. Also, chasing them down inevitably means running into someone with a gun, meaning you die. Easier to blast them than to chase them down, unless they're very dumb.
[R-CON]creepin - "because on the internet 0=1"
RCMoonPie
Posts: 471
Joined: 2007-10-02 12:52

Post by RCMoonPie »

gclark03 wrote:They're killed because they're moving targets for foolish players with impatient trigger fingers.
BloodBane611 wrote:It's easy, and you know they're telling someone with a gun where you are. Also, chasing them down inevitably means running into someone with a gun, meaning you die. Easier to blast them than to chase them down, unless they're very dumb.
Thanks for posting....please vote. ;)
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
zangoo
Posts: 978
Joined: 2007-09-01 03:42

Post by zangoo »

just pointing out that the draw distance of guns can be changed very easy.
Wolfe
Posts: 1057
Joined: 2007-03-06 03:15

Post by Wolfe »

Civi's are shot by people who are looking to shoot something, anything. They want the satisfaction of pulling the trigger and watching their target go down. A sense of empowerment. The same type that will play while drunk, TK, and think it's hilarious.

And then there's those who just don't know any better.

And then there's Rico11b, but that's another story.
Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Post by Ragni<RangersPL> »

I think it is for multiple/different reasons for which I will post...

1. By mistake ;)
2. For purpose :D
ImageRANGERS LEAD THE WAY!!!
:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Post by Expendable Grunt »

Trigger happy people, no real penalty.
Image


Former [DM] captain.

The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Combination of several factors. Because they're spotting for RPG gunners, throwing rocks at soldiers, run alongside armed insurgents, surprise people who then fire instinctively, stumble across the odd trigger-happy player and so on.
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Cyrax-Sektor
Posts: 1030
Joined: 2007-10-15 21:12

Post by Cyrax-Sektor »

There are many cases of civilian manslaughter, involuntary and voluntary.

-People can't tell who's innocent (within reason :p ) from the bad guys.
-People are just trigger happy, shooting anything that moves.
-New players don't know about the civilians and the penalties they get for killing them.
-People are impatient with civis. Today, I spent a lot of time chasing after a civi through the outskirts of the city. I was close, but not close enough to kill him. I ran out of sprint, and he continued to run. Throughout the whole time, I thought how he could be leading me into an enemy with a gun. I was tempted to gun him down to avoid detection, but if I did fire, I'd make some noise.
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Post by Psyko »

The Current Status Quo, is that nearly everyone, who has not got a compitant and practised squad leader, opens up on anything with feet in the game.

I have to demand for the majority of the time that squad members do exactly what i say, because they are simply ignorant and incoherant. For gods sake...Most people dont even recognise cover when they see it.

And unfortunitly, i have to spend maybe hundreds of hours to get people into the same mind-set as myself.

Almost everyone is impatient, but a lot of the general public, have the heart to at least attempt to be tactical and inquizitive.

I urge the Developers to PLEASE, impliment a map specifically for training purposes, with a target range, obstical course and loose weapons to be used at the curtosy of clan members to train with.

I believe that many public members would join temporarily unlocked Training ground servers if they truly wanted to learn, and failing the slightly neiive hope that pubs will follow regulations, we can always kick/ban em.

All im asking for is a very small 16 map, with no elevation, and some practise dummies that collapse when hit, and some buildings with dummies in to do time trials.
Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Post by Dunehunter »

If I see a civ running around on his own, I won't shoot him unless necessary. But seeing how I usually play with the AR kit, civs being caught in the crossfire is a frequent occurence, which is realistic I think. If you're fighting in a city, and you just blaze away at hostiles, bad stuff will happen. Some buffing of the penalties would be good though.

[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. :|
Masaq
Retired PR Developer
Posts: 10043
Joined: 2006-09-23 16:29

Post by Masaq »

Big up the penalties on a massive scale. Make it so that people go "oh, shit" and their heart sinks when they realise they've emptied half a clip into the wrong guy. Make it so that IFVs don't just open up on hostile positions without a good check for civs first. Make it so that people stop and think before they shoot :D

It's not that they're hard to ID - they should be. It's that when push comes to shove, currently the penalty is so small you might as well peg the civillian anyway.

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
Zimmer
Posts: 2069
Joined: 2008-01-12 00:21

Post by Zimmer »

Take away those damn rocks. When I played in albashra for some days ago I was in the close quarters and I meet on a civilian as I roudned a corner well then he throws a rock at me and I am like damn nades and I empty my clip in that civi. I saw it seconds later that it was a civie, but all I saw in that second was a guy acting hostile.
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

Penalties arent severe enogh to curb shooting civies
People do not hold fire long enough to correctly ID targets by their actions and game-play

Those are the two reasons that made me say "various reasons"

People need to get it in their heads to take the time to ID targets or they will suffer the[hopefully greatly increased] consequences...
Zybon
Posts: 201
Joined: 2007-07-01 07:37

Post by Zybon »

This should be a "check all that apply" poll :)

But really, I don't think civilians can ever be accurately/fairly represented in a 32p game by players. Since civilians are obviously giving direct aid, them being killed would often be within the RoE in reality.

Take for example a car that's being driven with some guys firing out of a sunroof or windows at you. They stop and hide behind the car while firing at you and suddenly one guy starts moving between cover. It would be perfectly acceptable to take him out in reality, but in game-you would be penalized.
Last edited by Zybon on 2008-03-09 17:59, edited 3 times in total.
<insert funny comment that has military relevance>
Clypp
Posts: 2148
Joined: 2006-07-17 18:36

Post by Clypp »

The most important reason is not listed in the poll.

Civilians WANT to be shot. This is very unrealistic. Civilians should have the same death time penalties everyone else to prevent this. Far too often civilians are jumping in front of their teammates to take the bullets, stand on top of technicals and exhibit other suicide-like tendencies.
Last edited by Clypp on 2008-03-09 20:41, edited 1 time in total.
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

But at the same time you cant just ignore the amount of times civilians are there supporting the fighters and use either their understanding of the geneva convention or simply their knowledge that troops will hesitate to shoot towards them to their advantage [somalia]

I agree there should be a bit more punishment for dying, as well as on the blufor, but they still have the ability to do those sorts of tactics.. it all depends on how much they want to risk...
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