No detonation of explosive launchers in close range
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Tacticsniper815
- Posts: 143
- Joined: 2005-11-14 05:49
No detonation of explosive launchers in close range
hey i was thinking it'd be realistic if when you shoot a rocket or a grenade launcher too close there wouldnt be any detonation
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Zantetsuken
- Posts: 502
- Joined: 2006-02-18 04:22
It would help to keep people from getting accidentally or incidentally tk'ed, but if you wanna try to justify how it would be realistic, it would be kinda hard, since something like that would require an RFID chip on every friendly soldier and vehicle and the rocket's warhead would have to be able to disarm itself after detecting the friendly IFF RFID chip...
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BrokenArrow
- Retired PR Developer
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[BiM]Black7
- Posts: 402
- Joined: 2006-01-08 22:10
100% agree on this would be cool alsoRifleman wrote:Hmm and AT rocket launcher could have back fire ;] watch on ur teammates;]
"It's every man's dream to hear that beer and pizza can prevent cancer," he said. "However, the 17 beers and four large pizzas needed to get enough xanthohumol and lycopene to help prevent prostate cancer is unfortunately not advised."
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angus
- Posts: 24
- Joined: 2005-10-01 13:46
In the 1.2 tweaks i have seen these new lines.
On the AT mine:On the Grenade launchers:
So we could probably have Intelligent Friendly Safe (IFS) missiles, mines, whatever. Probably don't want to.
On missiles that do have an arming distance, the second line could be used.
On the AT mine:
Code: Select all
ObjectTemplate.detonation.allowFriendlyFireDetonation 1Code: Select all
ObjectTemplate.detonation.timeUntilCanDetonate 0.3On missiles that do have an arming distance, the second line could be used.
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Figisaacnewton
- Posts: 1895
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Tacticsniper815
- Posts: 143
- Joined: 2005-11-14 05:49
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Zantetsuken
- Posts: 502
- Joined: 2006-02-18 04:22



