https://www.realitymod.com/forum/f18-pr ... tions.html
*killing, finishing off the wounded
DONE IN POE2
If theres anything you have found not to be hardcoded, put it here.
Post warned for vague thread title/link. -GrayeKnight
Lie!
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pwn3ge106
- Posts: 145
- Joined: 2008-01-26 00:58
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Eddiereyes909
- Posts: 3961
- Joined: 2007-06-18 07:17
so the point of this thread is to say that the DEVs have been lying to us all along?
I also think that back in 05 the DEVs didnt know all they could about the engine.
Any evidence to support that?Mosquill wrote:omg, this is going to be my favourite thread. Plz don't lock it.
Head Bouncing/bobbing/shake/wobble/wobbling
Assault Greande Launcher (GL) Sights
Not hardcoded, easy to do.
I also think that back in 05 the DEVs didnt know all they could about the engine.
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
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Mosquill
- Retired PR Developer
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- Joined: 2007-08-12 10:13
I think the point is also to tell the DEVs that it's possible, and maybe even tell them how to do it if they don't know.Eddiereyes909 wrote:so the point of this thread is to say that the DEVs have been lying to us all along?
Any evidence to support that?
I also think that back in 05 the DEVs didnt know all they could about the engine.
And I don't see why head bobbing or GL sights should be hardcoded, they are simple animations, and I know how animations work. So if you still want evidence why don't you ask the DEVs, I'm sure they know the truth
What rules?Spec_Operator wrote:Executing wounded soldiers is against some rules probably anyway, no need to simulate it, imo.
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GrayeKnight
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- Joined: 2007-04-01 21:22



