same heredrygar wrote:We did not! Waiting for 0.3
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Who didnt patch?
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Stormrider27
- Posts: 40
- Joined: 2006-02-06 17:05
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AznLB
- Posts: 475
- Joined: 2006-02-13 21:01
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Gran
- Posts: 265
- Joined: 2006-02-10 23:29
Eagerly waiting. Just too hard to go back to vanilla. I left to play AA for several months and now it's PRMM that keeps me warm. I just hate the ballistics and unreal damage done in BF2. I also can't stand the sheep to the slaughter thing since you respawn so quickly. People just rush in not caring if they die, not so in PRMM.
"Nothing wrong with shooting as long as the right people get shot" – CLINT EASTWOOD
21B Combat Engineer US ARMY
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[BT]MugsyMalone
- Posts: 18
- Joined: 2006-01-27 18:30
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Skullening.Chris
- Posts: 1407
- Joined: 2006-02-03 03:34
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Skullening.Chris
- Posts: 1407
- Joined: 2006-02-03 03:34
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LocutusofBorg
- Posts: 18
- Joined: 2006-02-16 21:43
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{YBBS}Sage
- Posts: 70
- Joined: 2006-02-05 17:58
Nope, you can still jump/prone, you just can't do it over and over.
There really are quite a few issues with the patch. There's something wierd causing a distance reading on your 3d map UNDER the center of the map!
Some of the video cards that worked before, but weren't supported now don't work.
You can't demo mines or claymores? Makes no sense to me. Shoot an AT mine with a tank's main gun, it should explode. Toss a grenade next to a claymore, it should go boom.
AT missiles are "misfiring." I had it happen yesterday 3 out of 5 tries in one sitting. You'll fire. You'll hear the sound. You'll see the missile go whooshing off with a smoke trail... It won't track to your guidance, and it won't impact. Your tube is still loaded. Joke's on you!
Grenade throws now look like a major-league outfielder throwing a baseball to home plate.
There really are quite a few issues with the patch. There's something wierd causing a distance reading on your 3d map UNDER the center of the map!
Some of the video cards that worked before, but weren't supported now don't work.
You can't demo mines or claymores? Makes no sense to me. Shoot an AT mine with a tank's main gun, it should explode. Toss a grenade next to a claymore, it should go boom.
AT missiles are "misfiring." I had it happen yesterday 3 out of 5 tries in one sitting. You'll fire. You'll hear the sound. You'll see the missile go whooshing off with a smoke trail... It won't track to your guidance, and it won't impact. Your tube is still loaded. Joke's on you!
Grenade throws now look like a major-league outfielder throwing a baseball to home plate.
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Rifleman
- Posts: 290
- Joined: 2006-02-02 10:22
Aye, the biggest problem of 1.2 patch....AT missiles are "misfiring." I had it happen yesterday 3 out of 5 tries in one sitting. You'll fire. You'll hear the sound. You'll see the missile go whooshing off with a smoke trail... It won't track to your guidance, and it won't impact. Your tube is still loaded. Joke's on you!
But besides that after patch BF 1.2 looks like it should be released... 1.0x was beta?
Chuck Norris has counted to infinity. Twice.
InGame: H2HSupport
Kits: Sniper/Medic/SpecOps
InGame: H2HSupport
Kits: Sniper/Medic/SpecOps
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AznLB
- Posts: 475
- Joined: 2006-02-13 21:01
The AT missles are completely useless now. I noticed that every time I shot a Tank or APC with them, they went right through. So me and 2 buddies set up a test, and found that 6 out of every 10 missles will go through the vehicle you are shooting at. That means when you fire off that missle, you only have a 40% chance of hitting your mark.
You would think the "beta testers" for 1.2 would have caught this, but alas, if it's from DICE, you know it's not NICE. These morons tested the patch for 3 weeks, and somehow the sound bugs, no weapon sounds, AA bugs, AT bugs, animation problems, and noob-tube problems still got past them. Can you say BS?
You would think the "beta testers" for 1.2 would have caught this, but alas, if it's from DICE, you know it's not NICE. These morons tested the patch for 3 weeks, and somehow the sound bugs, no weapon sounds, AA bugs, AT bugs, animation problems, and noob-tube problems still got past them. Can you say BS?
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Stormrider27
- Posts: 40
- Joined: 2006-02-06 17:05
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blueyze
- Posts: 49
- Joined: 2006-02-11 19:13
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Skullening.Chris
- Posts: 1407
- Joined: 2006-02-03 03:34
Oh snaps, I thought I was just doing poorly, but yeah I noticed the same thing, the missile would pass right through the APC/tank/whatever model instead of making an impact. F'ing pisspoor patch for sure, huge new bugs being found everyday...AznLB wrote:The AT missles are completely useless now. I noticed that every time I shot a Tank or APC with them, they went right through. So me and 2 buddies set up a test, and found that 6 out of every 10 missles will go through the vehicle you are shooting at. That means when you fire off that missle, you only have a 40% chance of hitting your mark.
You would think the "beta testers" for 1.2 would have caught this, but alas, if it's from DICE, you know it's not NICE. These morons tested the patch for 3 weeks, and somehow the sound bugs, no weapon sounds, AA bugs, AT bugs, animation problems, and noob-tube problems still got past them. Can you say BS?
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Skullening.Chris
- Posts: 1407
- Joined: 2006-02-03 03:34
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Braddock096
- Posts: 370
- Joined: 2006-02-06 20:04

