Who didnt patch?

General discussion of the Project Reality: BF2 modification.

Who didnt patch?

I didnt. :-D
48
55%
I did. :-(
39
45%
 
Total votes: 87

Stormrider27
Posts: 40
Joined: 2006-02-06 17:05

Post by Stormrider27 »

drygar wrote:We did not! Waiting for 0.3
FpsFocus Crew 8)
same here
muska54
Posts: 4
Joined: 2006-02-12 19:07

Post by muska54 »

didnt patch, but just read the site news, and the fix is close it seems! :)
so maybe patch in the next few days.
AznLB
Posts: 475
Joined: 2006-02-13 21:01

Post by AznLB »

I patched, and by the time I came in here and saw the thread about it being screwy it was too late! :( I literally read the thread about the problems 5 mins after I installed the patch.

Oh well, it looks like the fix will be out soon, only a few more days without PRMM, although that's tough enough.
Gran
Posts: 265
Joined: 2006-02-10 23:29

Post by Gran »

Eagerly waiting. Just too hard to go back to vanilla. I left to play AA for several months and now it's PRMM that keeps me warm. I just hate the ballistics and unreal damage done in BF2. I also can't stand the sheep to the slaughter thing since you respawn so quickly. People just rush in not caring if they die, not so in PRMM.
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"Nothing wrong with shooting as long as the right people get shot" – CLINT EASTWOOD
21B Combat Engineer US ARMY
[BT]MugsyMalone
Posts: 18
Joined: 2006-01-27 18:30

Post by [BT]MugsyMalone »

I didn't patch waiting for PRMM to catch up to the patch.

[BT]Mugsy Malone
Skullening.Chris
Posts: 1407
Joined: 2006-02-03 03:34

Post by Skullening.Chris »

The changes are noticable but also feel pretty half-assed. You can still dive to the floor in an instant while spraying with no effect on your accuracy.

But to me, its still the players that make the game suck the most overall. I'm REALLY missing the teamwork aspect of PRMM :-(
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Post by fuzzhead »

Skullening.Chris wrote:You can still dive to the floor in an instant while spraying with no effect on your accuracy.
Well thats disappointing news :(
Skullening.Chris
Posts: 1407
Joined: 2006-02-03 03:34

Post by Skullening.Chris »

I had downloaded that leaked 1.12 patch the day before 1.2 came out (oops) and messed around with it in Single Player and the proning was definitely slower than in the final 1.2. Also, you couldn't jump and hit prone, only prone from standing/crouching.
LocutusofBorg
Posts: 18
Joined: 2006-02-16 21:43

Post by LocutusofBorg »

I did both.
Just to make sure PRMM still works I copied my BF2 Folder and renamed it.
Then I installed the patch over the other one.
So if want to play PRMM I use the unpatched one and if I want to play Vanilla(which I don't do very often anymore) I use the other Folder.
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{YBBS}Sage
Posts: 70
Joined: 2006-02-05 17:58

Post by {YBBS}Sage »

Nope, you can still jump/prone, you just can't do it over and over.

There really are quite a few issues with the patch. There's something wierd causing a distance reading on your 3d map UNDER the center of the map!

Some of the video cards that worked before, but weren't supported now don't work.

You can't demo mines or claymores? Makes no sense to me. Shoot an AT mine with a tank's main gun, it should explode. Toss a grenade next to a claymore, it should go boom.

AT missiles are "misfiring." I had it happen yesterday 3 out of 5 tries in one sitting. You'll fire. You'll hear the sound. You'll see the missile go whooshing off with a smoke trail... It won't track to your guidance, and it won't impact. Your tube is still loaded. Joke's on you!

Grenade throws now look like a major-league outfielder throwing a baseball to home plate.
Gran
Posts: 265
Joined: 2006-02-10 23:29

Post by Gran »

It sounds like ****.
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"Nothing wrong with shooting as long as the right people get shot" – CLINT EASTWOOD
21B Combat Engineer US ARMY
Rifleman
Posts: 290
Joined: 2006-02-02 10:22

Post by Rifleman »

AT missiles are "misfiring." I had it happen yesterday 3 out of 5 tries in one sitting. You'll fire. You'll hear the sound. You'll see the missile go whooshing off with a smoke trail... It won't track to your guidance, and it won't impact. Your tube is still loaded. Joke's on you!
Aye, the biggest problem of 1.2 patch....
But besides that after patch BF 1.2 looks like it should be released... 1.0x was beta? ;-)
Chuck Norris has counted to infinity. Twice.

InGame: H2HSupport
Kits: Sniper/Medic/SpecOps
AznLB
Posts: 475
Joined: 2006-02-13 21:01

Post by AznLB »

The AT missles are completely useless now. I noticed that every time I shot a Tank or APC with them, they went right through. So me and 2 buddies set up a test, and found that 6 out of every 10 missles will go through the vehicle you are shooting at. That means when you fire off that missle, you only have a 40% chance of hitting your mark.

You would think the "beta testers" for 1.2 would have caught this, but alas, if it's from DICE, you know it's not NICE. These morons tested the patch for 3 weeks, and somehow the sound bugs, no weapon sounds, AA bugs, AT bugs, animation problems, and noob-tube problems still got past them. Can you say BS?
Stormrider27
Posts: 40
Joined: 2006-02-06 17:05

Post by Stormrider27 »

I didn't , theres still enough 1.12 vanilas to kill time on when I get desperate waiting my hotfix
blueyze
Posts: 49
Joined: 2006-02-11 19:13

Post by blueyze »

You can't demo mines or claymores? Makes no sense to me. Shoot an AT mine with a tank's main gun, it should explode. Toss a grenade next to a claymore, it should go boom.
why, in reality you even cant see the mines and you dont shoot just with your gun that they explode
Skullening.Chris
Posts: 1407
Joined: 2006-02-03 03:34

Post by Skullening.Chris »

AznLB wrote:The AT missles are completely useless now. I noticed that every time I shot a Tank or APC with them, they went right through. So me and 2 buddies set up a test, and found that 6 out of every 10 missles will go through the vehicle you are shooting at. That means when you fire off that missle, you only have a 40% chance of hitting your mark.

You would think the "beta testers" for 1.2 would have caught this, but alas, if it's from DICE, you know it's not NICE. These morons tested the patch for 3 weeks, and somehow the sound bugs, no weapon sounds, AA bugs, AT bugs, animation problems, and noob-tube problems still got past them. Can you say BS?
Oh snaps, I thought I was just doing poorly, but yeah I noticed the same thing, the missile would pass right through the APC/tank/whatever model instead of making an impact. F'ing pisspoor patch for sure, huge new bugs being found everyday...
Skullening.Chris
Posts: 1407
Joined: 2006-02-03 03:34

Post by Skullening.Chris »

{YBBS}Sage wrote: There really are quite a few issues with the patch. There's something wierd causing a distance reading on your 3d map UNDER the center of the map!
Yeah, I see that too! A random distance marker about 250m or so underground, sometimes red, sometimes blue.
Braddock096
Posts: 370
Joined: 2006-02-06 20:04

Post by Braddock096 »

Yeah, I saw that. Was thinking it was some kind of MEC uber-missile silo deep underground. Glad its not just me.
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