Ejod and Tanks
-
Fess|3-5|
- Posts: 117
- Joined: 2007-03-04 08:27
Ejod and Tanks
In the latest patch, Tanks were removed from Ejod Desert in order to emphasis Mechanized Infantry. What if, rather than remove the Tanks altogether, we just narrowed the boundaries to the City Limits? It would get very interesting forcing Infantry and Tanks to work so closely together. Some of my best .5 memories are short range Tank battles within the Ejod city limits. In short, please bring back Tanks to this great map!

-
Dunehunter
- Retired PR Developer
- Posts: 12110
- Joined: 2006-12-17 14:42
-
Ragni<RangersPL>
- Posts: 1319
- Joined: 2007-08-13 10:44
-
VipersGhost
- Posts: 1171
- Joined: 2007-03-27 18:34
-
[uBp]Irish
- Posts: 1794
- Joined: 2007-01-17 23:47
-
Expendable Grunt
- Posts: 4730
- Joined: 2007-03-09 01:54
-
[uBp]Irish
- Posts: 1794
- Joined: 2007-01-17 23:47
-
Wolfe
- Posts: 1057
- Joined: 2007-03-06 03:15
Removal of the tanks has made this map worse..
not because they're gone, but because there are now FOUR apc's. So instead of 2 tanks on each side slaughtering infantry from the hills, FOUR apcs on each side are slaughtering infantry from the hills. And a couple of guys with the HAT having the times of their lives.
With so many players devoted to 8 apc's and being countered by HAT's, it leaves fewer infantry than ever to fight in the city.
IMO, this map should START with 1 or 2 tanks. No apcs. Squish the boundaries making it impossible for tanks to fire from the hills, thus forcing them into the city. That would make an exciting, intense, and classic infantry/tank mutual support situation.
not because they're gone, but because there are now FOUR apc's. So instead of 2 tanks on each side slaughtering infantry from the hills, FOUR apcs on each side are slaughtering infantry from the hills. And a couple of guys with the HAT having the times of their lives.
With so many players devoted to 8 apc's and being countered by HAT's, it leaves fewer infantry than ever to fight in the city.
IMO, this map should START with 1 or 2 tanks. No apcs. Squish the boundaries making it impossible for tanks to fire from the hills, thus forcing them into the city. That would make an exciting, intense, and classic infantry/tank mutual support situation.
-
Expendable Grunt
- Posts: 4730
- Joined: 2007-03-09 01:54
I was being sarcastic. Tanks don't do urban combat well.'[uBp wrote:Irish;631822']exactly what i'm saying.... more urban maps need tanks..

Former [DM] captain.
The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
-
DeltaFart
- Posts: 2409
- Joined: 2008-02-12 20:36
-
Spec
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
-
Eddiereyes909
- Posts: 3961
- Joined: 2007-06-18 07:17
Thats exactly how i feel when ever he's around...'[uBp wrote:Irish;632039']EG to stop playing with my feelings...
![]()
seriously, i think that the tanks were horrible on this map. Back when this map had tanks, i hated this map and i would never play it because the map was to spammy, but now i think the map has gotten better.
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
-
[uBp]Irish
- Posts: 1794
- Joined: 2007-01-17 23:47
-
billdan
- Posts: 319
- Joined: 2007-04-13 22:58
imo both the map and the city of ejod was too small for tanks
i do think 8 apcs is a lot. there should be 2 for each side at most
ive said this in other threads but one thing that bothers me about maps (except zatar) with vehicles is that apcs/tanks and above all the CMDR support truck are all used more often and enthusiastically than the Humvees/Vodniks/Nanjing
I rarely ever see vodniks or humvees inside Ejod city. squads drive to ruins or gardens in them, but abandon it once inside.
i do think 8 apcs is a lot. there should be 2 for each side at most
ive said this in other threads but one thing that bothers me about maps (except zatar) with vehicles is that apcs/tanks and above all the CMDR support truck are all used more often and enthusiastically than the Humvees/Vodniks/Nanjing
I rarely ever see vodniks or humvees inside Ejod city. squads drive to ruins or gardens in them, but abandon it once inside.
-
DeltaFart
- Posts: 2409
- Joined: 2008-02-12 20:36

RANGERS LEAD THE WAY!!!
Do not post stupid suggestions just because you had a bad round in PR 
