Ejod and Tanks

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Fess|3-5|
Posts: 117
Joined: 2007-03-04 08:27

Ejod and Tanks

Post by Fess|3-5| »

In the latest patch, Tanks were removed from Ejod Desert in order to emphasis Mechanized Infantry. What if, rather than remove the Tanks altogether, we just narrowed the boundaries to the City Limits? It would get very interesting forcing Infantry and Tanks to work so closely together. Some of my best .5 memories are short range Tank battles within the Ejod city limits. In short, please bring back Tanks to this great map!
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Farks
Posts: 2069
Joined: 2007-01-20 00:08

Post by Farks »

Or at least take a bulldozer and flatten out those friggin hills. Why do city maps in BF2 always have to surrounded by hils?! Pointless stuff that ruins good urban combat because some 1337 kids camps up there to get an "awesome" K/D ratio.
Dunehunter
Retired PR Developer
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Post by Dunehunter »

Lol, poor 1337 kids :p if there are people up in the hills firing down at the city...use the cover and own them.

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Fess|3-5|
Posts: 117
Joined: 2007-03-04 08:27

Post by Fess|3-5| »

[R-MOD]dunehunter wrote:Lol, poor 1337 kids :p if there are people up in the hills firing down at the city...use the cover and own them.
Exactly.
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Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Post by Ragni<RangersPL> »

Farks wrote:Why do city maps in BF2 always have to surrounded by hils?!
To avoid creating and texturing surrounding terrain probably :roll:
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VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Post by VipersGhost »

The fish bowl effect does get old, but I like the strategical value of the "high ground"...it just has to be less cliche.
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[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Post by [uBp]Irish »

question is why do all good city maps never have tanks. :/

ejod...archer...



basrah is the only exception, but still.
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Expendable Grunt
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Joined: 2007-03-09 01:54

Post by Expendable Grunt »

Tanks are well suited to Urban combat, are they?
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Former [DM] captain.

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[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Post by [uBp]Irish »

exactly what i'm saying.... more urban maps need tanks..
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Wolfe
Posts: 1057
Joined: 2007-03-06 03:15

Post by Wolfe »

Removal of the tanks has made this map worse..

not because they're gone, but because there are now FOUR apc's. So instead of 2 tanks on each side slaughtering infantry from the hills, FOUR apcs on each side are slaughtering infantry from the hills. And a couple of guys with the HAT having the times of their lives.

With so many players devoted to 8 apc's and being countered by HAT's, it leaves fewer infantry than ever to fight in the city.

IMO, this map should START with 1 or 2 tanks. No apcs. Squish the boundaries making it impossible for tanks to fire from the hills, thus forcing them into the city. That would make an exciting, intense, and classic infantry/tank mutual support situation.
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Post by Expendable Grunt »

'[uBp wrote:Irish;631822']exactly what i'm saying.... more urban maps need tanks..
I was being sarcastic. Tanks don't do urban combat well.
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Former [DM] captain.

The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Post by DeltaFart »

But it is reality, they do have to deal with it
[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Post by [uBp]Irish »

EG to stop playing with my feelings...

:(
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Farks
Posts: 2069
Joined: 2007-01-20 00:08

Post by Farks »

[R-MOD]dunehunter wrote:Lol, poor 1337 kids :p if there are people up in the hills firing down at the city...use the cover and own them.
Yes, but it removes the focus on taking control of the city. :roll:
Farks
Posts: 2069
Joined: 2007-01-20 00:08

Post by Farks »

Ragni<RangersPL> wrote:To avoid creating and texturing surrounding terrain probably :roll:
And you don't have to do that when creating hills?
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Post by Spec »

Not if (like in vanilla maps) the city is the only place to fight in. Then you add a death-area around it and noone from inside can see that there's nothing behind the hills.

When you look at EJOD, i there is no surrounding terrain. The green stuff around the map i mean, if it's still there.
Eddiereyes909
Posts: 3961
Joined: 2007-06-18 07:17

Post by Eddiereyes909 »

'[uBp wrote:Irish;632039']EG to stop playing with my feelings...

:(
Thats exactly how i feel when ever he's around...


seriously, i think that the tanks were horrible on this map. Back when this map had tanks, i hated this map and i would never play it because the map was to spammy, but now i think the map has gotten better.
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Post by [uBp]Irish »

i'm still voting for maps with large urban areas to have tanks.

and this doesnt count for basrah. most of the time they never even touch the city limits.
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billdan
Posts: 319
Joined: 2007-04-13 22:58

Post by billdan »

imo both the map and the city of ejod was too small for tanks
i do think 8 apcs is a lot. there should be 2 for each side at most

ive said this in other threads but one thing that bothers me about maps (except zatar) with vehicles is that apcs/tanks and above all the CMDR support truck are all used more often and enthusiastically than the Humvees/Vodniks/Nanjing

I rarely ever see vodniks or humvees inside Ejod city. squads drive to ruins or gardens in them, but abandon it once inside.
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Post by DeltaFart »

will admit that is something that happens alot, only on zatar is there ever really HMMWV around, since thats the only method of movement at some points, and there are no cities like other maps
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