dont understand point of left button on challenger driver

General discussion of the Project Reality: BF2 modification.
ralfidude
Posts: 2351
Joined: 2007-12-25 00:40

dont understand point of left button on challenger driver

Post by ralfidude »

people said something about thermo image on the tanks now. Um what? Do u mean like when im driver and i right click and i get a gray picture instead of the color one, and now i have range displayed? Is that all it is? And when i left click i hear a little noise and thats it, what the point of left clicking? And am im right about the right click thermo?
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unlocks_r_emo
Posts: 39
Joined: 2007-12-23 10:11

Post by unlocks_r_emo »

yeah, i find it useless myself, it's suppose to be thermo but it's not, just colour change + range + tearing effect on the screen
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

Isnt left click smoke? idk... i rarely tank
markonymous
Posts: 1358
Joined: 2007-10-25 05:20

Post by markonymous »

nope now the gunner has to smoke whish sucks really bad... although the new smokescreen owns :D
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nedlands1
Posts: 1467
Joined: 2006-05-28 09:50

Post by nedlands1 »

markonymous wrote:nope now the gunner has to smoke whish sucks really bad... although the new smokescreen owns :D
Thanks :-D . The smoke launchers are still WIP's though. Perhaps in 0.8 they will be complete. Another thing that may be implemented (I stress the "may" part strongly) is an smoke generator on the engine of the armoured vehicles. This would leave a trail of smoke along the path of the vehicle. The problem is optimising the effects. Steps will probably have to be put in place to limit the use of it too (perhaps a cooldown timer like the machine guns?). Anyway, if that comes to fruition it'll be a toy for the driver to even things up :-D .
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Expendable Grunt
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Joined: 2007-03-09 01:54

Post by Expendable Grunt »

It's probably for night maps. No night maps = no thermal imaging.

Figured it would look a bit like the current bleed out screen.
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DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Post by DeltaFart »

Imagine the possibilities with a Kursk Style battle, tanks coming out of woods firing at tanks in the open, who start up smoke generators and hastily withdraw to a better position, covering each other on the way.


I want to see Russian Federation vs Germany kursk ala project reality now :P
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Post by Mora »

Thermal imaging only at night? what kind of **** is that, that should be changed.

And people always forget the attack chopper's.. i mean the change list says increased stabilization on all armored vehicles well i haven't try it out my self but the choppers doesn't have anything like that.. and thats exactly what it needs most.
And if tanks get thermal imaging so should choppers.
Eden
Posts: 805
Joined: 2005-12-06 14:43

Post by Eden »

I was wondering why I couldn't find the smoke button, the gunner is usually busy shooting people to know when to deploy smoke, not to mention the driver in the tank imo tends to see enemy contacts more than the gunner.

half the time the gunner takes 10+ seconds to even acknowledge the dozen or so enemy contacts i point out, there's no way there going to deploy smoke as effectively than the driver.
@bsurd
Posts: 353
Joined: 2008-03-18 12:52

Post by @bsurd »

thats right, the driver has 2 release the smoke.... Gunner has other things 2 do.
[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Post by [uBp]Irish »

setup for tanks.. cause that's all i do, i'm kinda disliking the new system.

driver -
left click: themo like now.
right click: zoom like usual
x or c : smoke

gunner:
x or c: zoom
regular change round mode.



gunners have to much to do already, drivers need something to keep them occupied.
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ralfidude
Posts: 2351
Joined: 2007-12-25 00:40

Post by ralfidude »

Hmm ok.... so i dont understand really why the smoke thing has changed... And... do we even have a night map with tanks??? So whats the point of the thermo? i mean i do use the thermo to give a range for my gunner so he has a slightly better idea of where the target is, but what the hell does the left mouse button do???? lol, im angry i cant figure it out! :cussing:
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Tef
Posts: 632
Joined: 2008-02-13 01:40

Post by Tef »

Man you guys are wrong, do you know how many times I have died because my driver wouldn't pop smoke and move. Now I can pop smoke and not die so much...
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Eden
Posts: 805
Joined: 2005-12-06 14:43

Post by Eden »

Tef wrote:Man you guys are wrong, do you know how many times I have died because my driver wouldn't pop smoke and move. Now I can pop smoke and not die so much...
Your few and far between, my gunners are usually looking the other way when a tank pops up and is about to shoot us, smoke saved my life many times, i wouldn't trust a gunner with it at all unfortunately.

edit: not to mention, wtf am i supposed to do now as a driver, drive and point out targets that my gunner takes half a minute to shoot in the first place, if he has to deploy smoke, were doomed.
Tef
Posts: 632
Joined: 2008-02-13 01:40

Post by Tef »

Lol I have had a Mec MBT come onto me on kashan and I fired on him then ny driver just sat there, he didn't pop-smoke or anything and with one hit he takes us out. Usually when I tank it's on Kashan so I'll be overlooking the bunkers while our inf. take it.
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Deadfast
Retired PR Developer
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Post by Deadfast »

Well, none of these stories was caused by controls.
So unless the DEVs can add "gunner/driver IQ Boost" button none of these options will make you happy :-)
$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Post by $kelet0r »

The easiest and most realistic solution is ...

*Dun dun dun*


... have the gunner and commander control the smoke

By that I justify it by
1) the gunner fires the turret mounted smoke grenade launchers

and
2) the commander controls the engine exhaust smoke generator which should create the release of 'smoke enveloping the tank' effect of 0.7 and earlier.
Army-Technology wrote:Challenger 2 can also set a smoke screen by the injection of diesel fuel into the engine exhausts.
It's an important addition to cover quick retreats and support infantry compared to the gunner controlled version which is more suited for evading enemy armour and aircraft in open combat.
Tef
Posts: 632
Joined: 2008-02-13 01:40

Post by Tef »

$kelet0r wrote:The easiest and most realistic solution is ...

*Dun dun dun*


... have the gunner and commander control the smoke

By that I justify it by
1) the gunner fires the turret mounted smoke grenade launchers

and
2) the commander controls the engine exhaust smoke generator which should create the release of 'smoke enveloping the tank' effect of 0.7 and earlier.



It's an important addition to cover quick retreats and support infantry compared to the gunner controlled version which is more suited for evading enemy armour and aircraft in open combat.
Yea that would be boss.
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Liquid_Cow
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Post by Liquid_Cow »

Important note, the "driver" is actually the Tank Commander (TC) in this game, IMHO both should be able to pop smoke.
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Ragni<RangersPL>
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Post by Ragni<RangersPL> »

Liquid_Cow wrote:Important note, the "driver" is actually the Tank Commander (TC) in this game, IMHO both should be able to pop smoke.
+1
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:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
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