Why do you think civies are killed?

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Why do you think civies are killed in game?

Civies look too much like insurgents/ need a distinctive look
106
18%
Draw distance doesnt allow weapons to be seen.
83
14%
Penalties arent severe enogh to curb shooting civies
104
18%
People do not hold fire long enough to correctly ID targets by their actions and game-play
194
34%
I think it is for multiple/different reasons for which I will post...
53
9%
There are civies in the game?
33
6%
 
Total votes: 573

Drakenberg
Posts: 83
Joined: 2007-08-15 12:02

Post by Drakenberg »

Image

Omg, players like that should be banned.
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Post by bosco_ »

Real civilians stone people to death? New to me :O
Drude
Posts: 98
Joined: 2008-01-03 07:19

Post by Drude »

[R-PUB]bosco wrote:Real civilians stone people to death? New to me :O
BBC NEWS | Middle East | Iran 'adulterer' stoned to death

Well, they do - but very unlikely in combat :P
Last edited by Drude on 2008-03-18 11:09, edited 1 time in total.
Reason: Adding more text
Kinote
Posts: 89
Joined: 2007-12-12 03:09

Post by Kinote »

Here are the civilians I kill:

Meat shield for an insurgent.

Clearly vectoring in hostile forces.

Throwing rocks.

Bouncing around my forces in the middle of a firefight.

Actively assisting Insurgents in combat in any other fashion.

All these actions show hostile intent, and thus I consider them fair game. As I'm sure any military force engaged in open battle would. We're playing Project Reality, remember? Realism?
Last edited by Kinote on 2008-03-18 11:56, edited 1 time in total.
Drude
Posts: 98
Joined: 2008-01-03 07:19

Post by Drude »

Kinote wrote:Here are the civilians I kill:

Meat shield for an insurgent.

Clearly vectoring in hostile forces.

Throwing rocks.

Bouncing around my forces in the middle of a firefight.

Actively assisting Insurgents in combat in any other fashion.

All these actions show hostile intent, and thus I consider them fair game. As I'm sure any military force engaged in open battle would. We're playing Project Reality, remember? Realism?
Yes, I agree with you about those things - if you are under insurgent fire, and civvies come throwing rocks at you. It's lethal to go pursuit them with knife and if you leave them alone, they quite quickly kill you with rocks.

In real life I presume you would need to pull back or wound the civvie?

Anyway ... i am coming to conclusion that disabling rocks from civvies would be the solution to to reduce civ killing.
PhantomZero
Posts: 4
Joined: 2008-03-18 20:18

Post by PhantomZero »

Mainly it's because they are far away and I can't see if they have a gun or not and because the "civilians" run and jump into my bullets. Om nom nom nom.
Peally
Posts: 13
Joined: 2008-01-01 16:37

Post by Peally »

zangoo wrote:just pointing out that the draw distance of guns can be changed very easy.
Please elaborate, as this gets very annoying watching when people five feet away appear to charge with their fists. Also wouldn't PB pick this up? This would also make identification in many cases quite a bit easier.
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Post by bosco_ »

^ Guns actually draw further in v0.75 now...
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

Maybe theres a way to actually tell if the Civi has thrown a rock in a certain amount of time. like, after throwing a rock, a timer of say... 3 minutes is activated. Idk.. since rocks are actually pretty deadly in PR if they are closer enough...

Worth looking into...
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

Maybe theres a way to actually tell if the Civi has thrown a rock in a certain amount of time. like, after throwing a rock, a timer of say... 3 minutes is activated. Idk.. since rocks are actually pretty deadly in PR if they are closer enough...

Worth looking into...
Doc_Frank
Posts: 246
Joined: 2007-03-12 21:13

Post by Doc_Frank »

I used to cruise around with civilians, spy and run, throw a couple of stone and for my pleasure some kids shot me on spot and chatted "eat lead Iraqi *******" and the like. Not a wide-spread phenomen, but another reason might be the news feed from TV and its bad effect on some involved civilians. :p

Kinote's reasoning above however sounds flawless to me, a civilian caught up in a gunfigth should be regarded as hostile. Maybe it could be achieved by disabling its punishing while they're 20 metres away from an insurgent. I don't know what can be done if they're in the line of fire outside of that range. It might nerf them considerably, but their main purpose is to keep the allied soldiers on their toes, not to exploit their status.
"The torture never stops."
Doc_Frank
Posts: 246
Joined: 2007-03-12 21:13

Post by Doc_Frank »

SectorNine50 wrote:I brought up this idea a few pages back, no one really commented on it though. I think it could work rather well, personally.

Sorry man, I read into the topic but I admit I didn't have the patience to read the whole stuff. Good idea then! :)
"The torture never stops."
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Post by DeltaFart »

I wish they would actually think about, maybe if we could get this guy to cooperate, we could find undiscovered caches! Its such a simple thing, don't arrest the civilian who says he wants to help you! he will show you weapon caches!!!!
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Post by Spec »

This IS simulated by arresting them. If he tells you, its not really fair play anymore. But if you arrest him, you get intel points and will find it. A cooperative civilian is one that lets you arrest him instead of killing you.
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Post by DeltaFart »

I like to lead the good guys to the cahces instead of being stuck in a dead pose for a minute at a time
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