Hey PR crew thanks for the release of 0.75.But it could be nice,you could give me a answer,on why you have removed the flashbangs from the officer/spec ops,and ammo from the automatic rifleman?.I loved the flashbangs!.And think they gived a nice tweak on the gameplay(for thoose there,used them).Specialy in city maps with lots of buildings like Al Bashra.I used them alot in Al Bashra,to clear houses and building(where i thougt or know there could be,or was civilians),isted of kill the 3 insurgent,inside plus the civi with a grenade.I also had a pretty good succes,with going in and knife the nearly blinded civis,and celleaders,with a lot of luck,and skills

).
The other thing is that,
i think that the ammobag,there has been given to the rifleman(with scope))is a "Killer" on the gameplay

.The rifleman(with scope)has always had a advange in his scope.He is in matter of fact a"headshot machine

".And now he has been a"head machine" with ammo=unlimitied grenades/Ammo

...And whats about the,old rifleman"with ammo"?.Who want to play that kit,when they can get the exactly same equitmens,as the old rifleman"with ammo",but now with a scope.I is aware of the diffrents between the scoped,and non scoped rifle,isent that big.But it is still there.Both in recoil,and sight.I think you should give the automatic rifleman his ammobag back,and remove the ammobag from the rifleman"with scope",to get a more balanced gameplay.Malick Corr"aka"Outstander