110 player test Server (test completed at 19:00hrs EST)

General discussion of the Project Reality: BF2 modification.
GR34
Posts: 471
Joined: 2007-04-07 03:08

Post by GR34 »

on my way if u dont kick me I will log in get on server and just leave my comp on
In game name Joshey
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Deadfast
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Post by Deadfast »

GR34 wrote:on my way if u dont kick me I will log in get on server and just leave my comp on
You're late. The test's over. Didn't work out :cry:
GeZe
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Post by GeZe »

scottp05156 wrote:No you are asuming wrong! We didn't touch the .exe, We need to try the same thing client side. There is no need to .hex edit the server .exe you need to fool it.
Ah, okay then, that's good.

Yes, try it with the same changes to the client and see if it works. Good luck!
Farks
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Joined: 2007-01-20 00:08

Post by Farks »

Tried to get on with Seagoon, both of us got connection problems...
Sergeant_Banner
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Joined: 2007-10-20 11:14

Post by Sergeant_Banner »

Maybe a 0.76 patch with client files for 110 players ?

Or will that breach the copywrite ?

Sarge
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scottp05156
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Joined: 2007-07-04 19:49

Post by scottp05156 »

[R-CON]GeZe wrote:Ah, okay then, that's good.

Yes, try it with the same changes to the client and see if it works. Good luck!
So is this worth trying again? We can work on it and have a 65th Client ready. I think it would be cool if we could get it to work. We're trying to do this the right way, without violating ea's EULA
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Mosquill
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Post by Mosquill »

May I ask you how exactly where you doing it? I need to know so I could try to help.
charliegrs
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Post by charliegrs »

i also agree a time and date should be announced for this to make it easier to fill up the server
known in-game as BOOMSNAPP
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Katarn
Retired PR Developer
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Post by Katarn »

I was sent the following by a little bird:

Tavu's BF2 Mod Webpage
Madhouse
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Joined: 2007-12-08 00:18

Post by Madhouse »

lets test this out tomorrow!
markonymous
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Post by markonymous »

so are you still working on trying to make it work?
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Mora
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Post by Mora »

'[R-DEV wrote:Katarn;635198']I was sent the following by a little bird:

Tavu's BF2 Mod Webpage
The link seems to be dead. But if its working for real then we need that!!
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

Indeed....but looks very interesting nonetheless.
[R-CON]creepin - "because on the internet 0=1"
Smegburt_funkledink
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Post by Smegburt_funkledink »

Is Kashan Desert built from an edited/remade version of Dragon Valley?
If not, I thought DV was the only one that would allow more than 64...
If so.. *zipped up mouth smilie*
scottp05156
Posts: 178
Joined: 2007-07-04 19:49

Post by scottp05156 »

'[R-DEV wrote:Katarn;635198']I was sent the following by a little bird:

Tavu's BF2 Mod Webpage
Yep, that would be a hex edited server file.
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Mosquill
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Post by Mosquill »

Sgt.Smeg wrote:Is Kashan Desert built from an edited/remade version of Dragon Valley?
If not, I thought DV was the only one that would allow more than 64...
If so.. *zipped up mouth smilie*
I don't think it matters, the Street map wasn't built for 64 either.
scottp05156
Posts: 178
Joined: 2007-07-04 19:49

Post by scottp05156 »

Sgt.Smeg wrote:Is Kashan Desert built from an edited/remade version of Dragon Valley?
If not, I thought DV was the only one that would allow more than 64...
If so.. *zipped up mouth smilie*

I don't think it's that.
The more we look at it, the more we think it's hard coded in the server .exe
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Mosquill
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Post by Mosquill »

scottp05156 wrote:I don't think it's that.
The more we look at it, the more we think it's hard coded in the server .exe
And hex-editing that is against eula right?
Madhouse
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Joined: 2007-12-08 00:18

Post by Madhouse »

Are we allowed to redistrubit the server .exe?
Clypp
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Post by Clypp »

If instructions are provided how to hex edit the .exe I don't imagine there will be any problems. The game is old and EA wont care about such a minor issue.

It's worth a shot to see if it works. If it does then the devs can consider whether to distribute this and possibly obtain permission.
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