[Coding] Small changes to aircraft private patch by CAS_117 & killerzangoo
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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
I hope this isn´t the wrong place, but could someone explain to me how choppers work on the BF2 engine? Because atm, I can´t understand why the don´t pull out of light dives, some are nice to fly, some like the BH are more unstable than some petrol and a match and the tail rotor fails to work at anything over medium speed?
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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zangoo
- Posts: 978
- Joined: 2007-09-01 03:42
well, the saw fires at 900rpm, so i dont think 600 would make that much lag. i have done done tests with 200rpm but the lock on would flicker. when i was testing with mosquill he suggested that we use a higher rof, so it just stayed. i am sure 200rpm would have no effect no the way it works, also with the projectile only going like 1300m/sec there is still some travel time so you still have to lead the target, but unless we find a way to get it to go faster it is stuck.
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zangoo
- Posts: 978
- Joined: 2007-09-01 03:42
ok well it seemed to work great with a turn rate of 10, so i think a turn rate of 1500 should work fine. also if we use a higher fire rate the laser target will stay where you are aiming better. also for the dedicated server after looking at the file, it looks like i could just make the pr server code.
