Hurry .25 PLZ

General discussion of the Project Reality: BF2 modification.
Reese_sniper
Posts: 16
Joined: 2006-02-15 07:42

Hurry .25 PLZ

Post by Reese_sniper »

Im seriously considering uninstalling bf2 because of the totle lack of team work on vannila servers prmm is what saved me from uninstalling it a few months back because of all the squad and team work.

Best of wishs to the prmm team and their truely awsome mod :)
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Campez
Posts: 510
Joined: 2005-10-29 13:51

Post by Campez »

Comments removed.
Last edited by Campez on 2006-02-23 10:32, edited 1 time in total.
dawdler
Posts: 604
Joined: 2005-11-13 14:45

Post by dawdler »

We already have a go go testers thread :)
Campez
Posts: 510
Joined: 2005-10-29 13:51

Post by Campez »

sorry :P
Braddock096
Posts: 370
Joined: 2006-02-06 20:04

Post by Braddock096 »

I just rolled back from 1.2 to play PRMM in single-player. Bots are much better teammates than most of the vanilla players out there.
Campez
Posts: 510
Joined: 2005-10-29 13:51

Post by Campez »

LooL
Pantera
Posts: 11059
Joined: 2006-02-16 11:27

Post by Pantera »

Braddock096 wrote:I just rolled back from 1.2 to play PRMM in single-player. Bots are much better teammates than most of the vanilla players out there.
LooL
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lonelyjew
Posts: 3176
Joined: 2005-12-19 03:39

Post by lonelyjew »

Don't worry, if the tournament is this saturday evening then the fix will come before that.
AznLB
Posts: 475
Joined: 2006-02-13 21:01

Post by AznLB »

Isn't the tourney like 3 weeks from now?
lonelyjew
Posts: 3176
Joined: 2005-12-19 03:39

Post by lonelyjew »

LOL, I must have missed the date and only saw Saturday. Well, either way it's going to come out soon. It is being tested right now for bugs, the last thing we need a 1.2 patch equivalent.
Raptor
Posts: 99
Joined: 2006-02-02 14:15

Post by Raptor »

Wait... is the patch going to wait for DICE to release their little 1.21 hotfix? Or you guys just gonna say "Screw that" and tell the rest of us not to install the 1.21 patch (doesn't matter to me, just like to know before its released)
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JS.Fortnight.A
Retired PR Developer
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Joined: 2004-07-23 12:00

Post by JS.Fortnight.A »

.25 will be released soon, before the next EA/Dice patch. Once their next patch comes out, if there are any new issues that arise that prevent people from playing PRMM, we will address those issues as well.
Project Reality Operations Lead v0.2-0.3
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eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

play by play update hehe... just checking in the last bits of code and reviewing the final readme for .025. This will be our 3rd build for testers. Hope this goes smoothly and we can release it very soon.

btw y'all own much thanks to KingOfCamelot as his work on this release was outstanding!

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KingofCamelot
Retired PR Developer
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Post by KingofCamelot »

:o ops: Nah. Eggman is the man, hes always willing to take on extra work to help out the team. 0.25 should be coming along soon as long as I didn't make any mistakes.
Ruthless Executioner of 280 SpamBots
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Retired Lead Coder for Project Reality - 0.25 through 0.4
RikiRude
Retired PR Developer
Posts: 3819
Joined: 2006-02-12 08:57

Post by RikiRude »

im crossing my fingers that .25 will fix the issues TJ and I are having =/
OriginalSnoozer
Posts: 42
Joined: 2006-02-24 06:41

Post by OriginalSnoozer »

I read a post a week ago stating something like "you'll have plenty of 0.25 servers to play on next weekend" (sorry can't find original quote).

What are the odds for that right now? Do I have to go through another weekend thinking about what to to with my life :wink:
[Dell Dimension 4600 Intel P4 2.8 GHz] [2 GB DDR SDRAM PC2700] [Geforce 7800 GS 256 MB @ 375/1200] [Antec 380W PSU] [1 x 80 GB IBM + 1 x 160 GB Seagate]
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eggman
Retired PR Developer
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Joined: 2005-12-27 04:52

Post by eggman »

I think .. unless we find a major issue .. we'll probably release it as is, then evaluate what a 0.26 and/or BF2 1.21 might require ... or ... hopefully stay focussed on 0.3 and address any issues with that release.

This is our first release after a couple of "staffing" changes on the team.. and it came as a bit of a surprise timing wise (had expected 1.2 to be a couple of weeks later than it was). Additionally there are a lot of issues in BF2 1.2 that made this challenging.. spent quite a while working on EA/DICE bugs we thought were ours.

In any case.. lots of small changes that will hopefully be appreciated and make the game more fun and more immersive in the "realism" context we all love the mod for :)

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OriginalSnoozer
Posts: 42
Joined: 2006-02-24 06:41

Post by OriginalSnoozer »

'[R-DEV wrote:eggman']I think .. unless we find a major issue .. we'll probably release it as is, then evaluate what a 0.26 and/or BF2 1.21 might require ... or ... hopefully stay focussed on 0.3 and address any issues with that release.

This is our first release after a couple of "staffing" changes on the team.. and it came as a bit of a surprise timing wise (had expected 1.2 to be a couple of weeks later than it was). Additionally there are a lot of issues in BF2 1.2 that made this challenging.. spent quite a while working on EA/DICE bugs we thought were ours.

In any case.. lots of small changes that will hopefully be appreciated and make the game more fun and more immersive in the "realism" context we all love the mod for :)

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Sounds good. I have a 64-player capable server in Sweden on a 100 Mbit connection standing by 8)
[Dell Dimension 4600 Intel P4 2.8 GHz] [2 GB DDR SDRAM PC2700] [Geforce 7800 GS 256 MB @ 375/1200] [Antec 380W PSU] [1 x 80 GB IBM + 1 x 160 GB Seagate]
[3dmark05 : 5120]
Eagle
Posts: 92
Joined: 2006-01-17 16:38

Post by Eagle »

Excellent, I am finding no improvements in the teamwork of players in the new patch, in fact it was a bit of an anticlimax. I'll say it once and I'll say it again, Project Reality is the way Battlefield should have been.
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eggman
Retired PR Developer
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Post by eggman »

play by play update hehe .. installer completed, basic tests on my box ok, no CTDs or anything... uploading for PR test team to evaluate, hoping we can release soon :)

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