Best of wishs to the prmm team and their truely awsome mod
Hurry .25 PLZ
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Reese_sniper
- Posts: 16
- Joined: 2006-02-15 07:42
Hurry .25 PLZ
Im seriously considering uninstalling bf2 because of the totle lack of team work on vannila servers prmm is what saved me from uninstalling it a few months back because of all the squad and team work.
Best of wishs to the prmm team and their truely awsome mod
Best of wishs to the prmm team and their truely awsome mod

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Braddock096
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JS.Fortnight.A
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eggman
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KingofCamelot
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OriginalSnoozer
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I read a post a week ago stating something like "you'll have plenty of 0.25 servers to play on next weekend" (sorry can't find original quote).
What are the odds for that right now? Do I have to go through another weekend thinking about what to to with my life
What are the odds for that right now? Do I have to go through another weekend thinking about what to to with my life
[Dell Dimension 4600 Intel P4 2.8 GHz] [2 GB DDR SDRAM PC2700] [Geforce 7800 GS 256 MB @ 375/1200] [Antec 380W PSU] [1 x 80 GB IBM + 1 x 160 GB Seagate]
[3dmark05 : 5120]
[3dmark05 : 5120]
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eggman
- Retired PR Developer
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I think .. unless we find a major issue .. we'll probably release it as is, then evaluate what a 0.26 and/or BF2 1.21 might require ... or ... hopefully stay focussed on 0.3 and address any issues with that release.
This is our first release after a couple of "staffing" changes on the team.. and it came as a bit of a surprise timing wise (had expected 1.2 to be a couple of weeks later than it was). Additionally there are a lot of issues in BF2 1.2 that made this challenging.. spent quite a while working on EA/DICE bugs we thought were ours.
In any case.. lots of small changes that will hopefully be appreciated and make the game more fun and more immersive in the "realism" context we all love the mod for
egg
This is our first release after a couple of "staffing" changes on the team.. and it came as a bit of a surprise timing wise (had expected 1.2 to be a couple of weeks later than it was). Additionally there are a lot of issues in BF2 1.2 that made this challenging.. spent quite a while working on EA/DICE bugs we thought were ours.
In any case.. lots of small changes that will hopefully be appreciated and make the game more fun and more immersive in the "realism" context we all love the mod for
egg
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OriginalSnoozer
- Posts: 42
- Joined: 2006-02-24 06:41
Sounds good. I have a 64-player capable server in Sweden on a 100 Mbit connection standing by'[R-DEV wrote:eggman']I think .. unless we find a major issue .. we'll probably release it as is, then evaluate what a 0.26 and/or BF2 1.21 might require ... or ... hopefully stay focussed on 0.3 and address any issues with that release.
This is our first release after a couple of "staffing" changes on the team.. and it came as a bit of a surprise timing wise (had expected 1.2 to be a couple of weeks later than it was). Additionally there are a lot of issues in BF2 1.2 that made this challenging.. spent quite a while working on EA/DICE bugs we thought were ours.
In any case.. lots of small changes that will hopefully be appreciated and make the game more fun and more immersive in the "realism" context we all love the mod for
egg
[Dell Dimension 4600 Intel P4 2.8 GHz] [2 GB DDR SDRAM PC2700] [Geforce 7800 GS 256 MB @ 375/1200] [Antec 380W PSU] [1 x 80 GB IBM + 1 x 160 GB Seagate]
[3dmark05 : 5120]
[3dmark05 : 5120]
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eggman
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