Openable Door's

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
ŠøÏÐÌ£®
Posts: 21
Joined: 2008-03-28 02:18

Openable Door's

Post by ŠøÏÐÌ£® »

I did a bit of searching and I think im sure this hasnt been posted

It would be very interesting if you could have openable doors
In close combat maps such as the map " al basarah ". What I mean is
going up to a door thats already closed and pressing " E " default
Action key to open the door , Also making a squeeky door sound.
This is good if your in A building and your camping out or somthing
but know your aware when enemy has entered the same room!

- Lets elaborate on this ?
Image
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Post by Spec »

Possible, but the problem with maps like al basrah is that they already have their maximum number of move/destroyable objects.
Image
--- currently reduced activity ---
Thanks to [R-MOD]IINoddyII for the signature!
_____________________________
Propriety is an adequate basis for behavior towards strangers, honesty is the only respectful way to treat friends.
ŠøÏÐÌ£®
Posts: 21
Joined: 2008-03-28 02:18

Post by ŠøÏÐÌ£® »

Find away around it ?
Image
Sgt1_Jackson
Posts: 70
Joined: 2008-03-23 08:03

Post by Sgt1_Jackson »

I know one door, but it still is undestroyable, it is in the north of Hiltop, the north entrance door of the building.
Image

Dutch Forces Supporter!
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Post by Rudd »

https://www.realitymod.com/forum/f18-pr ... ors-3.html

theres some discussion of this here.
Didnt any of you at least tried FH2?
On the map El Alamein you have a construction house where you have to go to a bunker to cap a flag. To reach that bunker you have to open doors with E. All those doors just open normally. Cant we use those doors for houses and buildings?
Image
ŠøÏÐÌ£®
Posts: 21
Joined: 2008-03-28 02:18

Post by ŠøÏÐÌ£® »

I have already read this thread, kicking in doors is not what I mean , Just opening and closing for buildings.
Image
MrD
Posts: 3399
Joined: 2006-05-13 16:21

Post by MrD »

There is one in the Tunnel on Operation Ghost Train
Image
[R-MOD]Mongolian Dude:
AH man, sarcasm is so hard to get across the web, even if we are both british :(
[R-DEV]Jaymz: That has to be...the most epic response to a welcome thread I have ever seen. [R-CON]Mr.D ladies and gentlemen!
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Post by Spec »

That one was there. Afaik it has been removed in 0.75, for whatever reason.
Image
--- currently reduced activity ---
Thanks to [R-MOD]IINoddyII for the signature!
_____________________________
Propriety is an adequate basis for behavior towards strangers, honesty is the only respectful way to treat friends.
Shotgun
Posts: 97
Joined: 2008-01-21 07:26

Post by Shotgun »

... openable doors, just happens to be not only possible but in game. The door at Mine and the cave in OGT. Also for further shutdown may i please direct you to the thread TRIGGERABLES.

https://www.realitymod.com/forum/f189-modding-tutorials/34808-tutorial-triggerables.html

K thanks Bi
PR BigD for life

Home of the Australian and New Zealand PR Community

http://www.bigdgaming.net

Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

Spec_Operator wrote:That one was there. Afaik it has been removed in 0.75, for whatever reason.
nooo, the editor removed it in v0.7 when I saved the map (stupid editor!), then I added it back in 0.75 but even thou it was working fine in my pr_edit, I noticed the other day its now using the wrong door mesh files! really annoying :p
Image
CareBear
Posts: 4036
Joined: 2007-04-19 17:41

Post by CareBear »

R-NUB....

<3
Image
Post Reply

Return to “PR:BF2 Suggestions”