Own Body and First Person Sight

Suggestions from our community members for PR:BF2. Read the stickies before posting.
~XHW~Flamestorm
Posts: 273
Joined: 2008-01-17 20:00

Own Body and First Person Sight

Post by ~XHW~Flamestorm »

This is something I really long thought about if i should suggest. I think the Ego_perspective have to get a bit corrected.
Body:
When i look down on the ground i should see my feet my chest/bodyarmour.
When i hold the rifle in hips you should see more of the arms not only the hands.
Head:
When i am looking while i have my rifle in the hips i should see a bit of the
helmet or the bonnet and some guys wearing a kind of skigoggles(sry dont know the right word for it)this should look like in BF2 SF when you wear the gas mask. and you should have the abilty to take it off.
On insurgent side the taliban with headscarf should see a bit of it.

It should not be a handicap for the sights but its a real more realistic and the skigoggles should absord the suppression effect a bit.
i dont know if the body part is possible but i think the part with the goggles and the helmet are possible cause of the SF mask etc.

on my attachment you see how i mean it with helmet,skigoggles and the headscarf sry for bad painting.
Much greetings
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Rudd
Retired PR Developer
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Post by Rudd »

well the 'seeing ones own body' bit is a none starter- play arma if this is important to yo since they have done this very well
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AfterDune
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Post by AfterDune »

There is a "third person" thingy you can download for BF2. But it'll get you kicked off punkbuster enabled servers. Hehe, and it's prolly of no use with aiming and such, because there's no crosshair in PR.
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~XHW~Flamestorm
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Post by ~XHW~Flamestorm »

i didnt talked about crosshair or what ever you mean i talked about how i see the game from my perspective when i walk to my target and how i regonize the enemy before i look through the iron sight or scope.
Expendable Grunt
Posts: 4730
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Post by Expendable Grunt »

Doesn't really add anything to game play, except annoyance. For you to reall "see" the headscarf, it would have to be partially on your eyes, and you wouldn't stand for that.
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~XHW~Flamestorm
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Post by ~XHW~Flamestorm »

i would like to see that if i am playing a taliban i want to feel that i am playing his role and only see a weapon is not be a taliban also its bring your field of few a bit less and the enemie see you not good as before it would be helpfull by flanking infantry etc.
Spec
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Post by Spec »

We already have a tiny field of view - the screen is limit enough. We cant even look around without moving our entire body.

And seing one's legs is cool and stuff, but it would indeed not add much to the gameplay. Of course i'd like to see that - perhaps even expect that - in a new game, but not in a mod.
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~XHW~Flamestorm
Posts: 273
Joined: 2008-01-17 20:00

Post by ~XHW~Flamestorm »

the body part is not much as important as the helmet stuff. i think this should be added but i cant say that they have to do that i think it would great detail in the game with the goggles and the helmet.
foxxravin
Posts: 344
Joined: 2007-06-25 16:37

Post by foxxravin »

i agree, its more fun if your more in the "role" you will have more feeling
Rudd
Retired PR Developer
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Post by Rudd »

foxxravin wrote:i agree, its more fun if your more in the "role" you will have more feeling
I guess its a personal thing- I look on it more dispassionately, the only dif between british and insurgents ingame is the assets and tactics available to each side.

ON topic - I expect changing the view in this way would screw over teh widescreen players
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101 bassdrive
Posts: 514
Joined: 2007-02-20 15:04

Post by 101 bassdrive »

sure it might be fun but I think it wouldnt be worth the effort.
much rather Id like to see the firstpersonview to match what other players actually see, thats what I first thought this thread was about.
this would mean no more firing over walls where other players only see the tip of your helmet and no more bodies sticking out over buildings.
hijack over.
blud
Posts: 1246
Joined: 2006-09-04 22:22

Post by blud »

I have a perfect solution for you the OP and people who like his idea. You guys should go out and buy ski goggles, and headscarves. Then, when it's time to play PR, put on the ski goggles and play. Surely that will be more realistic and a more realistic view of what the ski goggles or headscarves are obstructing. Also, it will make you feel more in the role of the game.

Plz post pics of yourself when doing this.
~XHW~Flamestorm
Posts: 273
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Post by ~XHW~Flamestorm »

hahaha-.- thx for your very very very very very important post
next time i play i buy a rover and get it in my room and when i am shooting i sit in their and shoot on my pc, may i win
DeadboyUSMC
Posts: 122
Joined: 2007-11-28 21:37

Post by DeadboyUSMC »

Well, to be technical, a player's avatar never carries their weapon "on the hip." It is either at the alert or ready positions.
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markonymous
Posts: 1358
Joined: 2007-10-25 05:20

Post by markonymous »

this is the deal your field of view in BF2 compared to reallife is extremely limited so this alone would compensate for the "ski goggles" and scarfs and all that other **** that was suggested and as for the seeing your own body its allmost definitely impossible to make and if it is possible it would take so much work that its not in any way shape or form worth doing.

although i would like the swinging weapon effect from forgotten hope its like someone we all know would say "izzzz naaajzzzzz"(borat)
blud
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Post by blud »

I'm waiting for those pics
[T]MLPatriot
Posts: 223
Joined: 2007-09-17 14:43

Post by [T]MLPatriot »

I like the idea of seeing your own feet/body.. but having your view obstructed in my opinion is pushing it.. I mean why would someone even bother wearing the goggles if theres no sand storms in game!?
~XHW~Flamestorm
Posts: 273
Joined: 2008-01-17 20:00

Post by ~XHW~Flamestorm »

if you read it fully i had said on part with goggles it may could reduce the suppression effect
Jester_Prince
Posts: 112
Joined: 2008-03-15 01:28

Post by Jester_Prince »

Suppresson effect is to encourage people to keep their heads down, its the DEVS way of forcing people to be scared of getting shot at, because lets face it without it most people are pretty fearless. Its not really meant to simulate anything pysicaly happening to someone but to simulate mentaly that they would be cowering under cover. So having goggles to make you "braver" dosnt make any sense.


As for reducing peoples views with goggles and helmets...... NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO........NO I dunno how big your screen is but mine isnt huge, and I cant afford to sacrifice what little space I have for something that "looks pretty". Having a body in game also effects frame rates allot, And while its sometimes cool, its not really worth trying to get right in bf2, games like fear, or hitman or ARMA are designed with their bodys in mind, BF2 wasn't and I can imagine just sticking a default skeleton, animations and model behind the players camera would hold countless problems, including parts of the model going in front of the camera at an inappropriate time.

Id much rather be a floating gun that's bug free, Its not often I look at my feet anyway in game, im much to worried about getting shot. And its just not worth the time trying to get this to work when the DEVs can continue with things that are worth their time.
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=WFL= Sgt Bilko
Posts: 96
Joined: 2007-05-05 15:44

Post by =WFL= Sgt Bilko »

I'd be more happy if it was possible to change the camera position from the navel to the head while proning. As it is now it's ridicoulus that more than half of the body is sticking out while proning in high places if you want to look just slightly downwards. But my guess is that it's hard coded.
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