Kashan Desert at NIGHT!!!

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Do you want Kashan Desert as a night map?

Yes
135
82%
No
29
18%
 
Total votes: 164

bosco_
Retired PR Developer
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Joined: 2006-12-17 19:04

Post by bosco_ »

Looking forward to pics. :o
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General Dragosh
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Post by General Dragosh »

[R-CON]AfterDune wrote:Alright, I'm looking into it now.

I've copied the map 'kashan_desert' to 'kashan_nights', renamed everything what needed to be renamed and "put in" the night-stuff (with some help of Rhino, thanks for that).

All seems to work. I'll now test vehicles and such, see how that is :) .
How about a beta test map for us PR obsessive guys :mrgreen:
[img][/img]Newly ordered sig !


MAINERROR
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Post by MAINERROR »

My Kashan Night version was at 80% done but my stupid editor crashed and then I decided to start my own map. I'll try to convert it post 0.8. ;-)
AfterDune
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Post by AfterDune »

NOTE: there is this "glow" under the vehicles. Trying to remove that at the moment ;) .


Many images.

When you're in the blackhawk, you have the black/white vision. Press "7" to turn off night vision, it'll be pitch black (almost), hehe. So always keep it on ;) . It's light enough to see the airstrips, though I haven't tried jets or anything.

Also note, in the last pic, the 50cal isn't showing. I don't know why. It's visible in third person, just not in first. Goes for all tanks, as far as I know.
But, for our testing purposes, that shouldn't be a problem, should it ;) .

I will now upload the map, so you can download it. I *hope* to get a testserver up and running as well :) .

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Last edited by AfterDune on 2008-04-13 17:30, edited 1 time in total.
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General Dragosh
Posts: 1282
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Post by General Dragosh »

is it possible to add a filter to the NVG so it looks more REAL, cause now it looks like(as always) DICE made it(lol:mrgreen :) , it looks like u took a green plastic glass and hold it in front of u...
[img][/img]Newly ordered sig !


bosco_
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Post by bosco_ »

Cool stuff AfterDune. :)
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Rhino
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Post by Rhino »

I dunno how none of you could have not noticed the huge glowing tanks yet :p
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MAINERROR
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Post by MAINERROR »

Have you made the convertion exactly like inthe tutorial? If yes then there is a part which you should ignore the part adds this HDR effect which illuminates everything around the player/vehicle.

Anyways very nice but are you able to play the map with the current PR shaders?! Or have you tried to play it with the BF2 ones?

EDIT: Thats true rhino lol.

Do you have a huge active infra-red emmiter on the NVGs in PR or why are all vehicles glowing like that?

You need to ignore and delete the HDR part. ;-)
Last edited by MAINERROR on 2008-04-13 18:43, edited 1 time in total.
Scot
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Joined: 2008-01-20 19:45

Post by Scot »

i think i just creamed my pants.... :roll: that is very sexy, thank you!! but a beta would be nice!!! :mrgreen:
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bosco_
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Post by bosco_ »

[R-DEV]Rhino wrote:I dunno how none of you could have not noticed the huge glowing tanks yet :p
lol yeah, I thought there were some kind of lights at the Outpost, but at a second glance :o ops:
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Deadfast
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Post by Deadfast »

[R-DEV]Rhino wrote:I dunno how none of you could have not noticed the huge glowing tanks yet :p
We're just more polite :D
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Post by Alex6714 »

Awesome afterdune!

*Wants test server* :grin:
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Mora
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Joined: 2007-08-21 12:37

Post by Mora »

Sweet!! i like the black-white nvg cant wait to try this out :D .
agentscar
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Joined: 2007-06-25 04:26

Post by agentscar »

I would like this map downloadable,and test/server for it,hehe.

And lights on places like,runway,hangers,main base bunker,outpost bunkers,and that's about it.OH,and lights inside the bunkers in the South/North Bunker complex.
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markonymous
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Post by markonymous »

x2 agree
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Mora
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Joined: 2007-08-21 12:37

Post by Mora »

agentscar wrote:I would like this map downloadable,and test/server for it,hehe.

And lights on places like,runway,hangers,main base bunker,outpost bunkers,and that's about it.OH,and lights inside the bunkers in the South/North Bunker complex.
Just lights at the mainbase, and light dots on the runway and maybe on the helipad. Lights at the bunker complex's gates and inside the bunkers and maybe aside the road.

But no lights at the villages or the outposts.
Outlawz7
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Post by Outlawz7 »

creepinshadow24/7 wrote: And then u 'otta re-do the lightmap. which can take quite some time...
Why, it's night anyway :lol:
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AfterDune
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Post by AfterDune »

Remember this is only a try-out, to see how night-fighting would be on Kashan ;) . If it is as cool as we think it is, we can of course add things to it, but I do think the PR team should approve any changes.

I set up a server for it, but when I tried to join, I CTD'd at 62% every time. Server was still running though. No error message in windowed mode either.

We'll look into it, I'm sure we can find out why I crash. Local server works perfectly.
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