Maybe I could help?[R-DEV]Jaymz wrote:QFT
Especially considering we have plethora of new weaponry that's only not in game because of that very reason.
3d Iron Sights
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ReadMenace
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Expendable Grunt
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DeltaFart
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Gyberg
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The Ak-47 has automatic selection first, singleshot last.DeltaFart wrote:Cause the AKs looks stupid, a flick of the thumb and your on auto, what balony.
Anthony Lloyd, himself a former soldier in the British army and a Northern Ireland and Gulf War veteran:
"The men inside (the APC) might have been UN but they were playing by a completely different set of rules. They were Swedes; in terms of individual intelligence, integrity and single-mindedness I was to find them among the most impressive soldiers I had ever encountered. In Vares their moment had come."
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DeltaFart
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Gyberg
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If you are refering implying that the fireselector should be harder to change then all I can say to you is that it is a matter of training.
back on topic, Great job!
back on topic, Great job!
Anthony Lloyd, himself a former soldier in the British army and a Northern Ireland and Gulf War veteran:
"The men inside (the APC) might have been UN but they were playing by a completely different set of rules. They were Swedes; in terms of individual intelligence, integrity and single-mindedness I was to find them among the most impressive soldiers I had ever encountered. In Vares their moment had come."
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ReadMenace
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Actually, it's a matter of ergonomics. Unless you have an obscenely large (and strong) index finger, manipulating the safety without moving your hand off the pistol grip is not possible. To switch fire modes, either move your hand completely off the grip, or you rotate it so that your thumb can push the level down. Like Fart was saying, it's not a quick motion like changing firemodes on a Stoner design.Gyberg wrote:If you are refering implying that the fireselector should be harder to change then all I can say to you is that it is a matter of training.
back on topic, Great job!
Anyways, ontopic again: 3D SIGHTS YAY!
-REad
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Expendable Grunt
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This.ReadMenace wrote:Actually, it's a matter of ergonomics. Unless you have an obscenely large (and strong) index finger, manipulating the safety without moving your hand off the pistol grip is not possible.
Crazy fire selector.

Former [DM] captain.
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zangoo
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markonymous
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ReaperMAC
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To make them look cooler and more realistic. The AK irons were horrible! Same with... well everything else. The spec op ones are now 1337!markonymous wrote:why did the DEVs add a whole lot of new ironsights in .75?

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Mosquill
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Made another test video if someone's interested:
YouTube - Project Reality iron sights test #3
Think the eye is too far though, should be closer to the sights. But that's really not a problem.
Edit: try better quality here(&fmt=6) or, if it won't work for you, try here(&fmt=1
YouTube - Project Reality iron sights test #3
Think the eye is too far though, should be closer to the sights. But that's really not a problem.
Edit: try better quality here(&fmt=6) or, if it won't work for you, try here(&fmt=1
Last edited by Mosquill on 2008-04-14 13:00, edited 1 time in total.
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Raniak
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Woah, as it was on the first videos I didn't want to see it ingame, but now... woah, it look really good. I hope it will get in .8 or the version after !Mosquill wrote:Made another test video if someone's interested:
YouTube - Project Reality iron sights test #3
Think the eye is too far though, should be closer to the sights. But that's really not a problem.
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Expendable Grunt
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