It just hit me, why the hell is there a glowing red sign above our teams planted explosives ? ok I know its EAs way to calm down inderect TK (which hasn't been realy effective has it).
I mean seriously, appart from looking at it real close i'm not shure you can tell if a mine/claymore/explosive bag is from your team or the other ones.
And even if it were from your team, a glowing red cross ? in a 'reality' sense you'd only know were (and if) explosives have been planted if you have been warned, on a map or by speach.
So please take this away, as it has no logic. and even more it would have the direct effect of having people watch out where they are going rather then race everywere knowing that the magic red sign will warn them reven before they see it.
So this goes back to the total immersion, were if you want to have information on wat is around you, you have to open your eyes and listen rather then have a magic Hud telling you everything.
and also, get rid of the TK message you get in those cases, if you got killed you weren't paying attention enough.
On taking out the explosive red sign out of game
-
Saobh
- Retired PR Developer
- Posts: 8124
- Joined: 2006-01-21 11:55
-
jezzzy
- Posts: 151
- Joined: 2006-01-01 22:11
in REAL life, your team would be fully aware of any C4, claymore, and mines in the area, it would be plotted and marked. i dont the red sign is bad at all, its saved me on many occasions. Also when your an engineer taking up mines, how do you know whats the enemy ones and whats your own. Itll get confusing
-
Saobh
- Retired PR Developer
- Posts: 8124
- Joined: 2006-01-21 11:55
Exactly it would be plotted on a MAP, if you want to know where they are no magic information in front of your eyes -> you have to look at your map.jezzzy wrote:in REAL life, your team would be fully aware of any C4, claymore, and mines in the area, it would be plotted and marked. i dont the red sign is bad at all, its saved me on many occasions. Also when your an engineer taking up mines, how do you know whats the enemy ones and whats your own. Itll get confusing
and er engineers can pick up any mine (if my memory is good)
-
Hitperson
- Retired PR Developer
- Posts: 6733
- Joined: 2005-11-08 08:09
well can we have them shown on the mini map (or the main map when the mini map is removed.)
Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
-
Saobh
- Retired PR Developer
- Posts: 8124
- Joined: 2006-01-21 11:55
Well in fact I was thinking of a sort of automatic notation on the main map (as i'm for the suppression of the mini-map) when explosives are fixed , suggesting that you warn your team of your action.Hitperson wrote:well can we have them shown on the mini map (or the main map when the mini map is removed.)
But I dont know if its possible to code in (as its a new type of info to make apparent ) but probably the most complicated would be the fact of having that map notation disappear at the same time as its game world does.
-
Tacticsniper815
- Posts: 143
- Joined: 2005-11-14 05:49
-
Rifleman
- Posts: 290
- Joined: 2006-02-02 10:22
Agreed... too many punishing idiots around... they run on claymores even with red sign... think what would happend when they would be removed...in REAL life, your team would be fully aware of any C4, claymore, and mines in the area, it would be plotted and marked. i dont the red sign is bad at all, its saved me on many occasions. Also when your an engineer taking up mines, how do you know whats the enemy ones and whats your own. Itll get confusing
Total-punish-TK-mayhem.....
It can be smaller, it can be other sign... but some indicator must stay...
As long as i vote for 3D map to remove, minimap is not an option for me...
Chuck Norris has counted to infinity. Twice.
InGame: H2HSupport
Kits: Sniper/Medic/SpecOps
InGame: H2HSupport
Kits: Sniper/Medic/SpecOps


