Where has the Blood gone?

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Post by Maxfragg »

there could be blood, but most headshots go though a helmet befor, which will catch up the most blood, and in the most situations you simply will not see the blood, belive us.
those splatter scenes are luckily (for all soldiers) quite rare
Waaah_Wah
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Post by Waaah_Wah »

[R-DEV]Jaymz wrote:You guess correctly.
So white dust is more realistic? :p
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Maxfragg
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Joined: 2007-01-02 22:10

Post by Maxfragg »

lets say it that way, in reality you would have a chance to see if you hit, but without the dust you wouldn't in PR, thats why it is still ingame
isooth
Posts: 60
Joined: 2008-02-29 12:11

Post by isooth »

How about really small puffs? I'd digg small puffs. At least from weapons of higher caliber. Don't tell me a .50 cal bullet, going in and out, creates a puff of blood you could paint walls with.
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Expendable Grunt
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Post by Expendable Grunt »

[R-DEV]Jaymz wrote:You guess correctly.
\o/
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darkNight
Posts: 202
Joined: 2007-10-25 20:53

Post by darkNight »

I want it back anyway! A puff of grey dust isn't more realistic than a puff of blood!

Whaaaa gimmie the bloooood!!!! :twisted:

No, really. The vanilla puffs are driving me up the wall! The first real thing I've noticed after start playing PR (it was 0.4 I think) was the amazing recoil and those blood puffs! And I really miss it now... :-?
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OkitaMakoto
Retired PR Developer
Posts: 9368
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Post by OkitaMakoto »

Waaah_Wah wrote:So white dust is more realistic? :p
Until you wash your damn combat uniform, yes it is. :P

I'd imagine half of you, away from mommy for the first time, haven't washed your uniform since we got here. There's no doubt in my mind that if you were shot, we'd see anywhere from about 1 to 3 PR releases of dust build up puffing out of your uniforms.

:P
markonymous
Posts: 1358
Joined: 2007-10-25 05:20

Post by markonymous »

[R-CON]OkitaMakoto wrote:Until you wash your damn combat uniform, yes it is. :P

I'd imagine half of you, away from mommy for the first time, haven't washed your uniform since we got here. There's no doubt in my mind that if you were shot, we'd see anywhere from about 1 to 3 PR releases of dust build up puffing out of your uniforms.

:P
you got me there ;) but seriously why not remove the dust and blood altogether seems to be the most realistic way.
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00SoldierofFortune00
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Post by 00SoldierofFortune00 »

Notice how it is everywhere except for the flak.

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Skodz
Posts: 791
Joined: 2007-05-26 06:31

Post by Skodz »

Yeah take blood back!

Blowing up insurgent with a .50 cal or an armor HEAT does not make em bleed ?

Shooting someone with a sniper rifle or a 5.56 cal does not make em bleed ?
Last edited by Skodz on 2008-04-18 06:24, edited 1 time in total.
@bsurd
Posts: 353
Joined: 2008-03-18 12:52

Post by @bsurd »

i also want the blood back :-)

It was a nice effect when the hit was good :-)
OkitaMakoto
Retired PR Developer
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Post by OkitaMakoto »

@bsurd wrote:i also want the blood back :-)

It was a nice effect when the hit was good :-)
But it wasn't always true. Thats the problem. From what I understand, the only TRUE hit indicator was the vBF2 crosshair flare. :'(
@bsurd
Posts: 353
Joined: 2008-03-18 12:52

Post by @bsurd »

ok, that bad then, if there is blood, it have to be a hit, otherwise let it out, because blood without hit is kid of stupid...
SethLive!
Posts: 1582
Joined: 2007-02-10 22:46

Post by SethLive! »

uh guys...
when someone is shot irl there is not a 'puff' of blood. The blood comes after they are lying on the ground bleeding out.
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Masaq
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Post by Masaq »

Stop being gore monkies and just play the game?!

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ERASERLASER
Posts: 152
Joined: 2007-12-30 14:58

Post by ERASERLASER »

take the puff away and add blood splatters on the body, like red paintballs?
hall0
Posts: 1700
Joined: 2007-06-09 17:20

Post by hall0 »

[R-CON]OkitaMakoto wrote:But it wasn't always true. Thats the problem. From what I understand, the only TRUE hit indicator was the vBF2 crosshair flare. :'(
Yes. Its because of the great BF2 hit detection. :roll:


But the red dust is much more better than the white dust which appears now.
Its right that in rl would puff blood in reallife you have a much better hit detection the enemy would get down. Here an enemy runs on like nothing happends :-?
AirCasper
Posts: 137
Joined: 2008-04-20 18:59

Post by AirCasper »

Someone posted this idea which I actually like about the blood.


yes unless you are shot in the face, you wont see a string of blood come out (depends)


most of the time the blood starts to soak into your bdus and flows out.



so... (to get rid of the unrealistic health bar)

you can tell if a solider is wounded by blood being on his uniform, or a little on his face.


the more blood, the more he is bleeding.


and the blood only shows up when you are bleeding, not for a slight graze or flesh wound.


but if you are bleeding out, and maxi-pads arnt working; call out a medic, and he will find the guy with blood on him to heal.


:D and I am pretty sure this can be done with the BF2 engine; it would just involve a rotation of skins for the player model.

and I would assume a different level of blood for every 25% you bleed





Opinions?
Cyrax-Sektor
Posts: 1030
Joined: 2007-10-15 21:12

Post by Cyrax-Sektor »

^ Is it possible to get rid of the health bar medics see? There are certain lines that could get rid of it in the kit.cons for them.

If a little bit of editing works, maybe the same could apply for Riflemen and Engineers, as they too see the status of other soldiers and vehicles in a little bar.
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