Returning kits
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smee
- Posts: 516
- Joined: 2007-11-15 10:43
Returning kits
Would it be possible maybe to have a return kit feature so that if you take the wrong kit you could change/return it so that kits not out of the game for 5mins or would that be too crazy .
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SuperTimo
- Posts: 2079
- Joined: 2007-07-31 09:25
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@bsurd
- Posts: 353
- Joined: 2008-03-18 12:52
ok, but how whould you check if it is : oops the wrong kit, or, ok i take this one, one no now better this one, and so on...
I should be nicer, if the SL can say, ok this guy of sq is pilot, this one medic, and so on...
How often we have guys with a great kit, but cant handle it and so fuck up the full squad...
I should be nicer, if the SL can say, ok this guy of sq is pilot, this one medic, and so on...
How often we have guys with a great kit, but cant handle it and so fuck up the full squad...
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Cyrax-Sektor
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markonymous
- Posts: 1358
- Joined: 2007-10-25 05:20
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Zimmer
- Posts: 2069
- Joined: 2008-01-12 00:21
Good Idea taken teh wrong kit alot of times its like takes teh pilot kit and then SL asks you to be gunner in a tank its not fun standing at the bunker waiting for a kit when everyone waits.
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AnRK
- Posts: 2136
- Joined: 2007-03-27 14:17
As long as you have to return them to places where you could request them from this seems like a pretty good idea to me.
I'd be nice if the limits were implemented for individual bunkers, firebases, flags, APCs etc somehow too. So 1 bunker only held one L-AT and sniper kit but perhaps not limit spec ops due to them needing to be utilised in numbers. But for stuff like APCs I reckon you should only be able to request 1 auto rifle, grenadier etc. Not so sure about bunkers and firebases but there should be something stopping the APCs being able to hand out loads of gear (not that it gets exploited too much at the moment but I can imagine it does).
I'd be nice if the limits were implemented for individual bunkers, firebases, flags, APCs etc somehow too. So 1 bunker only held one L-AT and sniper kit but perhaps not limit spec ops due to them needing to be utilised in numbers. But for stuff like APCs I reckon you should only be able to request 1 auto rifle, grenadier etc. Not so sure about bunkers and firebases but there should be something stopping the APCs being able to hand out loads of gear (not that it gets exploited too much at the moment but I can imagine it does).
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Hitperson
- Retired PR Developer
- Posts: 6733
- Joined: 2005-11-08 08:09
hmm that sounds fairly sensible but it would nevertheless need auditing for realism and game play reasons but fire bases and bunkers would be pretty cool with specific weapons being limited.
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