Grenades Need More Power

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Zeppelin35
Posts: 191
Joined: 2008-01-13 02:55

Grenades Need More Power

Post by Zeppelin35 »

This really needs to be adressed. In 0.75 grenades are useless. In real life grenades have a kill radius of 5-10 yards and a casualty radius of up to 50 yards but in PR you'll be safe from grenades as long as you're not trying to get killed. Seriously I once had a grenade go off 4-5m away from me and not even take any damage.

Who else thinks grenades are under powered.

PS. Will someone please tell me how to make polls?
Spec
Retired PR Developer
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Post by Spec »

PS. Will someone please tell me how to make polls?
sorry, had to laugh^^

Well, i agree with you, but it has been suggested before quite a few times.
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Scot
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Post by Scot »

Zeppelin35 wrote:PS. Will someone please tell me how to make polls?

LMAO!! the devs will kill anyone who replies to this lmao! and it has been suggested a lot before
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Tartantyco
Posts: 2796
Joined: 2006-10-21 14:11

Post by Tartantyco »

Zeppelin35 wrote:PS. Will someone please tell me how to make polls?
Alt-F4.
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Deadmonkiefart
Posts: 632
Joined: 2007-02-06 04:33

Post by Deadmonkiefart »

I think they are really underpowered. Here's an example why:
I was on the insurgent side on Al Basrah last week when I saw an entire squad of Brits run into a building. I stood outside the entryway and threw 2 grenades in. Then I ran in to survey the damage..... Big mistake! I was instantly cut to pieces from 4 separate assault rifles. They had all survived! IRL, there's no way they'd be alive. There were 4 of them in a small room with 2 grenades. This needs to be fixed.
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Snowno
Posts: 154
Joined: 2007-08-10 14:32

Post by Snowno »

Oh god.... I really, REALLY HATE Grenades!
It's only used for nuking someone who is running out in the open, simply because it's more powerfull and easier to hit with than a normal weapon, that's how the noobs use it. Remember how it was in Vanilla BF2? Do you want that back?
snow
Posts: 32
Joined: 2006-05-13 05:08

Post by snow »

Sorry, I am not even remotely in favor of returning grenades to where they were before. I'd rather see them underpowered than spammed constantly.
Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Post by Bob_Marley »

As ever, my response is that they should be implemented realistically. Right now if you toss one into a house you can't garentee that it'll clear that floor, which is a bit rubbish, though I do appreciate the problems of spam.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Post by Waaah_Wah »

Grenades in 0.75 are really useless... It was enough with decreasing the throw distance, and adding deviation to the throws. But the decrease of blast radius is overkill IMO
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101 bassdrive
Posts: 514
Joined: 2007-02-20 15:04

Post by 101 bassdrive »

..and not to forget you cant really daze people in CQC with it since the suppression effect doesnt take terrain nor buildings into account
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Post by HughJass »

they are a bit weak, if you upgrade them they will be great.
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Rudd
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Post by Rudd »

Grenades do need to be beefed up a tad. I really liked the shrapnel idea som1 had (that a grenade would spawn a bunch of projectiles) but it lagged horribly.

Perhaps the supression effect from grenades should be increased instead? Better a dazed enemy and no grenade spam than one dead enemy but an exchange of ubergrenades that kills 90% of everyone there.
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snow
Posts: 32
Joined: 2006-05-13 05:08

Post by snow »

Dr2B Rudd wrote:Perhaps the supression effect from grenades should be increased instead? Better a dazed enemy and no grenade spam than one dead enemy but an exchange of ubergrenades that kills 90% of everyone there.
Shell shock. I love this idea. 8-)
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

[R-MOD]Bob_Marley wrote:As ever, my response is that they should be implemented realistically. Right now if you toss one into a house you can't garentee that it'll clear that floor, which is a bit rubbish, though I do appreciate the problems of spam.
Agreed. I enjoy how its not so spammy, which is always needed in games, but I would like to see them as effective as they are in RL, AND less spammy.. Can;t I have both? :'(

:)
milobr
Posts: 398
Joined: 2007-06-10 23:06

Post by milobr »

Dr2B Rudd wrote:Grenades do need to be beefed up a tad. I really liked the shrapnel idea som1 had (that a grenade would spawn a bunch of projectiles) but it lagged horribly.
Yeah, that was me. I was going to mention that but I see you did it first.

Well, the main issue with grenades is their lack of shrapnels. If we could somehow generate shrapnels it would be very, very good.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

Or tweak the blast radious, so it heavily wounds outside the kill radious, so even if someone survives, they'll be bleeding heavily
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CareBear
Posts: 4036
Joined: 2007-04-19 17:41

Post by CareBear »

the grenades could have been made alot weeker,

*flashback to testing varying blast radius changes with jaymz*
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