Hi fellow PR members,
Summary:The attack helicopters need some improvements because they are underpowered now. They are more vulnerable than most vehicles, from AAV, TANKS, JETS, INFANTRY, etc. (and yes i've done my research on and off the forums).
I am a regular PR helicopter pilot who especially likes to fly the attack helicopters. Sometimes I am just frustrated at some aspects of how the A-Helos(Attack Helicopters) are implemented in PR. I posted this in General Discussions because I would like to discuss this with the community rather than putting this in the suggestions forum where very few discussions occur.
Helicopters' Areas of Improvement:
I acknowledge the limitations of the BF2 engine and will make suggestions that are balanced between realism and fun.
Offensive:
1) The pilot needs some kind a zoom (in RL pilots have their own optics). Even though if it can't rotate, some sort of zoom would be helpful in spotting targets. The HUD would remain when zoomed in so the pilot can still level the Helo. I'm pretty sure this is posible by making a different camera view for the pilot to choose. It would be better if the pilot can still free ctrl look zoomed in.
WHY? So many times I've spotted a tank silhouette while flying low in front of me, but the gunner was too slow in confirming the Operational status (dead or alive) of the enemy tank, resulting in getting our helo shot by the tank.
2) Allow Helo pilots to switch between rockets and AA missiles with "F" key, freeing the right mouse button (maybe for laser designation by the pilot with the above suggested zoom function)? This also eliminates situations when Helos are forced to give away their position due to unplanned missile lock of enemy aircraft.
Edit,
3) Due to the lack of a stabilization and tracking system, perhaps there should be a 3rd missile firing mode where missiles are allowed to be dumb-fired, meaning it will not track the laser/mouse like in laser guided mode. This would allow helos to fire and forget at stationary targets, making the helos more effective. In order to allow max accuracy, maybe have the missile track for a short amount of time so it flies in the correct course (maybe say 0.5 seconds) towards the directed target, then the gunner is free to look around in the missile cam without the missile still following the designator. (I don't know if this can be done with the Bf2 engine though).
4) The useless and sight hindering black and white camera view for the gunner should be removed. I'm sure Gunships have color cameras in their optics. Black and white is a very poor replacement for Infrared which clearly contrasts target and terrain.
Deffensive:
1)Helicopter's flares needs to shoot outwards and away from the helicopter.

In PR, the flares deploy but sort of floats around the helicopter, which is useless because the AA missile detonate with proximity and the helo still gets damaged even though flares deployed. Helos need outward shooting flares more than jets because helos fly at a slower speed.
Edit,
2) Helicopter's speed indicator should have a positive for moving forward and negative for moving backwards.
That is just a few suggestions, any fellow Helicopter pilots want to comment and add your complaints and suggestions, pls feel free to do so and I will add it to main thread.

Jaymz





