Would you sacrifice move/shoot to 100% eliminate prone spam?

General discussion of the Project Reality: BF2 modification.
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Re: Would you sacrifice move/shoot to 100% eliminate prone spam?

Post by bosco_ »

Airsoft ain't quite like Real life, and I trust the judgement of people who have served more, no offense. Image
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blud
Posts: 1246
Joined: 2006-09-04 22:22

Re: Would you sacrifice move/shoot to 100% eliminate prone spam?

Post by blud »

Even people who have served say that you can run and gun pretty well (or at least walk and gun).

Anyways earlier in the thread people were saying there is no game with good CQB, but in my opinion True Combat Elite has it.
Drake
Posts: 119
Joined: 2008-03-26 16:22

Re: Would you sacrifice move/shoot to 100% eliminate prone spam?

Post by Drake »

No, just no.

As long as PR is on BF2 engine, we have to deal with prone spam. There is no way around it, without ruining the fun. :(
PrivateJson
Posts: 99
Joined: 2007-05-25 08:46

Re: Would you sacrifice move/shoot to 100% eliminate prone spam?

Post by PrivateJson »

'[R-PUB wrote:bosco;672268']Airsoft ain't quite like Real life, and I trust the judgement of people who have served more, no offense. Image
Airsoft can be pretty real. You spray a lot more, but it's mostly like CQB, up close! You don't have the range of real guns, so you have to get close to "kill" the enemy!

I've served, Danish Army - Recon, and you do learn how to fire while moving, not just in CQB training. But like in Airsoft, you have to get up close to hit anything when moving and shooting at the same time, unless you're just laying down suppressive fire!

regards,
Steen
Videre sine videri - observe without being observed
lysander: saving Json's privates

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Wolfe
Posts: 1057
Joined: 2007-03-06 03:15

Re: Would you sacrifice move/shoot to 100% eliminate prone spam?

Post by Wolfe »

Drake wrote:No, just no. As long as PR is on BF2 engine, we have to deal with prone spam. There is no way around it, without ruining the fun. :(
Actually, I've reduced run'n gun/prone spam by 90% without sacrificing accuracy... so no, we don't have to deal with it. There is a way around it.

"Now that I've seen this, I don't want to go back to .75" - tester quote
Last edited by Wolfe on 2008-05-10 22:56, edited 1 time in total.
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Re: Would you sacrifice move/shoot to 100% eliminate prone spam?

Post by Jaymz »

lockage,

I think Warren said it best and just for your information, the suppression effect is officially gone from CQB come 0.8.

Hopefully we'll incorporate Wolfe's changes or at least some form of it as long as it doesn't affect anything negatively.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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