Would you sacrifice move/shoot to 100% eliminate prone spam?
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bosco_
- Retired PR Developer
- Posts: 14620
- Joined: 2006-12-17 19:04
Re: Would you sacrifice move/shoot to 100% eliminate prone spam?
Airsoft ain't quite like Real life, and I trust the judgement of people who have served more, no offense. 

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blud
- Posts: 1246
- Joined: 2006-09-04 22:22
Re: Would you sacrifice move/shoot to 100% eliminate prone spam?
Even people who have served say that you can run and gun pretty well (or at least walk and gun).
Anyways earlier in the thread people were saying there is no game with good CQB, but in my opinion True Combat Elite has it.
Anyways earlier in the thread people were saying there is no game with good CQB, but in my opinion True Combat Elite has it.
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Drake
- Posts: 119
- Joined: 2008-03-26 16:22
Re: Would you sacrifice move/shoot to 100% eliminate prone spam?
No, just no.
As long as PR is on BF2 engine, we have to deal with prone spam. There is no way around it, without ruining the fun.
As long as PR is on BF2 engine, we have to deal with prone spam. There is no way around it, without ruining the fun.
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PrivateJson
- Posts: 99
- Joined: 2007-05-25 08:46
Re: Would you sacrifice move/shoot to 100% eliminate prone spam?
Airsoft can be pretty real. You spray a lot more, but it's mostly like CQB, up close! You don't have the range of real guns, so you have to get close to "kill" the enemy!'[R-PUB wrote:bosco;672268']Airsoft ain't quite like Real life, and I trust the judgement of people who have served more, no offense.
I've served, Danish Army - Recon, and you do learn how to fire while moving, not just in CQB training. But like in Airsoft, you have to get up close to hit anything when moving and shooting at the same time, unless you're just laying down suppressive fire!
regards,
Steen
Videre sine videri - observe without being observed
lysander: saving Json's privates

lysander: saving Json's privates

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Wolfe
- Posts: 1057
- Joined: 2007-03-06 03:15
Re: Would you sacrifice move/shoot to 100% eliminate prone spam?
Actually, I've reduced run'n gun/prone spam by 90% without sacrificing accuracy... so no, we don't have to deal with it. There is a way around it.Drake wrote:No, just no. As long as PR is on BF2 engine, we have to deal with prone spam. There is no way around it, without ruining the fun.![]()
"Now that I've seen this, I don't want to go back to .75" - tester quote
Last edited by Wolfe on 2008-05-10 22:56, edited 1 time in total.
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Jaymz
- Retired PR Developer
- Posts: 9138
- Joined: 2006-04-29 10:03
Re: Would you sacrifice move/shoot to 100% eliminate prone spam?
lockage,
I think Warren said it best and just for your information, the suppression effect is officially gone from CQB come 0.8.
Hopefully we'll incorporate Wolfe's changes or at least some form of it as long as it doesn't affect anything negatively.
I think Warren said it best and just for your information, the suppression effect is officially gone from CQB come 0.8.
Hopefully we'll incorporate Wolfe's changes or at least some form of it as long as it doesn't affect anything negatively.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
