What I hate in PR 7.5

General discussion of the Project Reality: BF2 modification.
GLQ
Posts: 80
Joined: 2006-11-09 10:54

What I hate in PR 7.5

Post by GLQ »

1 - Suppression effect from you at 1-2m affects reaaly bad
well, this is stupid - I shoot the ground, and nothing around me, but still came "suppressed"

2 - The trees dissapper
and this is stupid - that way I can see any sniper behind the trees (Qwan river)

3 - Heavy trucks
Why I can't drive trucks - this is no comment..
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Howitzer
Posts: 648
Joined: 2008-01-20 17:49

Re: What I hate in PR 7.5

Post by Howitzer »

1. WIP
2. Bf2 engine issue
3. Need to read the guide :roll:
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: What I hate in PR 7.5

Post by gazzthompson »

GLQ wrote:1 - Suppression effect from you at 1-2m affects reaaly bad
well, this is stupid - I shoot the ground, and nothing around me, but still came "suppressed"

2 - The trees dissapper
and this is stupid - that way I can see any sniper behind the trees (Qwan river)

3 - Heavy trucks
Why I can't drive trucks - this is no comment..

1. https://www.realitymod.com/forum/f225-m ... s-wip.html


2. bf2 poor draw distance, not PR

3. they are needed to build bunkers/firebase, not taxis to ditch somewhere, so restricted the usage reduces that and makes them more for intended use.


EDIT: damn , ninja howitzer beat me to it
AirCasper
Posts: 137
Joined: 2008-04-20 18:59

Re: What I hate in PR 7.5

Post by AirCasper »

Edit


a few of you guys got to this before me. no need to sound like a broken record :D
GLQ
Posts: 80
Joined: 2006-11-09 10:54

Re: What I hate in PR 7.5

Post by GLQ »

2 - well that's so unreal ..
Go far, out the forest - and the overgrowth "get invisible", this is major bug
(for the sniper players)
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77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Re: What I hate in PR 7.5

Post by 77SiCaRiO77 »

personaly what i hat most is the lack of transport , i cant image an assault operation with only trucks :P
hall0
Posts: 1700
Joined: 2007-06-09 17:20

Re: What I hate in PR 7.5

Post by hall0 »

GLQ wrote:2 - well that's so unreal ..
Go far, out the forest - and the overgrowth "get invisible", this is major bug
(for the sniper players)
SNIPERS
.................................
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Mora
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Joined: 2007-08-21 12:37

Re: What I hate in PR 7.5

Post by Mora »

hehe
Deadfast
Retired PR Developer
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Re: What I hate in PR 7.5

Post by Deadfast »

GLQ wrote:2 - well that's so unreal ..
Go far, out the forest - and the overgrowth "get invisible", this is major bug
(for the sniper players)
Indeed, it is, but there is nothing the PR developers can do about it.
It's just the way the engine handles LOD (Level Of Detail) and anything regarding engine is 'hardcoded' (the devs can't touch it without violating EULA).
Antonious_Bloc
Posts: 348
Joined: 2007-11-20 05:57

Re: What I hate in PR 7.5

Post by Antonious_Bloc »

The trees disappear?
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I'm confused. :confused:
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Deadfast
Retired PR Developer
Posts: 4611
Joined: 2007-07-16 16:25

Re: What I hate in PR 7.5

Post by Deadfast »

Antonious_Bloc wrote:The trees disappear?
I think he may mean the terrain sinking around the trees.
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Re: What I hate in PR 7.5

Post by fuzzhead »

Qwan river eh? ;)

I'm actually interested in what you mean by the trees disappearing, do you mean at range, what areas specifically on what maps? Whats your graphics card/drivers? Can you get some screenshots of this occurring?
Scot
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Joined: 2008-01-20 19:45

Re: What I hate in PR 7.5

Post by Scot »

this is exactly the kind of support the devs need! :D lol
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GrayeKnight
Posts: 900
Joined: 2007-04-01 21:22

Re: What I hate in PR 7.5

Post by GrayeKnight »

I'd hate PR 7.5 at this moment too.

I happen to like PR .75 though.


Many people have already addressed, and given the correct answers to, all your questions in the original post ;)
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GLQ
Posts: 80
Joined: 2006-11-09 10:54

Re: What I hate in PR 7.5

Post by GLQ »

Image

Image

like that
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Ironcomatose
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Joined: 2007-02-21 06:07

Re: What I hate in PR 7.5

Post by Ironcomatose »

It looks to me like your graphics are on UBER low so i think thats a problem that has a lot to do with your crappy PC(no offense).

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
GrayeKnight
Posts: 900
Joined: 2007-04-01 21:22

Re: What I hate in PR 7.5

Post by GrayeKnight »

That's your draw distance. As you moved backward, the trees disappeared.
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Cyrax-Sektor
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Joined: 2007-10-15 21:12

Re: What I hate in PR 7.5

Post by Cyrax-Sektor »

ironcomatose wrote:It looks to me like your graphics are on UBER low so i think thats a problem that has a lot to do with your crappy PC(no offense).
I had the worst of the worst GFX settings, but still had 100% view distance, and none of the trees disappeared on me. ;) But those days are over. :mrgreen:
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: What I hate in PR 7.5

Post by Psyko »

I think all the devs have absorbed a huge amount of moaning and groaning about thousands of issues, and deserve a pat on the back for dealing with all the issues. i mean, it takes a phenomenal amount of work to map(which i only recently began to fathom), and it looks like only three people at most are actually doing that, which means they are supermen.

I mean...think about it, did anyone congradulate the mappers on building the multistory carpark on al basra? NO! How about congradulating the forum admins on protecting the website from the frequent hack attempts! NO! What about all the community modders who busted their butts to build new ideas and consepts and are still doing it right now? of course not, because you just came off the game unsatisfied that you couldnt headshot sombody from the hip from accross the other side of a 4km map! And how about some glory for Noel Tock who came up with the mod, come on, a clap, a nod, a whistle, just give him somthing! *gives Noel a hug, but not in a weird way*

Granted, the bugs and kinks havnt been worked out. sometimes i wonder why new content is being added when bugs havnt been fixed (not a subtle sarcastic jest btw, im just being blatantly obvious and speaking my mind here.)

and there is a shopping list of gameplay things that need to be tweaked to perfection. all we can to is pray to god that he gives all the developers insperation at the right times to keep this ship afloat and hopfully turn it from an ocean-liner to the startrek enterprise :)
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