Possible solutions to players being too care-free.

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Possible solutions to players being too care-free.

Post by Outlawz7 »

Players will still die and we are punished enough for it as it is, why punish everyone even further?
Just because I have a bad game due some idiot flying my squad into a hot LZ, then I get spawn camped on my RP or bunker and die 5 times the following half an hour my screen should be shaking like it has Alzheimer's disease?

Someone please think of a solution to punish idiots and lone wolfs, not everyone who like playing PR. :(
Image
00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Re: Possible solutions to players being too care-free.

Post by 00SoldierofFortune00 »

Outlawz wrote:Players will still die and we are punished enough for it as it is, why punish everyone even further?
Just because I have a bad game due some idiot flying my squad into a hot LZ, then I get spawn camped on my RP or bunker and die 5 times the following half an hour my screen should be shaking like it has Alzheimer's disease?

Someone please think of a solution to punish idiots and lone wolfs, not everyone who like playing PR. :(
Yep. vvv

'Darkeye[NL wrote:;676171']I think this is not true, a lot of players will definately be more cautious about how they perform, now I just got to figure out a way to bribe them when they do good.
That's your problem, you are trying to "bribe" the players into doing something. You cannot force players to do anything, you can only give them incentive and these are just too negative.

Everyone is given incentive to play CO or SL because they get the most points, have Officer kits, 3 bandages, call in JDAM, etc. At the end of the day, they will still do what they want to do and those incentives or "bribes" as you put it will probably not be enough to turn them off of what they are doing.


The greatest prevention of being "care-free" right now is death. Show me someone who can walk out in the middle of the open and rambo and survive and I will show you some land I got for you.


The 1 suggestion that I do like though is that being closer to the SL helps you build quicker, maybe reload a little quicker(seems too COD4ish and run and gun), etc. Those are actually not that bad, but the other arguments are the same old thing we have now. You are not going to change the players nor are all the players clan experts or trained in military tactics or could even do those ingame.
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
Wolfe
Posts: 1057
Joined: 2007-03-06 03:15

Post by Wolfe »

Best/simplest way of discouraging death is to increase the spawn time. 60 seconds to start, +1 second per death to max of 90 sec.

BF1942: we used to have a flat 90 second spawn. Some people would join and say wtf then leave, but the rest of the people loved it. Server was always full. What does that tell you.
00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Re: Possible solutions to players being too care-free.

Post by 00SoldierofFortune00 »

Wolfe wrote:Best/simplest way of discouraging death is to increase the spawn time. 60 seconds to start, +1 second per death to max of 90 sec.

BF1942: we used to have a flat 90 second spawn. Some people would join and say wtf then leave, but the rest of the people loved it. Server was always full. What does that tell you.
Means less people on the battlefield and more people camping spots so that they can get easy kills and knock the player out of the game for 90 seconds. Upping spawn time is not going to do anything. The average time right now is 40-50 seconds on average and is that doing very much to stop the "care-free" tactics? No.
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: Possible solutions to players being too care-free.

Post by AnRK »

Yup, hgh spawn points are the least creative solution to the problem and don't really add anything to the gameplay. To be honest if you keep putting spawn times up, it just gives people the opportunity to mess about doing other stuff like getting drinks, taking a piss or generally messing about doing something else, so will end up promoting AFKing.

I do like the squad leader benefits, but I think there should also be lonewolfing drawbacks that involve the proximity and number of other players. Obviously these should apply to snipers and spec ops etc.
Wolfe
Posts: 1057
Joined: 2007-03-06 03:15

Re: Possible solutions to players being too care-free.

Post by Wolfe »

Have you ever tried a 60-90 second spawn? A 90 second spawn was enormously popular in our BF1942 server... at time when 99% of all other servers ran a 5-10 second spawn. It does work. Fear of a 90 second death is an effective deterrent. 30 seconds is nothing.

After a few quick deaths, people catch on real quick.. they don't engage in stupid tactics or walk out in the open... The stay behind cover and plan their next 3 moves to avoid dying. Some people do this already, but the Blue Mob does not.
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: Possible solutions to players being too care-free.

Post by Psyko »

I have become quite upset by people claiming that others wouldnt like such'n'such a thing it if was changed.

Project Reality has drawn a HUGE amount of people, the proof is right in front of your eyes. I was drawn to Pr in search of a new form of realistic gameplay, because i want things to be slowed down, i want the enemy to have disadvantages from things like dolphin-diving. Whoever came onto PR to play like an idiot should go back to vanilla emmediatly! Every change so far was first met with growing pains, but after they were implimented they were accepted.

THE MOD ISNT FINISHED ITS STILL BEING BUILT GUYS...YOUR NOT ACTUALLY SEEING THE FINISHED PRODUCT YET!!!

I welcome any new effects that change/alter combat in PR, throw it all in, hell my clan will gladly test it for you. Suppression,bleed,civie-punish,forced-squad-joining,no-sprint,shell-shock! we'll take it all!!!

What i'm saying is, simply. Speak for yourself, you dont truly know what others want so dont assume you do. Try asking. And that goes out to anyone who generalises about the PR community's preferances, because its truly dispicable and i hate it with all my heart.
00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Re: Possible solutions to players being too care-free.

Post by 00SoldierofFortune00 »

Psykogundam wrote:I have become quite upset by people claiming that others wouldnt like such'n'such a thing it if was changed.

Project Reality has drawn a HUGE amount of people, the proof is right in front of your eyes. Whoever came onto PR to play like an idiot should go back to vanilla emmediatly! Every change so far was first met with growing pains, but after they were implimented they were accepted.

THE MOD ISNT FINISHED ITS STILL BEING BUILT GUYS...YOUR NOT ACTUALLY SEEING THE FINISHED PRODUCT YET!!!
Just because it is an ongoing progress doesn't mean something should be implimented that sucks or we should deal with it until "the finished product" is out. Who even knows if anyone will play the finished product because BF3 maybe out by then or some other game. There will probably never be a finished PR anyway since it will probably just keep getting patched.
I welcome any new effects that change/alter combat in PR, throw it all in, hell my clan will gladly test it for you. Suppression,bleed,civie-punish,forced-squad-joining,no-sprint,shell-shock! we'll take it all!!!

What i'm saying is, simply. Speak for yourself, you dont truly know what others want so dont assume you do. Try asking. And that goes out to anyone who generalises about the PR community's preferances.

You are doing the very thing you are against, assuming. Not everyone came into PR to play the way you want to play or have tons of restrictions on them. Some are here to fly. Some are here to snipe. Some are here to CO. Some are here to play as infantry or play as special forces in small groups.

The majority of people in this thread have already said that they have mixed feelings or are against these changes. They are also changes that do nothing but restrict gameplay, not add to it. You can't stop from being tked. You can't stop from being spawn killed or camped. You can't stop anything ingame, so why punish players who are abiding by the rules but are being punished because 1 guy wants to go off and rambo????


Being killed is punishment enough to those rambos and care-free players.
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: Possible solutions to players being too care-free.

Post by Psyko »

yea but overlays and rules wont stop a sniper from sniping.

but overlays and rules will channel people into certain ways of thinking. which is what i want.
(HUN)Rud3bwoy
Posts: 678
Joined: 2007-01-22 16:17

Re: Possible solutions to players being too care-free.

Post by (HUN)Rud3bwoy »

I hope the DEVs wont even consider that a minimum of 60seconds spawn time should be implemented.
Im playing PR since 0.5 came out. That does not make me a vet, but it shows my love for this game. There were changes in new versions that Ive frowned upon at first, but i adapted to it and learnt to play by the new rules.
The 60 second spawn time would be unfortunately a step I could not take. Dont forget that this is still a game. But think about this: in a longer round, where you have two equally competent opposing teams, and you are on the frontline capping flags (which is the real objective IMO), you can easily get 20 deaths. No matter how cautious you are, no matter how great teamwork you have squad or even team wise. Lets consider the best scenario: in between your deaths, you always kill an enemy, and you NEVER teamkill accidentally, or blow up an asset. So 20 deaths, times 60 seconds = 20 minutes! 20 minutes I stare at my black screen in a round. No thanks, I have better things to do than staring at an empty screen.

At OP:
Making these changes would punish everyone, not just those who run "care free". Many said before the example of a squad camping a bunker until they get someone or something to blow it up (same with a rally). Other examples: APC or Tank covering an area for a friendly squad ; not every squad has the accessories to counter enemy armour. So they have no choice than to spawn in an try to get away and regroup elsewhere which usually involves a few ppl getting shot down more than once in the process. Smacktard players: i think everyone is familiar with the situation when there is no admin, and a player decides to camp the enemy main with a tank/jet/heli etc, which also includes getting shot down many times consecutively. So why would I be punished?
Long story short: I think everyone appreciate that (including me) you are coming up with this idea, and that you have presented it in such a manner that should be standard for everyone, but personally I think it wont work and would drive good players away, not just bad ones . Players are hardcoded.
(HUN)Rud3bwoy
Posts: 678
Joined: 2007-01-22 16:17

Re: Possible solutions to players being too care-free.

Post by (HUN)Rud3bwoy »

Sorry.
Double post
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Re: Possible solutions to players being too care-free.

Post by fuzzhead »

Think about this as well: a 60 second spawn means your medic has SIXTY seconds to recover you, instead of the 30 seconds...

Im not saying it will ever be introduced but dont immediately disqualify this point. Personally I think PR would play great with 60 second spawn... but doesnt mean it will be introduced.
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: Possible solutions to players being too care-free.

Post by Tirak »

You already spend 30 seconds critcly wounded, then an additional second dead for each death+whatever penalties you've occured, it's fine the way it is.
00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Re: Possible solutions to players being too care-free.

Post by 00SoldierofFortune00 »

[quote=""'[R-DEV"]fuzzhead;676642']Think about this as well: a 60 second spawn means your medic has SIXTY seconds to recover you, instead of the 30 seconds...

Im not saying it will ever be introduced but dont immediately disqualify this point. Personally I think PR would play great with 60 second spawn... but doesnt mean it will be introduced.[/quote]

Read twhat Tirack said.

And how many people ingame are actually mediced? Not many. Medics aren't that frequent ingame anymore (because of no scopes IMO), so if there is no medic at all, you will be spending 60 seconds dead instead of 60 seconds of "possible" revival.

[quote="Tirak""]You already spend 30 seconds critcly wounded, then an additional second dead for each death+whatever penalties you've occured, it's fine the way it is.[/quote]

^^^^^^^^^^^
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Post by Conman51 »

longer spawn times will seperate the hard core players from the vanilla players....pr will loose people if we force them to think in a way and be carefull ( sadly)

but ill stay no matter what happens...ill actually apreciate people thinking more carefully and playing more tacticly
Gamerofthegame
Posts: 32
Joined: 2008-04-17 02:49

Re: Possible solutions to players being too care-free.

Post by Gamerofthegame »

The suggests in this topic only spell one major thing to me; Removing long conflicts.

By that, I meant battles over specific points. (I played a game on Fools road not to long ago, had 3 Brit squads and who knows how many Militia squads in a bloody conflict at estate with the Milly trying to keep the Brits off until their tanks and such arrived and the Brits trying to take the Bunkers. With this, the conflict in this example wouldn't nearly be as constant and thus fun.)

Of course, if you go with needing a medic to heal this 'battlesickness', this only forces squads to have a medic in them. Which isn't good, because... Well, think of vehicle squads, for example. And just in general not all squads have a medic simply because that other slot is needed for something else.

Or no one wants to be a medic, usually the case.

Theres my bit.
Image
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Possible solutions to players being too care-free.

Post by Rudd »

Longer spawn times FTW, squads will actually have time to reorganise and bring all their boys home- rather than letting the medic scramble to save on dude. Medics FTW! :wink:

But ppl are right that it will turn away alot of players.
wish we could have the "press F to spawn immediately or wait for a medic" option- but I believe this was discarded ages ago. :cry:
Image
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: Possible solutions to players being too care-free.

Post by Tirak »

All you do by increaseing spawn time is kill off the Public Servers. No pubby want's to wait around glaring at a black screen because some smacktard flew the chopper into a ditch, or put a bullet in their head because they were angry. Activly punishing people for death is the wrong way to encourage team work. The current nudges towards squad teamwork are fine as is, but you cross the line when tiny mistakes can ruin your whole game. I can be on the losing side in PR and still have fun, I do not have fun however, staring at the black screen. While temporary spawn penalties are acceptable, if unwanted, in Insurgency Mode, this goes too far.
Post Reply

Return to “PR:BF2 Suggestions”