[Weapon] H&K HK417

Discussion pertaining to the PR Dutch Forces faction.
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Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Post by Maxfragg »

hm, if he wants it.
bosco posted on a german bf page (News Überblick - BF News) that they are looking for devs in all sections
KP
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Joined: 2006-11-04 17:20

Post by KP »

[quote=""'[uBp"]Irish;666736']ah k. makes sense. now i'm kinda interested.. any pics of people covering up the rails on their weapons? never heard of this before.[/quote]

Not really, but remember that you don't really see pics of the 417 being used in the field in places like Afghanistan or Iraq because it's such a new weapon and hasn't really filtered down into front-line units yet.

[quote="LtSoucy""]looks great KP, Shall we start wearing KP for [R-Dev](Skip [R-Con])[/quote]

:D

Is there a title for "community mods' whore"? ;)
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
bosco_
Retired PR Developer
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Post by bosco_ »

KP the Dev app is only one click away... :p
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KP
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Re: [TASK] H&K HK417

Post by KP »

The final model:

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Who should I send it to for UVing, texturing, LODing etc.?
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Re: [TASK] H&K HK417

Post by Brummy »

Oooooooh That is so nice. :D How many polys/tris? :D
KP
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Joined: 2006-11-04 17:20

Re: [TASK] H&K HK417

Post by KP »

'Bout 6000, which is roughly the same as the M16 w/ACOG.
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Celica`
Posts: 174
Joined: 2005-11-20 11:52

Re: [TASK] H&K HK417

Post by Celica` »

if the uv's are nice and color-uv's i could skin it..
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Korps Commando Troepen
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KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: [TASK] H&K HK417

Post by KP »

Who should UV it, then?
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Pride
Retired PR Developer
Posts: 1467
Joined: 2007-07-19 18:13

Re: [TASK] H&K HK417

Post by Pride »

I would, but i'm too busy. And its 6000 polys, so no thanks :p
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eddie: the MoD aren't just going to start blurring their faces so they look 'well ard' are they?
Z-trooper
Retired PR Developer
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Re: [TASK] H&K HK417

Post by Z-trooper »

Pride wrote:I would, but i'm too busy. And its 6000 polys, so no thanks :p
amen :| just the though of the bipods and such could give me nightmares :/

KP, this is a perfect opportunity to learn how to UV :twisted:
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"Without geometry, life is pointless"
KP
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Joined: 2006-11-04 17:20

Re: [TASK] H&K HK417

Post by KP »

Z-trooper wrote:amen :| just the though of the bipods and such could give me nightmares :/

KP, this is a perfect opportunity to learn how to UV :twisted:
I would if I had the time, believe me. ;)
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Re: [TASK] H&K HK417

Post by ice_killer »

i can but nope busy whit the chinook and other stuff for this comm section :)

and like Z said you need to know how to UV ! as a modeler and belive me it S***S !
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
Z-trooper
Retired PR Developer
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Re: [TASK] H&K HK417

Post by Z-trooper »

actually, UVing statics dosnt suck that bad.. I find it quite "fun" sometimes. Mainly because you can see the model comming to life as you UV.

And KP, I was just messing with you ;) but knowing how to UV can really be a benefit - even when you are modeling. that way you know some "dos" and "donts" of the trade... but you have been modeling for far longer than me, so I have a hunch that you already know most of them :P
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"Without geometry, life is pointless"
Glimmerman
Retired PR Developer
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Re: [TASK] H&K HK417

Post by Glimmerman »

Ice, that Chinook is allmost done, you can do the HK417 right after you finish it.
Glimmerman
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Re: [TASK] H&K HK417

Post by Glimmerman »

He's our only UVmapper so he will have to ;)
ice_killer
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Re: [TASK] H&K HK417

Post by ice_killer »

Glimmerman wrote:He's our only UVmapper so he will have to ;)
and if i dont ahve time for it .... :mrgreen:
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
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