Radar in airplanes anyone?

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Demio
Posts: 459
Joined: 2006-03-02 14:43

Radar in airplanes anyone?

Post by Demio »

I don't know if it has been suggested before, but the current system for target acquisition is ridiculous for modern warfare. It's like WWII planes with jet engines.

I say add a radar to the airplanes (maybe the overhead map?) that will display all the other air units, choppers and airplanes alike (or maybe just other airplanes? I'm not sure on how the radars on airplanes operate, but I'm sure they can detect other airplanes).

This would make much more sense than having to keep watching out of the window for enemies, because in real life, target acquisition is made by radar first and then by eye contact, not the other way around. :|
BrokenArrow
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Post by BrokenArrow »

I agree this would be a good idea. Just so long as it doesn't show everything on the map (including ground units) as I think the BFV radar did, that's a little much.
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Resjah
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Post by Resjah »

I posted something that i believe that will be a great idea to implement a while back.

http://realitymod.com/forum/showpost.ph ... stcount=49

I feel this really is the best way to do it, its a bit long, but i gurantee you that it solves many problems
Rhino
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Post by Rhino »

this was a huge acvantge in dogfighting in POE. Wasnt so good for bombing but in dogfighting, if you had lost sight of them you still had some idea where abouts theye where.
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lonelyjew
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Post by lonelyjew »

I suggested this a while back also. I'm glad so many have thought of the idea on their own and so many agree because it makes it all the more likely that it will be implemented.
MonkeyNutz
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Joined: 2005-12-19 19:18

Post by MonkeyNutz »

..or just not trying to bother crowbaring something in that's out of place to begin with.

How can you keep consistently realistic (ignoring the fact there are planes in a Mod where maps are getting smaller for squad/Infantry play) by having half working radar? You don't impose lame balancing rules for anything else?

Sorry if that sounds rude it wasn't meant to, I'm just not a fan of including content in half measures for the sake of balancing - just leave it out all together or implement it fully for vehicle heavy combat maps. (Which planes by their nature should ONLY be on anyway).
Demio
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Post by Demio »

MonkeyNutz wrote:..or just not trying to bother crowbaring something in that's out of place to begin with.

How can you keep consistently realistic (ignoring the fact there are planes in a Mod where maps are getting smaller for squad/Infantry play) by having half working radar? You don't impose lame balancing rules for anything else?

Sorry if that sounds rude it wasn't meant to, I'm just not a fan of including content in half measures for the sake of balancing - just leave it out all together or implement it fully for vehicle heavy combat maps. (Which planes by their nature should ONLY be on anyway).
Half working radar? I suggested a fully fledged A/A radar. If they want they can also implement an A/G radar, but I'm not sure on their specs.

All I'm saying is that enemy airplanes should appear on both our airplane's radars and mobile AA's (maybe also in the USS Essex's AA turrets).

And the placement of airplanes in maps is up to the mapper, and it's a totally different topic.

If you can't discuss ideas in a polite way then don't, and if you have issues with the current airplane placement you can click on the "New Topic" button, you know, that's why it exists :|

Edit: BTW, I don't know if you noticed, but planes are here to stay: clicky, otherwise they wouldn't be making new models like it was said in that thread.
Last edited by Demio on 2006-03-07 13:58, edited 1 time in total.
MonkeyNutz
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Joined: 2005-12-19 19:18

Post by MonkeyNutz »

...and if you don't like counter debate don't post on a forum. :|

Ok let me rephrase it like this (could be due to ignorance on my part): How many planes, specifically those in PRMM wouldn't have a A/G radar?

Personal preference regarding planes is irrelvent, keeping PRMM consistent with in the boundaries it's set for itself is.
Last edited by MonkeyNutz on 2006-03-07 14:14, edited 1 time in total.
Demio
Posts: 459
Joined: 2006-03-02 14:43

Post by Demio »

Umm, Radar in planes is REALISTIC. And that's what this mod aims at.

Sure, maybe we can't model the radar into the cockpit, but making the "radar" into the current map thingy in the corner would work just fine, adding the extra bit of realism to flying the airplanes and giving them something every modern aircraft has.

So, what's your point, I still didn't get it? You're saying radars in airplanes is unrealistic? :|

Edit: I think most of the airplanes would have an A/G radar, but it's up to the devs to get the specifics on that.
Last edited by Demio on 2006-03-07 15:11, edited 1 time in total.
MonkeyNutz
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Post by MonkeyNutz »

Sorry for being vague - was a general comment/reply to this:
..agree this would be a good idea. Just so long as it doesn't show everything on the map (including ground units) as I think the BFV radar did, that's a little much.
Demio
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Post by Demio »

Ah ok, I thought you were commenting on my original post, which is why I was getting confused hehe.
Wonder
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Post by Wonder »

Although you may not realize it, the fighters already have radars. It's just not the 360-scanning thing on the minimap that displays targets as dots. It's a more realistic one that displays targets only in thefront sector and displays them as target boxes on the HUD. You switch between AG and AA radar modes by switching between the according weapons.
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Demio
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Post by Demio »

That's not a proper radar.
Wonder
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Post by Wonder »

It's more proper than the DC one, It just needs to detect targets further away
"I cannot agree with equating Stalin with Hitler. Yes, Stalin was certainly a tyrant and many call him a criminal, but he was not a Nazi." - Vladimir Putin
TII
Posts: 185
Joined: 2005-12-13 21:12

Post by TII »

Demio wrote:That's not a proper radar.
What exactly do you define as a "proper" radar?


IMO Jets are so inherently unrealistic and out of place in BF2 I don't see how any one can argue for them.
Demio
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Post by Demio »

Well, after posting the original post of this thread, I changed my mind and suggested the removal of the jets in this thread but it appears that the devs don't want to remove them, so let's at least try to make the jets a bit realistic :/
Zepheris Casull
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Post by Zepheris Casull »

i suggested this in a previous thread some time ago,
what we need for proper radar, is a new cockpit view that allows us to see our MFD screens, i don't mind if we take a shortcut and just super impose an image of the MFD on my cockpit view but unless we can see that, i don't think asking for a radar is gonna work.
Sgt. Jarvis
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Post by Sgt. Jarvis »

Ok, aircraft in this game already is unrealistic with how they are able to turn on a dime pretty much in terms of flight. I can't stand how aircraft own the skies something needs to be done to make them less potent before you add radar, plus if radar is added, it should only be able to see targets in the air, unless it's a ground attack aircraft.
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Zepheris Casull
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Post by Zepheris Casull »

well, with planes like JSF which is multi role restricting the radar is a bit weird, and as far as i know both the J-10 and the Mig-29 have radar capability for both air and ground. Or perhaps u meant that solely for balancing purpose?

balancing them instead can be done with the ideas that have been stated in previous thread about aircraft over and over again, make them LAND to rearm and repair. Gonna need quite a bit of modification for that to happen but otherwise i think it limits their strike capability just nice.
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