MonkeyNutz wrote:..or just not trying to bother crowbaring something in that's out of place to begin with.
How can you keep consistently realistic (ignoring the fact there are planes in a Mod where maps are getting smaller for squad/Infantry play) by having half working radar? You don't impose lame balancing rules for anything else?
Sorry if that sounds rude it wasn't meant to, I'm just not a fan of including content in half measures for the sake of balancing - just leave it out all together or implement it fully for vehicle heavy combat maps. (Which planes by their nature should ONLY be on anyway).
Half working radar? I suggested a fully fledged A/A radar. If they want they can also implement an A/G radar, but I'm not sure on their specs.
All I'm saying is that enemy airplanes should appear on both our airplane's radars and mobile AA's (maybe also in the USS Essex's AA turrets).
And the placement of airplanes in maps is up to the mapper, and it's a totally different topic.
If you can't discuss ideas in a polite way then don't, and if you have issues with the current airplane placement you can click on the "New Topic" button, you know, that's why it exists
Edit: BTW, I don't know if you noticed, but planes are here to stay:
clicky, otherwise they wouldn't be making new models like it was said in that thread.