Like I've said - provide us with something, anything (even if it's just two weapons - M16 and G3) to examine as soon as possible!
Mas
Why do you want to examine it so bad?'[R-MOD wrote:Masaq;678537']If you get the trajectory working right you won't have to campaign to be allowed to get the damage right.
Like I've said - provide us with something, anything (even if it's just two weapons - M16 and G3) to examine as soon as possible!
Mas![]()
[R-CON]Mosquill wrote:Why do you want to examine it so bad?Anyway, testing isn't required atm. So.. sry no toys for you testers just yet
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It will be fine for gameplay, you don't even have to take ballistics into account at <300m unless you'r a sniper.[R-MOD]Masaq wrote:Because, and don't take this the wrong way, no matter how epic and amazing it sounds it's all going to be pointless if it makes the game virtually impossible to play![]()
I don't belive that you're a real person if you have never enjoyed having a play with shiny new testbuilds'[R-MOD wrote:Masaq;678570']That's what testers are for, not for having a play with shiny new toys but to see if things work as they should![]()
That is generally the correct line of thinking, with respect to assault rifles.[R-CON]Mosquill wrote:It will be fine for gameplay, you don't even have to take ballistics into account at <300m unless you'r a sniper.
I'd run this past a senior (redtag) DEV too, but for my money as a player/tester yes, tracers are a must. It'd be none too realistic to have conventional armies without them, it'd be a huge gameplay change too (imagine being a chopper pilot and not being able to see ground fire coming up at your bird - you'd have no way of reporting AAA sites to your team) and it'd remove one of the chief advantages the insurgent and militia teams have; that of not having to expose their positions via tracer fire.Jonny wrote:4shared.com - online file sharing and storage - download ballistic tables BC9.xls
Modified table and graphs, improved formulas. Graphs rely on m/k and not seperate m & k now, you will just need to divide your current masses by the current value of k and then type it in.
Also need a better value of k (for non-tracer rounds), see two posts up for method (post #429).
@ DEVs/MAs:
Do you REALLY need tracers?
They are gonna be an absolute pain.
They dont go where the other rounds go at all.
I dont know if its possible to have a different mass for them, I dont know much about python. But that would fix the problem.
You can simulate tracers with effects. Afaik, this way you can make all bullets tracers or make every random bullet a tracer. But i'm not sure if you can make every Nth bullet a tracer this way.Jonny wrote:Well they will suck for aimed shots, but if their k is not too far out (< 5%, ie their ballistic trajectory is very close to the other bullets) then we may be able to justify keeping them in. If not, then they could well have to go. Unless of course zangoo can come up with a way to change their mass via python to give them the same trajectory as the other bullets, +/- < 2%.
The point is mainly to let everyone else know what direction the enemy are in.
I'm not trying to be a ding dong here, so please don't take this the wrong wayHowitzer wrote:Whats to point with the tracers if they dont show where the rest of the bullets go ? Isn't this there first task ?