[Vehicle] [Static] Phz2000NL [WIP]

Discussion pertaining to the PR Dutch Forces faction.
Tonnie
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Re: [Vehicle] [Static] [W.I.P.] Phz2000NL

Post by Tonnie »

can we get a tris count so far

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Glimmerman
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Re: [Vehicle] [Static] [W.I.P.] Phz2000NL

Post by Glimmerman »

damn your getting fast Ice, i like it, i like it :D
ice_killer
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Re: [Vehicle] [Static] Phz2000NL [WIP]

Post by ice_killer »

tris count is 4046
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
ice_killer
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Re: [Vehicle] [Static] Phz2000NL [WIP]

Post by ice_killer »

Image
Image

zomg 1337 flying turret
not any more :mrgreen:
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
Glimmerman
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Re: [Vehicle] [Static] Phz2000NL [WIP]

Post by Glimmerman »

The barrel must have a bit more incline
Hans Martin Slayer
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Re: [Vehicle] [Static] Phz2000NL [WIP]

Post by Hans Martin Slayer »

very nice, ice! :-)
ice_killer
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Re: [Vehicle] [Static] Phz2000NL [WIP]

Post by ice_killer »

new wip

Image
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
AfterDune
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Re: [Vehicle] [Static] Phz2000NL [WIP]

Post by AfterDune »

Getting there! :) Looking good, Ice. Thanks.
Image
Glimmerman
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Re: [Vehicle] [Static] Phz2000NL [WIP]

Post by Glimmerman »

Whats the polycount so far?
Technoelite
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Re: [Vehicle] [Static] Phz2000NL [WIP]

Post by Technoelite »

hnag on isnt that a self prepeled arty gun oh great arty back in pr
Image
Image
Glimmerman
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Re: [Vehicle] [Static] Phz2000NL [WIP]

Post by Glimmerman »

Technoelite wrote:hnag on isnt that a self prepeled arty gun oh great arty back in pr
Thats something the PR Dev's will decide on, we are going to used it as a mainbase static at first, if PR says its ok to include some form of arty then will make it a usable weapon.
Tonnie
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Re: [Vehicle] [Static] Phz2000NL [WIP]

Post by Tonnie »

'[R-CON wrote:ice_killer;685274']new wip

Image
Needs work on Barrel (Smoothing Groups) other then that GREAT!!! :D :D :D :D

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
ice_killer
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Joined: 2007-02-15 16:20

Re: [Vehicle] [Static] Phz2000NL [WIP]

Post by ice_killer »

now she can drive

Image
Last edited by ice_killer on 2008-05-29 19:55, edited 1 time in total.
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
AfterDune
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Re: [Vehicle] [Static] Phz2000NL [WIP]

Post by AfterDune »

Mr Ice is working on several modelling things, BW ;)
Image
ice_killer
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Re: [Vehicle] [Static] Phz2000NL [WIP]

Post by ice_killer »

black-wolf wrote:Hmm? You were working on the terminals of that map, right?
yea so this model is for the airfield as a static untill whe get artilery :mrgreen:
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
Glimmerman
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Re: [Vehicle] [Static] Phz2000NL [WIP]

Post by Glimmerman »

Ice you tha mannnn :D
Glimmerman
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Re: [Vehicle] [Static] Phz2000NL [WIP]

Post by Glimmerman »

Ice, do you got any updates yet?
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