thats called subtractive mapping, like HL maps but subtractive modeling is not possible in 3DsMAX afaik, if it is some one please tell me how hehe.AnRK wrote:Yeah it's coming together a bit now, seem to have taken a different approach to most other modellers. Adding stuff bit by bit, rather then chipping away at a block of solid model![]()
But most models are made by starting off with a block or some other object then extruding it into all the bits you need. With statics thou its normal lots of blocks added together with using a little bit of extruding etc.

