[Animation] sa80 cocking hand

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Rhino
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Re: [Animation] sa80 cocking hand

Post by Rhino »

that looks pretty good to me thou would like a video more :D
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Cp
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Re: [Animation] sa80 cocking hand

Post by Cp »

EDIT: This video has been removed because it confused people too much.
Last edited by Cp on 2008-05-29 16:13, edited 2 times in total.
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bosco_
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Re: [Animation] sa80 cocking hand

Post by bosco_ »

lol@ first second :D
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Mora
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Re: [Animation] sa80 cocking hand

Post by Mora »

It looks kinda wired when he first takes out the mag and put a new one so slow and then loads the gun so fast, i am not sure if you get me here :P
Rhino
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Re: [Animation] sa80 cocking hand

Post by Rhino »

[R-PUB]bosco wrote:lol@ first second :D
lolz :p

anyways back ontopic, the tilt is right angle but not 100% right yet hehe.

ok first the mag release, the position of the rifle being tilit etc makes it easy to see the mag release etc and show all the detail with it which is really good, how ever the player needs to really push the mag release catch before removing the mag will really add to it IMO instead of the mag magically coming out :p

Now for the mag check, still seems the same as before, maybe it is.
Here is a quick example of the QBZ mag check im on about via just a screen, you will need to grab the UGL QBZ and reload it yourself ingame to see excatly what I mean, but here is a shot of the mag check in that which is done really well, apart from the player is not holding the mag quite right and his hand on the forgrip is not quite right also :p
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Mag is close upto the player, he can see it well etc :D
We have also done a texture fix to the L85 to have a round inside the mag so it will look better than the current empty mag :p
the QBZ animation pauses for about 1/2 a sec or so to check the mag, before he proceeds, think you need to aim something along these lines.

Now with the inserting the new mag, the player should keep the rifle titled to the rigth, at the mo when the player loads the mag in you tilt the rifle back to its left which is pretty bad as in the animation you cant even see the mag going in which is one of the best bits about a reload animation which the player wants to see, but also in r/l you would not be able to see where you where putting the mag so you would really struggle to put it in like that :p
keep the rifle tilted to the right and show the player putting the mag in the rifle ;)

after that its just fine :)

keep it up! :D
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MrD
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Re: [Animation] sa80 cocking hand

Post by MrD »

Yeah, the rifle has to be raised to load a bullpup comfortably. I've taken mags in and out hundreds and hundreds of times of the L85 and it's just the natural position to do it. It's still too low to be able to do it without an extra elbow joint!

and of course that pause to look and push the rounds in the top of the mag when you check it before sticking it in. You are checking for solids that shouldn't be there, that the rounds are slid to the rear of the mag and we also gave it a spring test too to ensure it hadn't siezed and was going to load the second round and onwards.
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Cp
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Re: [Animation] sa80 cocking hand

Post by Cp »

firstly, The latest video with the hello kitty "klappspaten" was more or less a joke, the only thing that has been changed from the previous one was the leaning of the rifle, Nothing else, which is why the magazine is hovering mid air and the rifle is teleporting around.
[R-DEV]Rhino wrote: ok first the mag release, the position of the rifle being tilit etc makes it easy to see the mag release etc and show all the detail with it which is really good, how ever the player needs to really push the mag release catch before removing the mag will really add to it IMO instead of the mag magically coming out :p
If you look closely, you'll see that the character presses with his left thumb on the mag release already, but its fast, Really fast. should probably slow that down abit.
[R-DEV]Rhino wrote: Now for the mag check, still seems the same as before, maybe it is.
Here is a quick example of the QBZ mag check im on about via just a screen, you will need to grab the UGL QBZ and reload it yourself ingame to see excatly what I mean, but here is a shot of the mag check in that which is done really well, apart from the player is not holding the mag quite right and his hand on the forgrip is not quite right also
Mag is close upto the player, he can see it well etc
yes the mag check is the exact same in the hello kitty klappspaten video as in the previous one.
I'll take a look at the QBZ-95 with UGL.
[R-DEV]Rhino wrote: We have also done a texture fix to the L85 to have a round inside the mag so it will look better than the current empty mag :p
Yes. Chuck posted a photo of that earlier, Thanks.
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Rhino
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Re: [Animation] sa80 cocking hand

Post by Rhino »

Cp20000 wrote:firstly, The latest video with the hello kitty "klappspaten" was more or less a joke, the only thing that has been changed from the previous one was the leaning of the rifle, Nothing else, which is why the magazine is hovering mid air and the rifle is teleporting around.
rgr, didn't think it had been changed just put in encase it had :)

Cp20000 wrote:If you look closely, you'll see that the character presses with his left thumb on the mag release already, but its fast, Really fast. should probably slow that down abit.
Ye, with me keeping on tapping pause I did see the thumb push up against the side of the mag wall, but not on the mag release catch hehe, probably in the wrong place since the rifle tilt, also slowing that part down a little so players can see it wouldn't hurt :)
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Cp
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Re: [Animation] sa80 cocking hand

Post by Cp »

Rhino, stop looking at the hello kitty klappspaten! :lol:
The thumb isnt even near the release catch on that one!

Ill just repost this video:

[wegame]sa80_reload_animation_test_8[/wegame]

This is the same video as the one before the hello kitty klappspaten, Nothing has changed.

Can you see the thumb on the release catch now? :-)
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Rhino
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Re: [Animation] sa80 cocking hand

Post by Rhino »

ah ye i see it now, but it needs that with the tilt ;)
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NiGHTWoLF
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Re: [Animation] sa80 cocking hand

Post by NiGHTWoLF »

I always got taught to do forward assist with an open hand but w/e :p I like it. Nice job on not making the weapon point all over like the chinese reload animation, a colour sgt would have your balls in a vice for that.
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You're most probably a noob
Cp
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Re: [Animation] sa80 cocking hand

Post by Cp »

the hand is open...
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NiGHTWoLF
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Re: [Animation] sa80 cocking hand

Post by NiGHTWoLF »

....no its not, right at the end when you reach over, an open palm and smack the cocking handle with the base of your palm.
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You're most probably a noob
Cp
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Re: [Animation] sa80 cocking hand

Post by Cp »

O rly?

Open hand, base of palm/ base of thumb:
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Scot
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Re: [Animation] sa80 cocking hand

Post by Scot »

hmmm since CP is a CON does this mean its ingame??? :D :D
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=Romagnolo=
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Re: [Animation] sa80 cocking hand

Post by =Romagnolo= »

'[R-CON wrote:Cp;686547']
Ill just repost this video:

[wegame]sa80_reload_animation_test_8[/wegame]

OMFG ! I loved the headshaking ! Please, do it with all weapons :D
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DeltaFart
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Re: [Animation] sa80 cocking hand

Post by DeltaFart »

Dude Id try to do animatins but I cant figure out the spacial positions on the little bone things need help to make it more solid
Howitzer
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Re: [Animation] sa80 cocking hand

Post by Howitzer »

NO HEADSHACKING PLEASE !!!

Like desert conflict or FH2 , its REALY anoying
Scot
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Re: [Animation] sa80 cocking hand

Post by Scot »

NO! Headshaking is cool! you get it in pretty much all new games!!
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General Dragosh
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Re: [Animation] sa80 cocking hand

Post by General Dragosh »

Howitzer wrote:NO HEADSHACKING PLEASE !!!

Like desert conflict or FH2 , its REALY anoying
That is reality my friend...

And here is something i mentioned before
General Dragosh wrote:I dont think not moving your head while reloading a weapon is EASY... that be harder then to just look at the god damn hole ant stick the damn mag in it... :D

In reality u move your head constantly, but because your eyes are fixed on something u don't notice much...
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