[Animation] sa80 cocking hand
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Rhino
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Cp
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Re: [Animation] sa80 cocking hand
EDIT: This video has been removed because it confused people too much.
Last edited by Cp on 2008-05-29 16:13, edited 2 times in total.

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bosco_
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Mora
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Re: [Animation] sa80 cocking hand
It looks kinda wired when he first takes out the mag and put a new one so slow and then loads the gun so fast, i am not sure if you get me here 
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Rhino
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Re: [Animation] sa80 cocking hand
lolz[R-PUB]bosco wrote:lol@ first second![]()
anyways back ontopic, the tilt is right angle but not 100% right yet hehe.
ok first the mag release, the position of the rifle being tilit etc makes it easy to see the mag release etc and show all the detail with it which is really good, how ever the player needs to really push the mag release catch before removing the mag will really add to it IMO instead of the mag magically coming out
Now for the mag check, still seems the same as before, maybe it is.
Here is a quick example of the QBZ mag check im on about via just a screen, you will need to grab the UGL QBZ and reload it yourself ingame to see excatly what I mean, but here is a shot of the mag check in that which is done really well, apart from the player is not holding the mag quite right and his hand on the forgrip is not quite right also

Mag is close upto the player, he can see it well etc
We have also done a texture fix to the L85 to have a round inside the mag so it will look better than the current empty mag
the QBZ animation pauses for about 1/2 a sec or so to check the mag, before he proceeds, think you need to aim something along these lines.
Now with the inserting the new mag, the player should keep the rifle titled to the rigth, at the mo when the player loads the mag in you tilt the rifle back to its left which is pretty bad as in the animation you cant even see the mag going in which is one of the best bits about a reload animation which the player wants to see, but also in r/l you would not be able to see where you where putting the mag so you would really struggle to put it in like that
keep the rifle tilted to the right and show the player putting the mag in the rifle
after that its just fine
keep it up!
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MrD
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Re: [Animation] sa80 cocking hand
Yeah, the rifle has to be raised to load a bullpup comfortably. I've taken mags in and out hundreds and hundreds of times of the L85 and it's just the natural position to do it. It's still too low to be able to do it without an extra elbow joint!
and of course that pause to look and push the rounds in the top of the mag when you check it before sticking it in. You are checking for solids that shouldn't be there, that the rounds are slid to the rear of the mag and we also gave it a spring test too to ensure it hadn't siezed and was going to load the second round and onwards.
and of course that pause to look and push the rounds in the top of the mag when you check it before sticking it in. You are checking for solids that shouldn't be there, that the rounds are slid to the rear of the mag and we also gave it a spring test too to ensure it hadn't siezed and was going to load the second round and onwards.

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Cp
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Re: [Animation] sa80 cocking hand
firstly, The latest video with the hello kitty "klappspaten" was more or less a joke, the only thing that has been changed from the previous one was the leaning of the rifle, Nothing else, which is why the magazine is hovering mid air and the rifle is teleporting around.
I'll take a look at the QBZ-95 with UGL.
If you look closely, you'll see that the character presses with his left thumb on the mag release already, but its fast, Really fast. should probably slow that down abit.[R-DEV]Rhino wrote: ok first the mag release, the position of the rifle being tilit etc makes it easy to see the mag release etc and show all the detail with it which is really good, how ever the player needs to really push the mag release catch before removing the mag will really add to it IMO instead of the mag magically coming out![]()
yes the mag check is the exact same in the hello kitty klappspaten video as in the previous one.[R-DEV]Rhino wrote: Now for the mag check, still seems the same as before, maybe it is.
Here is a quick example of the QBZ mag check im on about via just a screen, you will need to grab the UGL QBZ and reload it yourself ingame to see excatly what I mean, but here is a shot of the mag check in that which is done really well, apart from the player is not holding the mag quite right and his hand on the forgrip is not quite right also
Mag is close upto the player, he can see it well etc
I'll take a look at the QBZ-95 with UGL.
Yes. Chuck posted a photo of that earlier, Thanks.[R-DEV]Rhino wrote: We have also done a texture fix to the L85 to have a round inside the mag so it will look better than the current empty mag![]()

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Rhino
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Re: [Animation] sa80 cocking hand
rgr, didn't think it had been changed just put in encase it hadCp20000 wrote:firstly, The latest video with the hello kitty "klappspaten" was more or less a joke, the only thing that has been changed from the previous one was the leaning of the rifle, Nothing else, which is why the magazine is hovering mid air and the rifle is teleporting around.
Ye, with me keeping on tapping pause I did see the thumb push up against the side of the mag wall, but not on the mag release catch hehe, probably in the wrong place since the rifle tilt, also slowing that part down a little so players can see it wouldn't hurtCp20000 wrote:If you look closely, you'll see that the character presses with his left thumb on the mag release already, but its fast, Really fast. should probably slow that down abit.
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Cp
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Re: [Animation] sa80 cocking hand
Rhino, stop looking at the hello kitty klappspaten! 
The thumb isnt even near the release catch on that one!
Ill just repost this video:
[wegame]sa80_reload_animation_test_8[/wegame]
This is the same video as the one before the hello kitty klappspaten, Nothing has changed.
Can you see the thumb on the release catch now?
The thumb isnt even near the release catch on that one!
Ill just repost this video:
[wegame]sa80_reload_animation_test_8[/wegame]
This is the same video as the one before the hello kitty klappspaten, Nothing has changed.
Can you see the thumb on the release catch now?

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Rhino
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NiGHTWoLF
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Re: [Animation] sa80 cocking hand
I always got taught to do forward assist with an open hand but w/e
I like it. Nice job on not making the weapon point all over like the chinese reload animation, a colour sgt would have your balls in a vice for that.

You're most probably a noob
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NiGHTWoLF
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Re: [Animation] sa80 cocking hand
....no its not, right at the end when you reach over, an open palm and smack the cocking handle with the base of your palm.

You're most probably a noob
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Cp
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Scot
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=Romagnolo=
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Re: [Animation] sa80 cocking hand
'[R-CON wrote:Cp;686547']
Ill just repost this video:
[wegame]sa80_reload_animation_test_8[/wegame]
OMFG ! I loved the headshaking ! Please, do it with all weapons
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DeltaFart
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Re: [Animation] sa80 cocking hand
Dude Id try to do animatins but I cant figure out the spacial positions on the little bone things need help to make it more solid
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Howitzer
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Re: [Animation] sa80 cocking hand
NO HEADSHACKING PLEASE !!!
Like desert conflict or FH2 , its REALY anoying
Like desert conflict or FH2 , its REALY anoying
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Scot
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Re: [Animation] sa80 cocking hand
NO! Headshaking is cool! you get it in pretty much all new games!!

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General Dragosh
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Re: [Animation] sa80 cocking hand
That is reality my friend...Howitzer wrote:NO HEADSHACKING PLEASE !!!
Like desert conflict or FH2 , its REALY anoying
And here is something i mentioned before
General Dragosh wrote:I dont think not moving your head while reloading a weapon is EASY... that be harder then to just look at the god damn hole ant stick the damn mag in it...
In reality u move your head constantly, but because your eyes are fixed on something u don't notice much...
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